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Reset: use simple properties for TimeManager

This commit is contained in:
James Turner 2013-11-11 10:13:59 +00:00
parent 881df711ba
commit 069a098909
2 changed files with 20 additions and 16 deletions

View file

@ -54,11 +54,7 @@ static bool do_timeofday (const SGPropertyNode * arg)
TimeManager::TimeManager() : TimeManager::TimeManager() :
_inited(false), _inited(false),
_impl(NULL), _impl(NULL)
_sceneryLoaded("sim/sceneryloaded"),
_modelHz("sim/model-hz"),
_timeDelta("sim/time/delta-realtime-sec"),
_simTimeDelta("sim/time/delta-sec")
{ {
SGCommandMgr::instance()->addCommand("timeofday", do_timeofday); SGCommandMgr::instance()->addCommand("timeofday", do_timeofday);
} }
@ -106,6 +102,11 @@ void TimeManager::init()
_lastFrameTime = 0; _lastFrameTime = 0;
_frameLatencyMax = 0.0; _frameLatencyMax = 0.0;
_frameCount = 0; _frameCount = 0;
_sceneryLoaded = fgGetNode("sim/sceneryloaded", true);
_modelHz = fgGetNode("sim/model-hz", true);
_timeDelta = fgGetNode("sim/time/delta-realtime-sec", true);
_simTimeDelta = fgGetNode("sim/time/delta-sec", true);
} }
void TimeManager::unbind() void TimeManager::unbind()
@ -119,7 +120,10 @@ void TimeManager::unbind()
_frameLatency.clear(); _frameLatency.clear();
_frameRateWorst.clear(); _frameRateWorst.clear();
// and the property objects too _sceneryLoaded.clear();
_modelHz.clear();
_timeDelta.clear();
_simTimeDelta.clear();
} }
void TimeManager::postinit() void TimeManager::postinit()
@ -203,15 +207,16 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
SGSubsystemGroup* fdmGroup = SGSubsystemGroup* fdmGroup =
globals->get_subsystem_mgr()->get_group(SGSubsystemMgr::FDM); globals->get_subsystem_mgr()->get_group(SGSubsystemMgr::FDM);
fdmGroup->set_fixed_update_time(1.0 / _modelHz); double modelHz = _modelHz->getDoubleValue();
fdmGroup->set_fixed_update_time(1.0 / modelHz);
// round the real time down to a multiple of 1/model-hz. // round the real time down to a multiple of 1/model-hz.
// this way all systems are updated the _same_ amount of dt. // this way all systems are updated the _same_ amount of dt.
dt += _dtRemainder; dt += _dtRemainder;
int multiLoop = long(floor(dt * _modelHz)); int multiLoop = long(floor(dt * modelHz));
multiLoop = SGMisc<long>::max(0, multiLoop); multiLoop = SGMisc<long>::max(0, multiLoop);
_dtRemainder = dt - double(multiLoop)/double(_modelHz); _dtRemainder = dt - double(multiLoop)/modelHz;
dt = double(multiLoop)/double(_modelHz); dt = double(multiLoop)/modelHz;
realDt = dt; realDt = dt;
if (_clockFreeze->getBoolValue() || wait_for_scenery) { if (_clockFreeze->getBoolValue() || wait_for_scenery) {
@ -224,8 +229,8 @@ void TimeManager::computeTimeDeltas(double& simDt, double& realDt)
globals->inc_sim_time_sec(simDt); globals->inc_sim_time_sec(simDt);
// These are useful, especially for Nasal scripts. // These are useful, especially for Nasal scripts.
_timeDelta = realDt; _timeDelta->setDoubleValue(realDt);
_simTimeDelta = simDt; _simTimeDelta->setDoubleValue(simDt);
} }
void TimeManager::update(double dt) void TimeManager::update(double dt)

View file

@ -23,7 +23,6 @@
#include <simgear/structure/subsystem_mgr.hxx> #include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/props.hxx> #include <simgear/props/props.hxx>
#include <simgear/props/propertyObject.hxx>
// forward decls // forward decls
class SGTime; class SGTime;
@ -88,9 +87,9 @@ private:
double _frameLatencyMax; double _frameLatencyMax;
int _frameCount; int _frameCount;
SGPropObjBool _sceneryLoaded; SGPropertyNode_ptr _sceneryLoaded;
SGPropObjInt _modelHz; SGPropertyNode_ptr _modelHz;
SGPropObjDouble _timeDelta, _simTimeDelta; SGPropertyNode_ptr _timeDelta, _simTimeDelta;
}; };
#endif // of FG_TIME_TIMEMANAGER_HXX #endif // of FG_TIME_TIMEMANAGER_HXX