We don't handle propellers turning backwards. This got clamped
implicitly in PropEngine by disallowing negative torques, but that was removed at some point. We really need the explosion protection here at the source.
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@ -53,6 +53,9 @@ void Propeller::calc(float density, float v, float omega,
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// calculate V (propeller "speed")
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if(v < 0) v = 0;
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// The model doesn't work for propellers turning backwards.
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if(omega < 0.001) omega = 0.001;
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float J = v/omega;
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float lambda = J/_j0;
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