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Use fgGetBool to assign a boolean variable

This commit is contained in:
ehofman 2004-01-23 09:46:56 +00:00
parent 863b0c9432
commit 02cf3373d5

View file

@ -366,7 +366,7 @@ readTextChunk (const SGPropertyNode * node)
string propName = node->getStringValue("property"); string propName = node->getStringValue("property");
float scale = node->getFloatValue("scale", 1.0); float scale = node->getFloatValue("scale", 1.0);
float offset = node->getFloatValue("offset", 0.0); float offset = node->getFloatValue("offset", 0.0);
bool truncation = node->getFloatValue("truncate", false); bool truncation = node->getBoolValue("truncate", false);
SGPropertyNode * target = fgGetNode(propName.c_str(), true); SGPropertyNode * target = fgGetNode(propName.c_str(), true);
chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target, chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target,
format, scale, offset, truncation); format, scale, offset, truncation);