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Sync. With JSBSim CVS

This commit is contained in:
Erik Hofman 2011-11-25 13:38:08 +01:00
parent 1a28a933ba
commit 02c286bb08
44 changed files with 569 additions and 377 deletions

View file

@ -70,7 +70,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGFDMExec.cpp,v 1.118 2011/10/22 15:11:23 bcoconni Exp $";
static const char *IdSrc = "$Id: FGFDMExec.cpp,v 1.120 2011/11/10 12:06:13 jberndt Exp $";
static const char *IdHdr = ID_FDMEXEC;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -82,10 +82,9 @@ CLASS IMPLEMENTATION
FGFDMExec::FGFDMExec(FGPropertyManager* root, unsigned int* fdmctr) : Root(root), FDMctr(fdmctr)
{
Frame = 0;
Error = 0;
GroundCallback = new FGDefaultGroundCallback();
SetGroundCallback(new FGDefaultGroundCallback());
IC = 0;
Trim = 0;
Script = 0;
@ -186,9 +185,6 @@ FGFDMExec::~FGFDMExec()
if (FDMctr > 0) (*FDMctr)--;
if(GroundCallback)
delete GroundCallback;
Debug(1);
}
@ -213,7 +209,7 @@ bool FGFDMExec::Allocate(void)
Models[ePropulsion] = new FGPropulsion(this);
Models[eAerodynamics] = new FGAerodynamics (this);
GroundCallback->SetSeaLevelRadius(((FGInertial*)Models[eInertial])->GetRefRadius());
GetGroundCallback()->SetSeaLevelRadius(((FGInertial*)Models[eInertial])->GetRefRadius());
Models[eGroundReactions] = new FGGroundReactions(this);
Models[eExternalReactions] = new FGExternalReactions(this);
@ -616,14 +612,6 @@ string FGFDMExec::GetOutputFileName(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGFDMExec::SetGroundCallback(FGGroundCallback* p)
{
delete GroundCallback;
GroundCallback = p;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
vector <string> FGFDMExec::EnumerateFDMs(void)
{
vector <string> FDMList;

View file

@ -47,7 +47,6 @@ INCLUDES
#include "initialization/FGTrim.h"
#include "FGJSBBase.h"
#include "input_output/FGPropertyManager.h"
#include "input_output/FGGroundCallback.h"
#include "input_output/FGXMLFileRead.h"
#include "models/FGPropagate.h"
#include "math/FGColumnVector3.h"
@ -56,7 +55,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_FDMEXEC "$Id: FGFDMExec.h,v 1.72 2011/10/14 22:46:49 bcoconni Exp $"
#define ID_FDMEXEC "$Id: FGFDMExec.h,v 1.74 2011/11/09 21:58:26 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -181,7 +180,7 @@ CLASS DOCUMENTATION
property actually maps toa function call of DoTrim().
@author Jon S. Berndt
@version $Revision: 1.72 $
@version $Revision: 1.74 $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -268,10 +267,14 @@ public:
@return true if successful */
bool RunIC(void);
/** Sets the ground callback pointer.
@param gc A pointer to a ground callback object.
/** Sets the ground callback pointer. For optimal memory management, a shared
pointer is used internally that maintains a reference counter. The calling
application must therefore use FGGroundCallback_ptr 'smart pointers' to
manage their copy of the ground callback.
@param gc A pointer to a ground callback object
@see FGGroundCallback
*/
void SetGroundCallback(FGGroundCallback* gc);
void SetGroundCallback(FGGroundCallback* gc) { FGLocation::SetGroundCallback(gc); }
/** Loads an aircraft model.
@param AircraftPath path to the aircraft/ directory. For instance:
@ -328,7 +331,7 @@ public:
bool SetSystemsPath(const string& path) { SystemsPath = RootDir + path; return true; }
/// @name Top-level executive State and Model retrieval mechanism
//@{
///@{
/// Returns the FGAtmosphere pointer.
FGAtmosphere* GetAtmosphere(void) {return (FGAtmosphere*)Models[eAtmosphere];}
/// Returns the FGAccelerations pointer.
@ -359,15 +362,19 @@ public:
FGAuxiliary* GetAuxiliary(void) {return (FGAuxiliary*)Models[eAuxiliary];}
/// Returns the FGInput pointer.
FGInput* GetInput(void) {return (FGInput*)Models[eInput];}
/// Returns the FGGroundCallback pointer.
FGGroundCallback* GetGroundCallback(void) {return GroundCallback;}
/** Get a pointer to the ground callback currently used. It is recommanded
to store the returned pointer in a 'smart pointer' FGGroundCallback_ptr.
@return A pointer to the current ground callback object.
@see FGGroundCallback
*/
FGGroundCallback* GetGroundCallback(void) {return FGLocation::GetGroundCallback();}
/// Retrieves the script object
FGScript* GetScript(void) {return Script;}
// Returns a pointer to the FGInitialCondition object
/// Returns a pointer to the FGInitialCondition object
FGInitialCondition* GetIC(void) {return IC;}
// Returns a pointer to the FGTrim object
/// Returns a pointer to the FGTrim object
FGTrim* GetTrim(void);
//@}
///@}
/// Retrieves the engine path.
const string& GetEnginePath(void) {return EnginePath;}
@ -391,7 +398,7 @@ public:
}
/// Returns the model name.
const string& GetModelName(void) { return modelName; }
const string& GetModelName(void) const { return modelName; }
/*
/// Returns the current time.
double GetSimTime(void);
@ -404,9 +411,9 @@ public:
/// Returns a vector of strings representing the names of all loaded models (future)
vector <string> EnumerateFDMs(void);
/// Gets the number of child FDMs.
int GetFDMCount(void) {return (int)ChildFDMList.size();}
int GetFDMCount(void) const {return (int)ChildFDMList.size();}
/// Gets a particular child FDM.
childData* GetChildFDM(int i) {return ChildFDMList[i];}
childData* GetChildFDM(int i) const {return ChildFDMList[i];}
/// Marks this instance of the Exec object as a "child" object.
void SetChild(bool ch) {IsChild = ch;}
@ -503,7 +510,7 @@ public:
double GetSimTime(void) const { return sim_time; }
/// Returns the simulation delta T.
double GetDeltaT(void) {return dT;}
double GetDeltaT(void) const {return dT;}
/// Suspends the simulation and sets the delta T to zero.
void SuspendIntegration(void) {saved_dT = dT; dT = 0.0;}
@ -513,7 +520,7 @@ public:
/** Returns the simulation suspension state.
@return true if suspended, false if executing */
bool IntegrationSuspended(void) {return dT == 0.0;}
bool IntegrationSuspended(void) const {return dT == 0.0;}
/** Sets the current sim time.
@param cur_time the current time
@ -588,7 +595,6 @@ private:
bool trim_status;
int ta_mode;
FGGroundCallback* GroundCallback;
FGScript* Script;
FGInitialCondition* IC;
FGTrim* Trim;

