JSBSim fix:
Changed the steering gain from +/-0.1 to +/-1.0, so that the steering angle for the nosewheel (when present) is the same as the rudder deflection angle. That's probably not exactly right, but it's much better than we had before -- you can now steer the plane on the ground reasonably during taxiing.
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625572663e
commit
04bc768e0a
1 changed files with 11 additions and 6 deletions
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@ -118,6 +118,11 @@ FGLGear::FGLGear(FGConfigFile* AC_cfg, FGFDMExec* fdmex) : Exec(fdmex)
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vLocalGear = State->GetTb2l() * vWhlBodyVec;
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compressLength = 0.0;
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compressSpeed = 0.0;
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brakePct = 0.0;
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maxCompLen = 0.0;
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Debug(0);
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}
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@ -261,12 +266,12 @@ FGColumnVector3& FGLGear::Force(void)
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switch (eBrakeGrp) {
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case bgLeft:
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SteerGain = -0.10;
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SteerGain = -1.0;
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BrakeFCoeff = rollingFCoeff*(1.0 - FCS->GetBrake(bgLeft)) +
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staticFCoeff*FCS->GetBrake(bgLeft);
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break;
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case bgRight:
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SteerGain = -0.10;
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SteerGain = -1.0;
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BrakeFCoeff = rollingFCoeff*(1.0 - FCS->GetBrake(bgRight)) +
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staticFCoeff*FCS->GetBrake(bgRight);
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break;
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@ -276,15 +281,15 @@ FGColumnVector3& FGLGear::Force(void)
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staticFCoeff*FCS->GetBrake(bgCenter);
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break;
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case bgNose:
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SteerGain = 0.10;
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SteerGain = 1.0;
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BrakeFCoeff = rollingFCoeff;
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break;
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case bgTail:
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SteerGain = -0.10;
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SteerGain = -1.0;
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BrakeFCoeff = rollingFCoeff;
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break;
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case bgNone:
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SteerGain = -0.10;
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SteerGain = -1.0;
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BrakeFCoeff = rollingFCoeff;
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break;
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default:
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@ -413,7 +418,7 @@ FGColumnVector3& FGLGear::Force(void)
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vMoment.Magnitude() > 5000000000.0 ||
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SinkRate > 1.4666*30)
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{
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PutMessage("Crash Detected");
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PutMessage("Crash Detected: Simulation FREEZE.");
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Exec->Freeze();
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}
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}
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