Dave Luff's patch to fix findNextWithPartialId
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1 changed files with 44 additions and 1 deletions
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@ -549,6 +549,7 @@ FGPositioned::findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm
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return spatialGetClosest(aPos, aN, aCutoffNm, aFilter);
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}
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/*
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FGPositionedRef
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FGPositioned::findNextWithPartialId(FGPositionedRef aCur, const std::string& aId, Filter* aFilter)
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{
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@ -576,5 +577,47 @@ FGPositioned::findNextWithPartialId(FGPositionedRef aCur, const std::string& aId
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}
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return NULL; // fell out, no match in range
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}*/
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FGPositionedRef
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FGPositioned::findNextWithPartialId(FGPositionedRef aCur, const std::string& aId, Filter* aFilter)
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{
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// It is essential to bound our search, to avoid iterating all the way to the end of the database.
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// Do this by generating a second ID with the final character incremented by 1.
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// e.g., if the partial ID is "KI", we wish to search "KIxxx" but not "KJ".
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std::string upperBoundId = aId;
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upperBoundId[upperBoundId.size()-1]++;
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NamedPositionedIndex::const_iterator upperBound = global_namedIndex.lower_bound(upperBoundId);
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NamedIndexRange range = global_namedIndex.equal_range(aId);
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while (range.first != upperBound) {
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for (; range.first != range.second; ++range.first) {
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FGPositionedRef candidate = range.first->second;
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if (aCur == candidate) {
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aCur = NULL; // found our start point, next match will pass
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continue;
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}
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if (aFilter) {
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if (aFilter->hasTypeRange() && !aFilter->passType(candidate->type())) {
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continue;
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}
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if (!aFilter->pass(candidate)) {
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continue;
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}
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}
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if (!aCur) {
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return candidate;
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}
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}
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// Unable to match the filter with this range - try the next range.
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range = global_namedIndex.equal_range(range.second->first);
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}
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return NULL; // Reached the end of the valid sequence with no match.
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}
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