View file

@ -63,7 +63,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGInitialCondition.cpp,v 1.75 2011/10/23 15:05:32 bcoconni Exp $";
static const char *IdSrc = "$Id: FGInitialCondition.cpp,v 1.78 2011/11/09 21:57:51 bcoconni Exp $";
static const char *IdHdr = ID_INITIALCONDITION;
//******************************************************************************
@ -109,13 +109,16 @@ void FGInitialCondition::ResetIC(double u0, double v0, double w0,
vPQR_body = FGColumnVector3(p0, q0, r0);
alpha = alpha0; beta = beta0;
position.SetPosition(lonRad0, latRad0, altAGLFt0 + terrain_elevation + sea_level_radius);
position.SetLongitude(lonRad0);
position.SetLatitude(latRad0);
position.SetAltitudeAGL(altAGLFt0, fdmex->GetSimTime());
orientation = FGQuaternion(phi0, theta0, psi0);
const FGMatrix33& Tb2l = orientation.GetTInv();
vUVW_NED = Tb2l * FGColumnVector3(u0, v0, w0);
vt = vUVW_NED.Magnitude();
lastSpeedSet = setuvw;
Tw2b = FGMatrix33(calpha*cbeta, -calpha*sbeta, -salpha,
sbeta, cbeta, 0.0,
@ -130,11 +133,12 @@ void FGInitialCondition::ResetIC(double u0, double v0, double w0,
void FGInitialCondition::InitializeIC(void)
{
alpha=beta=0;
terrain_elevation = 0;
sea_level_radius = fdmex->GetInertial()->GetRefRadius();
position.SetEllipse(fdmex->GetInertial()->GetSemimajor(), fdmex->GetInertial()->GetSemiminor());
position.SetPosition(0., 0., sea_level_radius);
position.SetPositionGeodetic(0.0, 0.0, 0.0);
position.SetEarthPositionAngle(fdmex->GetPropagate()->GetEarthPositionAngle());
orientation = FGQuaternion(0.0, 0.0, 0.0);
vUVW_NED.InitMatrix();
vPQR_body.InitMatrix();
@ -144,6 +148,9 @@ void FGInitialCondition::InitializeIC(void)
Tw2b.InitMatrix(1., 0., 0., 0., 1., 0., 0., 0., 1.);
Tb2w.InitMatrix(1., 0., 0., 0., 1., 0., 0., 0., 1.);
lastSpeedSet = setvt;
lastAltitudeSet = setasl;
}
//******************************************************************************
@ -185,7 +192,7 @@ void FGInitialCondition::WriteStateFile(int num)
void FGInitialCondition::SetVequivalentKtsIC(double ve)
{
double altitudeASL = position.GetRadius() - sea_level_radius;
double altitudeASL = position.GetAltitudeASL();
double rho = Atmosphere->GetDensity(altitudeASL);
double rhoSL = Atmosphere->GetDensitySL();
SetVtrueFpsIC(ve*ktstofps*sqrt(rhoSL/rho));
@ -196,7 +203,7 @@ void FGInitialCondition::SetVequivalentKtsIC(double ve)
void FGInitialCondition::SetMachIC(double mach)
{
double altitudeASL = position.GetRadius() - sea_level_radius;
double altitudeASL = position.GetAltitudeASL();
double temperature = Atmosphere->GetTemperature(altitudeASL);
double soundSpeed = sqrt(SHRatio*Reng*temperature);
SetVtrueFpsIC(mach*soundSpeed);
@ -207,7 +214,7 @@ void FGInitialCondition::SetMachIC(double mach)
void FGInitialCondition::SetVcalibratedKtsIC(double vcas)
{
double altitudeASL = position.GetRadius() - sea_level_radius;
double altitudeASL = position.GetAltitudeASL();
double pressure = Atmosphere->GetPressure(altitudeASL);
double pressureSL = Atmosphere->GetPressureSL();
double rhoSL = Atmosphere->GetDensitySL();
@ -671,6 +678,49 @@ void FGInitialCondition::SetWindDirDegIC(double dir)
calcAeroAngles(_vt_NED);
}
//******************************************************************************
void FGInitialCondition::SetSeaLevelRadiusFtIC(double slr)
{
fdmex->GetGroundCallback()->SetSeaLevelRadius(slr);
}
//******************************************************************************
void FGInitialCondition::SetTerrainElevationFtIC(double elev)
{
double agl = GetAltitudeAGLFtIC();
fdmex->GetGroundCallback()->SetTerrainGeoCentRadius(elev + position.GetSeaLevelRadius());
if (lastAltitudeSet == setagl)
SetAltitudeAGLFtIC(agl);
}
//******************************************************************************
double FGInitialCondition::GetAltitudeAGLFtIC(void) const
{
return position.GetAltitudeAGL(fdmex->GetSimTime());
}
//******************************************************************************
double FGInitialCondition::GetTerrainElevationFtIC(void) const
{
return position.GetTerrainRadius(fdmex->GetSimTime())
- position.GetSeaLevelRadius();
}
//******************************************************************************
void FGInitialCondition::SetAltitudeAGLFtIC(double agl)
{
double terrainElevation = position.GetTerrainRadius(fdmex->GetSimTime()) - position.GetSeaLevelRadius();
SetAltitudeASLFtIC(agl + terrainElevation);
lastAltitudeSet = setagl;
}
//******************************************************************************
// Set the altitude SL. If the airspeed has been previously set with parameters
// that are atmosphere dependent (Mach, VCAS, VEAS) then the true airspeed is
@ -678,7 +728,7 @@ void FGInitialCondition::SetWindDirDegIC(double dir)
void FGInitialCondition::SetAltitudeASLFtIC(double alt)
{
double altitudeASL = position.GetRadius() - sea_level_radius;
double altitudeASL = position.GetAltitudeASL();
double temperature = Atmosphere->GetTemperature(altitudeASL);
double pressure = Atmosphere->GetPressure(altitudeASL);
double pressureSL = Atmosphere->GetPressureSL();
@ -691,7 +741,7 @@ void FGInitialCondition::SetAltitudeASLFtIC(double alt)
double ve0 = vt * sqrt(rho/rhoSL);
altitudeASL=alt;
position.SetRadius(alt + sea_level_radius);
position.SetAltitudeASL(alt);
temperature = Atmosphere->GetTemperature(altitudeASL);
soundSpeed = sqrt(SHRatio*Reng*temperature);
@ -712,6 +762,47 @@ void FGInitialCondition::SetAltitudeASLFtIC(double alt)
default: // Make the compiler stop complaining about missing enums
break;
}
lastAltitudeSet = setasl;
}
//******************************************************************************
void FGInitialCondition::SetLatitudeRadIC(double lat)
{
double altitude;
switch(lastAltitudeSet) {
case setagl:
altitude = GetAltitudeAGLFtIC();
position.SetLatitude(lat);
SetAltitudeAGLFtIC(altitude);
break;
default:
altitude = position.GetAltitudeASL();
position.SetLatitude(lat);
position.SetAltitudeASL(altitude);
}
}
//******************************************************************************
