Reset: use simple properties for TimeManager
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parent
881df711ba
commit
069a098909
2 changed files with 20 additions and 16 deletions
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@ -54,11 +54,7 @@ static bool do_timeofday (const SGPropertyNode * arg)
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TimeManager::TimeManager() :
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_inited(false),
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_impl(NULL),
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_sceneryLoaded("sim/sceneryloaded"),
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_modelHz("sim/model-hz"),
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_timeDelta("sim/time/delta-realtime-sec"),
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_simTimeDelta("sim/time/delta-sec")
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_impl(NULL)
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{
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SGCommandMgr::instance()->addCommand("timeofday", do_timeofday);
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}
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@ -106,6 +102,11 @@ void TimeManager::init()
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_lastFrameTime = 0;
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_frameLatencyMax = 0.0;
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_frameCount = 0;
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_sceneryLoaded = fgGetNode("sim/sceneryloaded", true);
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_modelHz = fgGetNode("sim/model-hz", true);
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_timeDelta = fgGetNode("sim/time/delta-realtime-sec", true);
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_simTimeDelta = fgGetNode("sim/time/delta-sec", true);
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}
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void TimeManager::unbind()
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@ -119,7 +120,10 @@ void TimeManager::unbind()
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_frameLatency.clear();
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_frameRateWorst.clear();
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// and the property objects too
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_sceneryLoaded.clear();
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_modelHz.clear();
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_timeDelta.clear();
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_simTimeDelta.clear();
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}
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void TimeManager::postinit()
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@ -203,15 +207,16 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
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SGSubsystemGroup* fdmGroup =
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globals->get_subsystem_mgr()->get_group(SGSubsystemMgr::FDM);
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fdmGroup->set_fixed_update_time(1.0 / _modelHz);
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double modelHz = _modelHz->getDoubleValue();
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fdmGroup->set_fixed_update_time(1.0 / modelHz);
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// round the real time down to a multiple of 1/model-hz.
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// this way all systems are updated the _same_ amount of dt.
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dt += _dtRemainder;
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int multiLoop = long(floor(dt * _modelHz));
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int multiLoop = long(floor(dt * modelHz));
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multiLoop = SGMisc<long>::max(0, multiLoop);
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_dtRemainder = dt - double(multiLoop)/double(_modelHz);
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dt = double(multiLoop)/double(_modelHz);
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_dtRemainder = dt - double(multiLoop)/modelHz;
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dt = double(multiLoop)/modelHz;
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realDt = dt;
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if (_clockFreeze->getBoolValue() || wait_for_scenery) {
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@ -224,8 +229,8 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
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globals->inc_sim_time_sec(simDt);
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// These are useful, especially for Nasal scripts.
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_timeDelta = realDt;
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_simTimeDelta = simDt;
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_timeDelta->setDoubleValue(realDt);
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_simTimeDelta->setDoubleValue(simDt);
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}
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void TimeManager::update(double dt)
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@ -23,7 +23,6 @@
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/propertyObject.hxx>
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// forward decls
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class SGTime;
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@ -88,9 +87,9 @@ private:
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double _frameLatencyMax;
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int _frameCount;
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SGPropObjBool _sceneryLoaded;
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SGPropObjInt _modelHz;
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SGPropObjDouble _timeDelta, _simTimeDelta;
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SGPropertyNode_ptr _sceneryLoaded;
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SGPropertyNode_ptr _modelHz;
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SGPropertyNode_ptr _timeDelta, _simTimeDelta;
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};
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#endif // of FG_TIME_TIMEMANAGER_HXX
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