MAT3mat.c: Borland tweaks.
mat3.h: Some inline assembly from Norman.
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2 changed files with 31 additions and 1 deletions
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@ -12,9 +12,13 @@
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#ifdef WIN32
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# ifndef HAVE_STL_SGI_PORT
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# ifdef __BORLANDC__
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# include <mem.h>
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# else
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# include <memory.h> /* required for memset() and memcpy() */
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# endif
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# endif
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#endif
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#include <string.h>
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#include <Math/mat3defs.h>
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@ -47,6 +47,32 @@ typedef double MAT3hvec[4]; /* Vector with homogeneous coord */
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extern MAT3mat identityMatrix;
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#if defined(i386)
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#define USE_X86_ASM
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#endif
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#if defined(USE_X86_ASM)
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static __inline__ int FloatToInt(float f)
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{
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int r;
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__asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
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return r;
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}
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#elif defined(__MSC__) && defined(__WIN32__)
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static __inline int FloatToInt(float f)
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{
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int r;
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_asm {
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fld f
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fistp r
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}
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return r;
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}
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#else
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#define FloatToInt(F) ((int) (F))
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#endif
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/* Tests if a number is within EPSILON of zero */
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#define MAT3_IS_ZERO(N) ((N) < MAT3_EPSILON && (N) > -MAT3_EPSILON)
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