void FGInitialCondition::SetLongitudeRadIC(double lon)
{
double altitude;
switch(lastAltitudeSet) {
case setagl:
altitude = GetAltitudeAGLFtIC();
position.SetLongitude(lon);
SetAltitudeAGLFtIC(altitude);
break;
default:
altitude = position.GetAltitudeASL();
position.SetLongitude(lon);
position.SetAltitudeASL(altitude);
break;
}
}
//******************************************************************************
@ -764,7 +855,7 @@ double FGInitialCondition::GetBodyWindFpsIC(int idx) const
double FGInitialCondition::GetVcalibratedKtsIC(void) const
{
double altitudeASL = position.GetRadius() - sea_level_radius;
double altitudeASL = position.GetAltitudeASL();
double temperature = Atmosphere->GetTemperature(altitudeASL);
double pressure = Atmosphere->GetPressure(altitudeASL);
double pressureSL = Atmosphere->GetPressureSL();
@ -778,7 +869,7 @@ double FGInitialCondition::GetVcalibratedKtsIC(void) const
double FGInitialCondition::GetVequivalentKtsIC(void) const
{
double altitudeASL = position.GetRadius() - sea_level_radius;
double altitudeASL = position.GetAltitudeASL();
double rho = Atmosphere->GetDensity(altitudeASL);
double rhoSL = Atmosphere->GetDensitySL();
return fpstokts * vt * sqrt(rho/rhoSL);
@ -788,7 +879,7 @@ double FGInitialCondition::GetVequivalentKtsIC(void) const
double FGInitialCondition::GetMachIC(void) const
{
double altitudeASL = position.GetRadius() - sea_level_radius;
double altitudeASL = position.GetAltitudeASL();
double temperature = Atmosphere->GetTemperature(altitudeASL);
double soundSpeed = sqrt(SHRatio*Reng*temperature);
return vt / soundSpeed;
@ -868,18 +959,18 @@ bool FGInitialCondition::Load_v1(void)
bool result = true;
if (document->FindElement("latitude"))
position.SetLatitude(document->FindElementValueAsNumberConvertTo("latitude", "RAD"));
SetLatitudeRadIC(document->FindElementValueAsNumberConvertTo("latitude", "RAD"));
if (document->FindElement("longitude"))
position.SetLongitude(document->FindElementValueAsNumberConvertTo("longitude", "RAD"));
SetLongitudeRadIC(document->FindElementValueAsNumberConvertTo("longitude", "RAD"));
if (document->FindElement("elevation"))
terrain_elevation = document->FindElementValueAsNumberConvertTo("elevation", "FT");
SetTerrainElevationFtIC(document->FindElementValueAsNumberConvertTo("elevation", "FT"));
if (document->FindElement("altitude")) // This is feet above ground level
position.SetRadius(document->FindElementValueAsNumberConvertTo("altitude", "FT") + terrain_elevation + sea_level_radius);
SetAltitudeAGLFtIC(document->FindElementValueAsNumberConvertTo("altitude", "FT"));
else if (document->FindElement("altitudeAGL")) // This is feet above ground level
position.SetRadius(document->FindElementValueAsNumberConvertTo("altitudeAGL", "FT") + terrain_elevation + sea_level_radius);
SetAltitudeAGLFtIC(document->FindElementValueAsNumberConvertTo("altitudeAGL", "FT"));
else if (document->FindElement("altitudeMSL")) // This is feet above sea level
position.SetRadius(document->FindElementValueAsNumberConvertTo("altitudeMSL", "FT") + sea_level_radius);
SetAltitudeASLFtIC(document->FindElementValueAsNumberConvertTo("altitudeMSL", "FT"));
FGColumnVector3 vOrient = orientation.GetEuler();
@ -957,9 +1048,6 @@ bool FGInitialCondition::Load_v2(void)
if (document->FindElement("earth_position_angle"))
position.SetEarthPositionAngle(document->FindElementValueAsNumberConvertTo("earth_position_angle", "RAD"));
if (document->FindElement("elevation"))
terrain_elevation = document->FindElementValueAsNumberConvertTo("elevation", "FT");
// Initialize vehicle position
//
// Allowable frames:
@ -974,20 +1062,25 @@ bool FGInitialCondition::Load_v2(void)
position = position.GetTi2ec() * position_el->FindElementTripletConvertTo("FT");
} else if (frame == "ecef") {
if (!position_el->FindElement("x") && !position_el->FindElement("y") && !position_el->FindElement("z")) {
if (position_el->FindElement("longitude"))
position.SetLongitude(position_el->FindElementValueAsNumberConvertTo("longitude", "RAD"));
if (position_el->FindElement("latitude"))
position.SetLatitude(position_el->FindElementValueAsNumberConvertTo("latitude", "RAD"));
if (position_el->FindElement("radius")) {
position.SetRadius(position_el->FindElementValueAsNumberConvertTo("radius", "FT"));
} else if (position_el->FindElement("altitudeAGL")) {
position.SetRadius(sea_level_radius + terrain_elevation + position_el->FindElementValueAsNumberConvertTo("altitudeAGL", "FT"));
position.SetAltitudeAGL(position_el->FindElementValueAsNumberConvertTo("altitudeAGL", "FT"),
fdmex->GetSimTime());
} else if (position_el->FindElement("altitudeMSL")) {
position.SetRadius(sea_level_radius + position_el->FindElementValueAsNumberConvertTo("altitudeMSL", "FT"));
position.SetAltitudeASL(position_el->FindElementValueAsNumberConvertTo("altitudeMSL", "FT"));
} else {
cerr << endl << " No altitude or radius initial condition is given." << endl;
result = false;
}
if (position_el->FindElement("longitude"))
position.SetLongitude(position_el->FindElementValueAsNumberConvertTo("longitude", "RAD"));
if (position_el->FindElement("latitude"))
position.SetLatitude(position_el->FindElementValueAsNumberConvertTo("latitude", "RAD"));
} else {
position = position_el->FindElementTripletConvertTo("FT");
}
@ -1000,6 +1093,9 @@ bool FGInitialCondition::Load_v2(void)
result = false;
}
if (document->FindElement("elevation"))
fdmex->GetGroundCallback()->SetTerrainGeoCentRadius(document->FindElementValueAsNumberConvertTo("elevation", "FT")+position.GetSeaLevelRadius());
// End of position initialization
// Initialize vehicle orientation
@ -1101,8 +1197,10 @@ bool FGInitialCondition::Load_v2(void)
if (frame == "eci") {
FGColumnVector3 omega_cross_r = vOmegaEarth * (position.GetTec2i() * position);
vUVW_NED = mTec2l * (vInitVelocity - omega_cross_r);
lastSpeedSet = setned;
} else if (frame == "ecef") {
vUVW_NED = mTec2l * vInitVelocity;
lastSpeedSet = setned;
} else if (frame == "local") {
vUVW_NED = vInitVelocity;
lastSpeedSet = setned;

