Add the climate class to the build, for now it's not altering anything.
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9481ac4595
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04ff8a5e5e
4 changed files with 13 additions and 2 deletions
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@ -6,6 +6,7 @@ set(SOURCES
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environment_ctrl.cxx
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environment_mgr.cxx
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ephemeris.cxx
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climate.cxx
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fgclouds.cxx
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fgmetar.cxx
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metarairportfilter.cxx
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@ -26,6 +27,7 @@ set(HEADERS
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environment_mgr.hxx
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ephemeris.hxx
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fgclouds.hxx
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climate.hxx
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fgmetar.hxx
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metarairportfilter.hxx
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metarproperties.hxx
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@ -99,7 +99,7 @@ void FGClimate::update_day_factor()
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else if (lon < 0.0) lon += 360.0;
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// noon is when lon == 180.0
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_day_noon = 1.0 - (fabs(lon) - 180.0)/180.0;
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_day_noon = 1.0 - fabs(lon - 180.0)/180.0;
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}
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// The seasons are currently based purely on where the sun's perpendicular
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@ -48,6 +48,7 @@
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#include "terrainsampler.hxx"
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#include "Airports/airport.hxx"
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#include "gravity.hxx"
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#include "climate.hxx"
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#include "magvarmanager.hxx"
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class FG3DCloudsListener : public SGPropertyChangeListener {
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@ -109,6 +110,7 @@ FGEnvironmentMgr::~FGEnvironmentMgr ()
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delete fgClouds;
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delete _3dCloudsEnableListener;
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delete _environment;
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delete _climate;
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}
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struct FGEnvironmentMgrMultiplayerListener : SGPropertyChangeListener {
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@ -260,9 +262,14 @@ FGEnvironmentMgr::update (double dt)
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{
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SGSubsystemGroup::update(dt);
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SGGeod aircraftPos(globals->get_aircraft_position());
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SGGeod aircraftPos(globals->get_aircraft_position());
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_environment->set_elevation_ft( aircraftPos.getElevationFt() );
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if (!_climate)
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_climate = new FGClimate(aircraftPos);
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else
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_climate->update(aircraftPos);
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auto particlesManager = simgear::ParticlesGlobalManager::instance();
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particlesManager->setWindFrom(_environment->get_wind_from_heading_deg(),
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_environment->get_wind_speed_kt());
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@ -29,6 +29,7 @@
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#include <cmath>
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class FGEnvironment;
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class FGClimate;
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class FGClouds;
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class FGPrecipitationMgr;
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class SGSky;
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@ -92,6 +93,7 @@ private:
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double get_cloud_layer_maxalpha (int index ) const;
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void set_cloud_layer_maxalpha (int index, double maxalpha);
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FGClimate * _climate = nullptr;
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FGEnvironment * _environment = nullptr; // always the same, for now
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FGClouds *fgClouds = nullptr;
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bool _cloudLayersDirty = true;
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