Oops, a couple more sky tweaks.
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db6da3a896
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03f703cea0
1 changed files with 3 additions and 10 deletions
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@ -279,14 +279,6 @@ void fgRenderFrame( void ) {
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// FGView *v = ¤t_view;
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// FGView *v = ¤t_view;
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static double last_visibility = -9999;
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static double last_visibility = -9999;
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#if 0
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static bool in_puff = false;
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static double puff_length = 0;
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static double puff_progression = 0;
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const double ramp_up = 0.15;
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const double ramp_down = 0.15;
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#endif
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double angle;
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double angle;
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// GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
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// GLfloat black[4] = { 0.0, 0.0, 0.0, 1.0 };
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// GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
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// GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
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@ -580,13 +572,13 @@ void fgRenderFrame( void ) {
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// }
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// }
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// draw the sky backdrop
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// draw the sky backdrop
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thesky->draw_background();
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thesky->preDraw();
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// draw the ssg scene
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// draw the ssg scene
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ssgCullAndDraw( scene );
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ssgCullAndDraw( scene );
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// draw the sky cloud layers
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// draw the sky cloud layers
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thesky->draw_scene( cur_fdm_state->get_Altitude() * FEET_TO_METER );
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thesky->postDraw( cur_fdm_state->get_Altitude() * FEET_TO_METER );
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// display HUD && Panel
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// display HUD && Panel
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glDisable( GL_FOG );
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glDisable( GL_FOG );
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@ -1355,6 +1347,7 @@ int main( int argc, char **argv ) {
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ephem->getPlanets(), 60000.0,
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ephem->getPlanets(), 60000.0,
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ephem->getNumStars(),
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ephem->getNumStars(),
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ephem->getStars(), 60000.0 );
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ephem->getStars(), 60000.0 );
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thesky->add_cloud_layer( 213.0, 50.0, 50.0, SG_CLOUD_MOSTLY_SUNNY );
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thesky->add_cloud_layer( 2600.0, 200.0, 50.0, SG_CLOUD_MOSTLY_SUNNY );
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thesky->add_cloud_layer( 2600.0, 200.0, 50.0, SG_CLOUD_MOSTLY_SUNNY );
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thesky->add_cloud_layer( 6000.0, 20.0, 10.0, SG_CLOUD_CIRRUS );
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thesky->add_cloud_layer( 6000.0, 20.0, 10.0, SG_CLOUD_CIRRUS );
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