View file

@ -54,7 +54,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_INITIALCONDITION "$Id: FGInitialCondition.h,v 1.31 2011/10/23 15:05:32 bcoconni Exp $"
#define ID_INITIALCONDITION "$Id: FGInitialCondition.h,v 1.32 2011/11/06 18:14:51 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -68,6 +68,7 @@ class FGColumnVector3;
class FGAtmosphere;
typedef enum { setvt, setvc, setve, setmach, setuvw, setned, setvg } speedset;
typedef enum { setasl, setagl} altitudeset;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
@ -214,7 +215,7 @@ CLASS DOCUMENTATION
@property ic/r-rad_sec (read/write) Yaw rate initial condition in radians/second
@author Tony Peden
@version "$Id: FGInitialCondition.h,v 1.31 2011/10/23 15:05:32 bcoconni Exp $"
@version "$Id: FGInitialCondition.h,v 1.32 2011/11/06 18:14:51 bcoconni Exp $"
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -291,24 +292,23 @@ public:
/** Sets the initial Altitude above ground level.
@param agl Altitude above ground level in feet */
void SetAltitudeAGLFtIC(double agl)
{ SetAltitudeASLFtIC(terrain_elevation + agl); }
void SetAltitudeAGLFtIC(double agl);
/** Sets the initial sea level radius from planet center
@param sl_rad sea level radius in feet */
void SetSeaLevelRadiusFtIC(double sl_rad) { sea_level_radius = sl_rad; }
void SetSeaLevelRadiusFtIC(double slr);
/** Sets the initial terrain elevation.
@param elev Initial terrain elevation in feet */
void SetTerrainElevationFtIC(double elev) { terrain_elevation = elev; }
void SetTerrainElevationFtIC(double elev);
/** Sets the initial latitude.
@param lat Initial latitude in degrees */
void SetLatitudeDegIC(double lat) { position.SetLatitude(lat*degtorad); }
void SetLatitudeDegIC(double lat) { SetLatitudeRadIC(lat*degtorad); }
/** Sets the initial longitude.
@param lon Initial longitude in degrees */
void SetLongitudeDegIC(double lon) { position.SetLongitude(lon*degtorad); }
void SetLongitudeDegIC(double lon) { SetLongitudeRadIC(lon*degtorad); }
/** Gets the initial calibrated airspeed.
@return Initial calibrated airspeed in knots */
@ -370,15 +370,15 @@ public:
/** Gets the initial altitude above sea level.
@return Initial altitude in feet. */
double GetAltitudeASLFtIC(void) const { return position.GetRadius() - sea_level_radius; }
double GetAltitudeASLFtIC(void) const { return position.GetAltitudeASL(); }
/** Gets the initial altitude above ground level.
@return Initial altitude AGL in feet */
double GetAltitudeAGLFtIC(void) const { return position.GetRadius() - sea_level_radius - terrain_elevation; }
double GetAltitudeAGLFtIC(void) const;
/** Gets the initial terrain elevation.
@return Initial terrain elevation in feet */
double GetTerrainElevationFtIC(void) const { return terrain_elevation; }
double GetTerrainElevationFtIC(void) const;
/** Sets the initial ground speed.
@param vg Initial ground speed in feet/second */
@ -585,11 +585,11 @@ public:
/** Sets the initial latitude.
@param lat Initial latitude in radians */
void SetLatitudeRadIC(double lat) { position.SetLatitude(lat); }
void SetLatitudeRadIC(double lat);
/** Sets the initial longitude.
@param lon Initial longitude in radians */
void SetLongitudeRadIC(double lon) { position.SetLongitude(lon); }
void SetLongitudeRadIC(double lon);
/** Sets the target normal load factor.
@param nlf Normal load factor*/
@ -665,14 +665,14 @@ private:
FGLocation position;
FGQuaternion orientation;
double vt;
double sea_level_radius;
double terrain_elevation;
double targetNlfIC;
FGMatrix33 Tw2b, Tb2w;
double alpha, beta;
speedset lastSpeedSet;
altitudeset lastAltitudeSet;
FGFDMExec *fdmex;
FGPropertyManager *PropertyManager;

View file

@ -54,7 +54,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGTrim.cpp,v 1.15 2011/02/19 16:29:29 bcoconni Exp $";
static const char *IdSrc = "$Id: FGTrim.cpp,v 1.16 2011/11/10 12:06:13 jberndt Exp $";
static const char *IdHdr = ID_TRIM;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -244,7 +244,7 @@ bool FGTrim::DoTrim(void) {
//<< " " << TrimAxes[current_axis]->GetControlName()<< endl;
if(TrimAxes[current_axis]->GetStateType() == tQdot) {
if(mode == tGround) {
TrimAxes[current_axis]->initTheta();
TrimAxes[current_axis]->initTheta();
}
}
xlo=TrimAxes[current_axis]->GetControlMin();

View file

@ -38,17 +38,21 @@ SENTRY
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "math/FGColumnVector3.h"
#include "math/FGLocation.h"
#include "FGJSBBase.h"
#include "simgear/structure/SGReferenced.hxx"
#include "simgear/structure/SGSharedPtr.hxx"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_GROUNDCALLBACK "$Id: FGGroundCallback.h,v 1.12 2011/10/14 22:46:49 bcoconni Exp $"
#define ID_GROUNDCALLBACK "$Id: FGGroundCallback.h,v 1.15 2011/11/19 14:14:57 bcoconni Exp $"
namespace JSBSim {
class FGLocation;
class FGColumnVector3;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
@ -59,14 +63,14 @@ CLASS DOCUMENTATION
ball formed earth with an adjustable terrain elevation.
@author Mathias Froehlich
@version $Id: FGGroundCallback.h,v 1.12 2011/10/14 22:46:49 bcoconni Exp $
@version $Id: FGGroundCallback.h,v 1.15 2011/11/19 14:14:57 bcoconni Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGGroundCallback : public FGJSBBase
class FGGroundCallback : public FGJSBBase, public SGReferenced
{
public:
@ -119,6 +123,8 @@ public:
};
typedef SGSharedPtr<FGGroundCallback> FGGroundCallback_ptr;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The default sphere earth implementation:
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

4
src/FDM/JSBSim/input_output/FGScript.cpp Normal file → Executable file
View file

@ -55,7 +55,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGScript.cpp,v 1.48 2011/09/07 02:36:04 jberndt Exp $";
static const char *IdSrc = "$Id: FGScript.cpp,v 1.49 2011/11/10 12:06:14 jberndt Exp $";
static const char *IdHdr = ID_FGSCRIPT;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -595,7 +595,7 @@ void FGScript::Debug(int from)
cout << " Notifications" << ":" << endl << " {" << endl;
for (unsigned j=0; j<Events[i].NotifyProperties.size();j++) {
cout << " "
<< Events[i].NotifyProperties[j]->GetRelativeName("/fdm/jsbsim/")
<< Events[i].NotifyProperties[j]->GetRelativeName("/fdm/jsbsim/")
<< endl;
}
cout << " }" << endl;

View file

@ -45,7 +45,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGCondition.cpp,v 1.14 2011/04/05 20:20:21 andgi Exp $";
static const char *IdSrc = "$Id: FGCondition.cpp,v 1.16 2011/11/10 12:06:14 jberndt Exp $";
static const char *IdHdr = ID_CONDITION;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -131,7 +131,7 @@ FGCondition::FGCondition(const string& test, FGPropertyManager* PropertyManager)
}
Comparison = mComparison[conditional];
if (Comparison == ecUndef) {
throw("Comparison operator: \""+conditional+"\" does not exist. Please check the conditional.");
throw("Comparison operator: \""+conditional+"\" does not exist. Please check the conditional.");
}
if (is_number(property2)) {
TestValue = atof(property2.c_str());
@ -269,8 +269,8 @@ void FGCondition::PrintCondition(void )
} else {
if (TestParam2 != 0L)
cout << " " << TestParam1->GetName() << " "
<< conditional << " "
<< TestParam2->GetName();
<< conditional << " "
<< TestParam2->GetName();
else
cout << " " << TestParam1->GetName() << " "
<< conditional << " " << TestValue;

