From 0618c2cae8058e5fda70c1fe208606e0e1fb95fb Mon Sep 17 00:00:00 2001 From: david Date: Tue, 5 Mar 2002 13:35:48 +0000 Subject: [PATCH] Changed the near clip plane to 0.1f regardless. Previously, it jumped to 10m after takeoff, but that doesn't really make sense any more, especially if models are going to have interior views. Is there any real saving in pushing the near plane out anyway? --- src/Main/main.cxx | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/Main/main.cxx b/src/Main/main.cxx index 4d8d1243e..1e353b833 100644 --- a/src/Main/main.cxx +++ b/src/Main/main.cxx @@ -661,14 +661,7 @@ void fgRenderFrame( void ) { ssgSetFOV( globals->get_current_view()->get_h_fov(), globals->get_current_view()->get_v_fov() ); - double agl = current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER - - scenery.get_cur_elev(); - - if ( agl > 10.0 ) { - ssgSetNearFar( 10.0f, 120000.0f ); - } else { - ssgSetNearFar( 0.5f, 120000.0f ); - } + ssgSetNearFar( 0.1f, 120000.0f ); current_model.update(0); // FIXME: use real delta time