View file

@ -7,6 +7,7 @@
------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) ------------------
------- (C) 2004 Mathias Froehlich (Mathias.Froehlich@web.de) ----
------- (C) 2011 Ola Røer Thorsen (ola@silentwings.no) -----------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
@ -33,6 +34,8 @@ It has vector properties, so you can add multiply ....
HISTORY
------------------------------------------------------------------------------
04/04/2004 MF Created
11/01/2011 ORT Encapsulated ground callback code in FGLocation and removed
it from FGFDMExec.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
@ -45,10 +48,14 @@ INCLUDES
namespace JSBSim {
static const char *IdSrc = "$Id: FGLocation.cpp,v 1.25 2011/10/16 00:19:56 bcoconni Exp $";
static const char *IdSrc = "$Id: FGLocation.cpp,v 1.26 2011/11/06 18:14:51 bcoconni Exp $";
static const char *IdHdr = ID_LOCATION;
using std::cerr;
using std::endl;
// Set up the default ground callback object.
FGGroundCallback_ptr FGLocation::GroundCallback = NULL;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

View file

@ -6,6 +6,7 @@
------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) ------------------
------- (C) 2004 Mathias Froehlich (Mathias.Froehlich@web.de) ----
------- (C) 2011 Ola Røer Thorsen (ola@silentwings.no) -----------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
@ -27,6 +28,8 @@
HISTORY
-------------------------------------------------------------------------------
04/04/2004 MF Created from code previously in the old positions class.
11/01/2011 ORT Encapsulated ground callback code in FGLocation and removed
it from FGFDMExec.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
SENTRY
@ -43,12 +46,13 @@ INCLUDES
#include "input_output/FGPropertyManager.h"
#include "FGColumnVector3.h"
#include "FGMatrix33.h"
#include "input_output/FGGroundCallback.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_LOCATION "$Id: FGLocation.h,v 1.28 2011/08/04 12:46:32 jberndt Exp $"
#define ID_LOCATION "$Id: FGLocation.h,v 1.29 2011/11/06 18:14:51 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -142,7 +146,7 @@ CLASS DOCUMENTATION
@see W. C. Durham "Aircraft Dynamics & Control", section 2.2
@author Mathias Froehlich
@version $Id: FGLocation.h,v 1.28 2011/08/04 12:46:32 jberndt Exp $
@version $Id: FGLocation.h,v 1.29 2011/11/06 18:14:51 bcoconni Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -306,6 +310,70 @@ public:
//double GetRadius() const { return mECLoc.Magnitude(); } // may not work with FlightGear
double GetRadius() const { ComputeDerived(); return mRadius; }
/// @name Functions that need the ground callback to be set
///@{
/** Set the altitude above sea level.
@param altitudeASL altitude above Sea Level in feet. */
void SetAltitudeASL(double altitudeASL)
{ SetRadius(GroundCallback->GetSeaLevelRadius(*this) + altitudeASL); }
/** Set the altitude above ground level.
@param altitudeAGL altitude above Ground Level in feet. */
void SetAltitudeAGL(double altitudeAGL, double time)
{ SetRadius(GroundCallback->GetTerrainGeoCentRadius(time, *this) + altitudeAGL); }
/** Get the local sea level radius
@return the sea level radius at the location in feet. */
double GetSeaLevelRadius(void) const
{ ComputeDerived(); return GroundCallback->GetSeaLevelRadius(*this); }
/** Get the local terrain radius
@return the terrain level radius at the location in feet. */
double GetTerrainRadius(double time) const
{ ComputeDerived(); return GroundCallback->GetTerrainGeoCentRadius(time, *this); }
/** Get the altitude above sea level.
@return the altitude ASL in feet. */
double GetAltitudeASL() const
{ ComputeDerived(); return GroundCallback->GetAltitude(*this); }
/** Get the altitude above ground level.
@return the altitude AGL in feet. */
double GetAltitudeAGL(double time) const {
FGLocation c;
FGColumnVector3 n,v,w;
return GetContactPoint(time,c,n,v,w);
}
/** Get terrain contact point information below the current location.
@param time Simulation time
@param contact Contact point location
@param normal Terrain normal vector in contact point (ECEF frame)
@param v Terrain linear velocity in contact point (ECEF frame)
@param w Terrain angular velocity in contact point (ECEF frame)
@return Location altitude above contact point (AGL) in feet. */
double GetContactPoint(double time,
FGLocation& contact, FGColumnVector3& normal,
FGColumnVector3& v, FGColumnVector3& w) const
{ ComputeDerived(); return GroundCallback->GetAGLevel(time, *this, contact, normal, v, w); }
/** Sets the ground callback pointer. For optimal memory management, a shared
pointer is used internally that maintains a reference counter. The calling
application must therefore use FGGroundCallback_ptr 'smart pointers' to
manage their copy of the ground callback.
@param gc A pointer to a ground callback object
@see FGGroundCallback
*/
static void SetGroundCallback(FGGroundCallback* gc) { GroundCallback = gc; }
/** Get a pointer to the ground callback currently used. It is recommanded
to store the returned pointer in a 'smart pointer' FGGroundCallback_ptr.
@return A pointer to the current ground callback object.
@see FGGroundCallback
*/
static FGGroundCallback* GetGroundCallback(void) { return GroundCallback; }
///@}
/** Transform matrix from local horizontal to earth centered frame.
Returns a const reference to the rotation matrix of the transform from
the local horizontal frame to the earth centered frame. */
@ -520,6 +588,9 @@ private:
The C++ keyword "mutable" tells the compiler that the data member is
allowed to change during a const member function. */
mutable bool mCacheValid;
/** The ground callback object pointer */
static FGGroundCallback_ptr GroundCallback;
};
/** Scalar multiplication.

View file

@ -57,7 +57,7 @@ using std::endl;
namespace JSBSim {
static const char *IdSrc = "$Id: FGQuaternion.cpp,v 1.19 2010/12/07 12:57:14 jberndt Exp $";
static const char *IdSrc = "$Id: FGQuaternion.cpp,v 1.20 2011/10/31 14:54:40 bcoconni Exp $";
static const char *IdHdr = ID_QUATERNION;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -157,7 +157,7 @@ FGQuaternion::FGQuaternion(const FGMatrix33& m) : mCacheValid(false)
Equation 1.3-36.
Also see Jack Kuipers, "Quaternions and Rotation Sequences", Equation 11.12.
*/
FGQuaternion FGQuaternion::GetQDot(const FGColumnVector3& PQR)
FGQuaternion FGQuaternion::GetQDot(const FGColumnVector3& PQR) const
{
return FGQuaternion(
-0.5*( data[1]*PQR(eP) + data[2]*PQR(eQ) + data[3]*PQR(eR)),

View file

@ -47,7 +47,7 @@ SENTRY
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_QUATERNION "$Id: FGQuaternion.h,v 1.22 2010/12/07 12:57:14 jberndt Exp $"
#define ID_QUATERNION "$Id: FGQuaternion.h,v 1.23 2011/10/31 14:54:40 bcoconni Exp $"
namespace JSBSim {
@ -164,7 +164,7 @@ public:
@return the quaternion derivative
@see Stevens and Lewis, "Aircraft Control and Simulation", Second Edition,
Equation 1.3-36. */
FGQuaternion GetQDot(const FGColumnVector3& PQR);
FGQuaternion GetQDot(const FGColumnVector3& PQR) const;
/** Transformation matrix.
@return a reference to the transformation/rotation matrix
@ -527,7 +527,4 @@ inline FGQuaternion operator*(double scalar, const FGQuaternion& q) {
std::ostream& operator<<(std::ostream& os, const FGQuaternion& q);
} // namespace JSBSim
#include "FGMatrix33.h"
#endif

View file

@ -50,7 +50,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_ACCELERATIONS "$Id: FGAccelerations.h,v 1.7 2011/08/21 15:46:48 bcoconni Exp $"
#define ID_ACCELERATIONS "$Id: FGAccelerations.h,v 1.8 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -70,7 +70,7 @@ CLASS DOCUMENTATION
-Calculate the translational velocity
@author Jon S. Berndt, Mathias Froehlich, Bertrand Coconnier
@version $Id: FGAccelerations.h,v 1.7 2011/08/21 15:46:48 bcoconni Exp $
@version $Id: FGAccelerations.h,v 1.8 2011/10/31 14:54:41 bcoconni Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -151,7 +151,7 @@ public:
*/
double GetUVWdot(int idx) const { return vUVWdot(idx); }
FGColumnVector3& GetBodyAccel(void) { return vBodyAccel; }
const FGColumnVector3& GetBodyAccel(void) const { return vBodyAccel; }
double GetBodyAccel(int idx) const { return vBodyAccel(idx); }

View file

@ -50,7 +50,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_AIRCRAFT "$Id: FGAircraft.h,v 1.18 2011/07/10 20:18:14 jberndt Exp $"
#define ID_AIRCRAFT "$Id: FGAircraft.h,v 1.19 2011/11/10 12:06:14 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -91,10 +91,10 @@ CLASS DOCUMENTATION
@endcode
@author Jon S. Berndt
@version $Id: FGAircraft.h,v 1.18 2011/07/10 20:18:14 jberndt Exp $
@version $Id: FGAircraft.h,v 1.19 2011/11/10 12:06:14 jberndt Exp $
@see Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate
School, January 1994
Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate
School, January 1994
@see D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices",
JSC 12960, July 1977
@see Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at

32
src/FDM/JSBSim/models/FGAuxiliary.cpp Normal file → Executable file
View file

@ -50,7 +50,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGAuxiliary.cpp,v 1.53 2011/08/17 23:56:01 jberndt Exp $";
static const char *IdSrc = "$Id: FGAuxiliary.cpp,v 1.55 2011/11/12 18:59:11 bcoconni Exp $";
static const char *IdHdr = ID_AUXILIARY;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -180,6 +180,8 @@ bool FGAuxiliary::Run(bool Holding)
}
}
UpdateWindMatrices();
Re = Vt * in.Wingchord / in.KinematicViscosity;
double densityD2 = 0.5*in.Density;
@ -278,7 +280,7 @@ bool FGAuxiliary::Run(bool Holding)
// sin(B) cos(B) 0
// sin(a)*cos(B) -sin(a)*sin(B) cos(a)
FGMatrix33& FGAuxiliary::GetTw2b(void)
void FGAuxiliary::UpdateWindMatrices(void)
{
double ca, cb, sa, sb;
@ -297,31 +299,7 @@ FGMatrix33& FGAuxiliary::GetTw2b(void)
mTw2b(3,2) = -sa*sb;
mTw2b(3,3) = ca;
return mTw2b;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix33& FGAuxiliary::GetTb2w(void)
{
double ca, cb, sa, sb;
ca = cos(alpha);
sa = sin(alpha);
cb = cos(beta);
sb = sin(beta);
mTb2w(1,1) = ca*cb;
mTb2w(1,2) = sb;
mTb2w(1,3) = sa*cb;
mTb2w(2,1) = -ca*sb;
mTb2w(2,2) = cb;
mTb2w(2,3) = -sa*sb;
mTb2w(3,1) = -sa;
mTb2w(3,2) = 0.0;
mTb2w(3,3) = ca;
return mTb2w;
mTb2w = mTw2b.Transposed();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

View file

@ -48,7 +48,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_AUXILIARY "$Id: FGAuxiliary.h,v 1.23 2011/08/17 23:56:01 jberndt Exp $"
#define ID_AUXILIARY "$Id: FGAuxiliary.h,v 1.25 2011/11/12 18:59:11 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -99,7 +99,7 @@ CLASS DOCUMENTATION
to the JSBSim vPQRdot vector, and the w parameter is equivalent to vPQR.
@author Tony Peden, Jon Berndt
@version $Id: FGAuxiliary.h,v 1.23 2011/08/17 23:56:01 jberndt Exp $
@version $Id: FGAuxiliary.h,v 1.25 2011/11/12 18:59:11 bcoconni Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -195,12 +195,12 @@ public:
/** Calculates and returns the wind-to-body axis transformation matrix.
@return a reference to the wind-to-body transformation matrix.
*/
FGMatrix33& GetTw2b(void);
const FGMatrix33& GetTw2b(void) { return mTw2b; }
/** Calculates and returns the body-to-wind axis transformation matrix.
@return a reference to the wind-to-body transformation matrix.
*/
FGMatrix33& GetTb2w(void);
const FGMatrix33& GetTb2w(void) { return mTb2w; }
double Getqbar (void) const { return qbar; }
double GetqbarUW (void) const { return qbarUW; }
@ -225,7 +225,7 @@ public:
/** The vertical acceleration in g's of the aircraft center of gravity. */
double GetNz (void) const { return Nz; }
FGColumnVector3& GetNwcg(void) { return vNwcg; }
const FGColumnVector3& GetNwcg(void) const { return vNwcg; }
double GetHOverBCG(void) const { return hoverbcg; }
double GetHOverBMAC(void) const { return hoverbmac; }
@ -248,7 +248,7 @@ public:
double GetLatitudeRelativePosition (void) const { return lat_relative_position; }
double GetDistanceRelativePosition (void) const { return relative_position; }
void SetAeroPQR(FGColumnVector3 tt) { vAeroPQR = tt; }
void SetAeroPQR(const FGColumnVector3& tt) { vAeroPQR = tt; }
struct Inputs {
double Pressure;
@ -329,6 +329,8 @@ private:
double lat_relative_position;
double relative_position;
void UpdateWindMatrices(void);
void CalculateRelativePosition(void);
void bind(void);

View file

@ -45,7 +45,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGBuoyantForces.cpp,v 1.20 2011/08/06 13:47:59 jberndt Exp $";
static const char *IdSrc = "$Id: FGBuoyantForces.cpp,v 1.21 2011/10/31 14:54:41 bcoconni Exp $";
static const char *IdHdr = ID_BUOYANTFORCES;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -146,7 +146,7 @@ bool FGBuoyantForces::Load(Element *element)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGBuoyantForces::GetGasMass(void)
double FGBuoyantForces::GetGasMass(void) const
{
double Gw = 0.0;
@ -187,7 +187,7 @@ const FGMatrix33& FGBuoyantForces::GetGasMassInertia(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string FGBuoyantForces::GetBuoyancyStrings(string delimeter)
string FGBuoyantForces::GetBuoyancyStrings(const string& delimeter)
{
string CoeffStrings = "";
/*
@ -217,7 +217,7 @@ string FGBuoyantForces::GetBuoyancyStrings(string delimeter)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string FGBuoyantForces::GetBuoyancyValues(string delimeter)
string FGBuoyantForces::GetBuoyancyValues(const string& delimeter)
{
string SDValues = "";
/*

View file

@ -51,7 +51,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_BUOYANTFORCES "$Id: FGBuoyantForces.h,v 1.15 2011/08/14 20:15:56 jberndt Exp $"
#define ID_BUOYANTFORCES "$Id: FGBuoyantForces.h,v 1.16 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -96,7 +96,7 @@ CLASS DOCUMENTATION
See FGGasCell for the full configuration file format for gas cells.
@author Anders Gidenstam, Jon S. Berndt
@version $Id: FGBuoyantForces.h,v 1.15 2011/08/14 20:15:56 jberndt Exp $
@version $Id: FGBuoyantForces.h,v 1.16 2011/10/31 14:54:41 bcoconni Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -150,7 +150,7 @@ public:
/** Gets the total gas mass. The gas mass is part of the aircraft's
inertia.
@return mass in slugs. */
double GetGasMass(void);
double GetGasMass(void) const;
/** Gets the total moment from the gas mass.
@return a moment vector in the structural frame in lbs in. */
@ -164,13 +164,13 @@ public:
/** Gets the strings for the current set of gas cells.
@param delimeter either a tab or comma string depending on output type
@return a string containing the descriptive names for all parameters */
string GetBuoyancyStrings(string delimeter);
string GetBuoyancyStrings(const string& delimeter);
/** Gets the coefficient values.
@param delimeter either a tab or comma string depending on output type
@return a string containing the numeric values for the current set of
parameters */
string GetBuoyancyValues(string delimeter);
string GetBuoyancyValues(const string& delimeter);
FGGasCell::Inputs in;

4
src/FDM/JSBSim/models/FGExternalForce.cpp Normal file → Executable file
View file

@ -60,7 +60,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGExternalForce.cpp,v 1.10 2009/10/24 22:59:30 jberndt Exp $";
static const char *IdSrc = "$Id: FGExternalForce.cpp,v 1.11 2011/10/31 14:54:41 bcoconni Exp $";
static const char *IdHdr = ID_EXTERNALFORCE;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -168,7 +168,7 @@ void FGExternalForce::SetMagnitude(double mag)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGExternalForce::GetBodyForces(void)
const FGColumnVector3& FGExternalForce::GetBodyForces(void)
{
if (Magnitude_Function) {
double mag = Magnitude_Function->GetValue();

4
src/FDM/JSBSim/models/FGExternalForce.h Normal file → Executable file
View file

@ -51,7 +51,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_EXTERNALFORCE "$Id: FGExternalForce.h,v 1.9 2010/11/18 12:38:06 jberndt Exp $"
#define ID_EXTERNALFORCE "$Id: FGExternalForce.h,v 1.10 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -154,7 +154,7 @@ public:
void SetMagnitude(double mag);
void SetAzimuth(double az) {azimuth = az;}
FGColumnVector3& GetBodyForces(void);
const FGColumnVector3& GetBodyForces(void);
double GetMagnitude(void) const {return magnitude;}
double GetAzimuth(void) const {return azimuth;}
double GetX(void) const {return vDirection(eX);}

6
src/FDM/JSBSim/models/FGExternalReactions.h Normal file → Executable file
View file

@ -48,7 +48,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_EXTERNALREACTIONS "$Id: FGExternalReactions.h,v 1.13 2011/07/20 12:16:34 jberndt Exp $"
#define ID_EXTERNALREACTIONS "$Id: FGExternalReactions.h,v 1.14 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -153,13 +153,13 @@ public:
/** Retrieves the total forces defined in the external reactions.
@return the total force in pounds.
*/
FGColumnVector3 GetForces(void) const {return vTotalForces;}
const FGColumnVector3& GetForces(void) const {return vTotalForces;}
double GetForces(int idx) const {return vTotalForces(idx);}
/** Retrieves the total moment resulting from the forces defined in the external reactions.
@return the total moment in foot-pounds.
*/
FGColumnVector3 GetMoments(void) const {return vTotalMoments;}
const FGColumnVector3& GetMoments(void) const {return vTotalMoments;}
double GetMoments(int idx) const {return vTotalMoments(idx);}
private:

View file

@ -51,7 +51,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_FCS "$Id: FGFCS.h,v 1.39 2011/08/14 20:15:56 jberndt Exp $"
#define ID_FCS "$Id: FGFCS.h,v 1.40 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -168,7 +168,7 @@ CLASS DOCUMENTATION
@property gear/tailhook-pos-norm
@author Jon S. Berndt
@version $Revision: 1.39 $
@version $Revision: 1.40 $
@see FGActuator
@see FGDeadBand
@see FGFCSFunction
@ -243,14 +243,14 @@ public:
@return throttle command in range from 0 - 1.0 for the given engine */
double GetThrottleCmd(int engine) const;
vector <double> GetThrottleCmd() const {return ThrottleCmd;}
const vector<double>& GetThrottleCmd() const {return ThrottleCmd;}
/** Gets the mixture command.
@param engine engine ID number
@return mixture command in range from 0 - 1.0 for the given engine */
double GetMixtureCmd(int engine) const { return MixtureCmd[engine]; }
vector <double> GetMixtureCmd() const {return MixtureCmd;}
const vector<double>& GetMixtureCmd() const {return MixtureCmd;}
/** Gets the prop pitch command.
@param engine engine ID number
@ -322,20 +322,20 @@ public:
@return throttle position for the given engine in range from 0 - 1.0 */
double GetThrottlePos(int engine) const;
vector <double> GetThrottlePos() const {return ThrottlePos;}
const vector<double>& GetThrottlePos() const {return ThrottlePos;}
/** Gets the mixture position.
@param engine engine ID number
@return mixture position for the given engine in range from 0 - 1.0 */
double GetMixturePos(int engine) const { return MixturePos[engine]; }
vector <double> GetMixturePos() const {return MixturePos;}
const vector<double>& GetMixturePos() const {return MixturePos;}
/** Gets the steering position.
@return steering position in degrees */
double GetSteerPosDeg(int gear) const { return SteerPosDeg[gear]; }
vector <double> GetSteerPosDeg() const {return SteerPosDeg;}
const vector<double>& GetSteerPosDeg() const {return SteerPosDeg;}
/** Gets the gear position (0 up, 1 down), defaults to down
@return gear position (0 up, 1 down) */
@ -354,14 +354,14 @@ public:
@return prop pitch position for the given engine in range from 0 - 1.0 */
double GetPropAdvance(int engine) const { return PropAdvance[engine]; }
vector <double> GetPropAdvance() const { return PropAdvance; }
const vector<double>& GetPropAdvance() const { return PropAdvance; }
/** Gets the prop feather position.
@param engine engine ID number
@return prop fether for the given engine (on / off)*/
bool GetPropFeather(int engine) const { return PropFeather[engine]; }
vector <bool> GetPropFeather() const { return PropFeather; }
const vector<bool>& GetPropFeather() const { return PropFeather; }
//@}
/** Retrieves all component names for inclusion in output stream
@ -528,7 +528,7 @@ public:
@return the brake setting for the supplied brake group argument */
double GetBrake(FGLGear::BrakeGroup bg);
vector <double> GetBrakePos() const {return BrakePos;}
const vector<double>& GetBrakePos() const {return BrakePos;}
/** Gets the left brake.
@return the left brake setting. */

View file

@ -43,7 +43,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGInertial.cpp,v 1.24 2011/08/04 12:46:32 jberndt Exp $";
static const char *IdSrc = "$Id: FGInertial.cpp,v 1.25 2011/10/31 14:54:41 bcoconni Exp $";
static const char *IdHdr = ID_INERTIAL;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -130,7 +130,7 @@ double FGInertial::GetGAccel(double r) const
// and therefore may need to be expressed (transformed) in another frame,
// depending on how it is used. See Stevens and Lewis eqn. 1.4-16.
FGColumnVector3 FGInertial::GetGravityJ2(FGColumnVector3 position) const
FGColumnVector3 FGInertial::GetGravityJ2(const FGColumnVector3& position) const
{
FGColumnVector3 J2Gravity;

View file

@ -47,7 +47,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_INERTIAL "$Id: FGInertial.h,v 1.19 2011/08/04 12:46:32 jberndt Exp $"
#define ID_INERTIAL "$Id: FGInertial.h,v 1.20 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -86,9 +86,9 @@ public:
double SLgravity(void) const {return gAccelReference;}
double gravity(void) const {return gAccel;}
double omega(void) const {return RotationRate;}
FGColumnVector3 GetOmegaPlanet() const {return vOmegaPlanet;}
const FGColumnVector3& GetOmegaPlanet() const {return vOmegaPlanet;}
double GetGAccel(double r) const;
FGColumnVector3 GetGravityJ2(FGColumnVector3 position) const;
FGColumnVector3 GetGravityJ2(const FGColumnVector3& position) const;
double GetRefRadius(void) const {return RadiusReference;}
double GetSemimajor(void) const {return a;}
double GetSemiminor(void) const {return b;}

View file

@ -60,7 +60,7 @@ DEFINITIONS
GLOBAL DATA
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
static const char *IdSrc = "$Id: FGLGear.cpp,v 1.89 2011/09/11 11:36:04 bcoconni Exp $";
static const char *IdSrc = "$Id: FGLGear.cpp,v 1.92 2011/11/10 12:06:14 jberndt Exp $";
static const char *IdHdr = ID_LGEAR;
// Body To Structural (body frame is rotated 180 deg about Y and lengths are given in
@ -274,7 +274,7 @@ FGLGear::~FGLGear()
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGLGear::GetBodyForces(void)
const FGColumnVector3& FGLGear::GetBodyForces(void)
{
double t = fdmex->GetSimTime();
@ -290,7 +290,7 @@ FGColumnVector3& FGLGear::GetBodyForces(void)
gearLoc = in.Location.LocalToLocation(vLocalGear);
// Compute the height of the theoretical location of the wheel (if strut is
// not compressed) with respect to the ground level
double height = fdmex->GetGroundCallback()->GetAGLevel(t, gearLoc, contact, normal, terrainVel, dummy);
double height = gearLoc.GetContactPoint(t, contact, normal, terrainVel, dummy);
vGroundNormal = in.Tec2b * normal;
// The height returned above is the AGL and is expressed in the Z direction
@ -339,11 +339,10 @@ FGColumnVector3& FGLGear::GetBodyForces(void)
vLocalWhlVel = Transform().Transposed() * vBodyWhlVel;
if (fdmex->GetTrimStatus())
compressSpeed = 0.0; // Steady state is sought during trimming
compressSpeed = 0.0; // Steady state is sought during trimming
else {
compressSpeed = -vLocalWhlVel(eX);
if (eContactType == ctBOGEY)
compressSpeed /= LGearProj;
compressSpeed = -vLocalWhlVel(eX);
if (eContactType == ctBOGEY) compressSpeed /= LGearProj;
}
ComputeVerticalStrutForce();

View file

@ -49,7 +49,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_LGEAR "$Id: FGLGear.h,v 1.47 2011/08/30 21:05:56 bcoconni Exp $"
#define ID_LGEAR "$Id: FGLGear.h,v 1.48 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -178,7 +178,7 @@ CLASS DOCUMENTATION
</contact>
@endcode
@author Jon S. Berndt
@version $Id: FGLGear.h,v 1.47 2011/08/30 21:05:56 bcoconni Exp $
@version $Id: FGLGear.h,v 1.48 2011/10/31 14:54:41 bcoconni Exp $
@see Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
NASA-Ames", NASA CR-2497, January 1975
@see Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
@ -238,19 +238,19 @@ public:
~FGLGear();
/// The Force vector for this gear
FGColumnVector3& GetBodyForces(void);
const FGColumnVector3& GetBodyForces(void);
/// Gets the location of the gear in Body axes
FGColumnVector3 GetBodyLocation(void) const { return in.vWhlBodyVec[GearNumber]; }
const FGColumnVector3& GetBodyLocation(void) const { return in.vWhlBodyVec[GearNumber]; }
double GetBodyLocation(int idx) const { return in.vWhlBodyVec[GearNumber](idx); }
FGColumnVector3& GetLocalGear(void) { return vLocalGear; }
const FGColumnVector3& GetLocalGear(void) const { return vLocalGear; }
double GetLocalGear(int idx) const { return vLocalGear(idx); }
/// Gets the name of the gear
string GetName(void) const {return name; }
const string& GetName(void) const {return name; }
/// Gets the Weight On Wheels flag value
bool GetWOW(void) const {return WOW; }
bool GetWOW(void) const {return WOW; }
/// Gets the current compressed length of the gear in feet
double GetCompLen(void) const {return compressLength;}
/// Gets the current gear compression velocity in ft/sec
@ -276,17 +276,17 @@ public:
/** Get the console touchdown reporting feature
@return true if reporting is turned on */
bool GetReport(void) const { return ReportEnable; }
double GetSteerNorm(void) const { return radtodeg/maxSteerAngle*SteerAngle; }
double GetSteerNorm(void) const { return radtodeg/maxSteerAngle*SteerAngle; }
double GetDefaultSteerAngle(double cmd) const { return cmd*maxSteerAngle; }
double GetstaticFCoeff(void) const { return staticFCoeff; }
int GetBrakeGroup(void) const { return (int)eBrakeGrp; }
int GetSteerType(void) const { return (int)eSteerType; }
int GetBrakeGroup(void) const { return (int)eBrakeGrp; }
int GetSteerType(void) const { return (int)eSteerType; }
bool GetSteerable(void) const { return eSteerType != stFixed; }
bool GetRetractable(void) const { return isRetractable; }
bool GetGearUnitUp(void) const { return GearUp; }
bool GetGearUnitDown(void) const { return GearDown; }
bool GetSteerable(void) const { return eSteerType != stFixed; }
bool GetRetractable(void) const { return isRetractable; }
bool GetGearUnitUp(void) const { return GearUp; }
bool GetGearUnitDown(void) const { return GearDown; }
double GetWheelRollForce(void) {
UpdateForces();
FGColumnVector3 vForce = mTGear.Transposed() * FGForce::GetBodyForces();

View file

@ -49,7 +49,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGMassBalance.cpp,v 1.37 2011/07/12 01:52:49 jberndt Exp $";
static const char *IdSrc = "$Id: FGMassBalance.cpp,v 1.39 2011/11/09 21:58:26 bcoconni Exp $";
static const char *IdHdr = ID_MASSBALANCE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -291,7 +291,7 @@ void FGMassBalance::AddPointMass(Element* el)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGMassBalance::GetTotalPointMassWeight(void)
double FGMassBalance::GetTotalPointMassWeight(void) const
{
double PM_total_weight = 0.0;
@ -303,7 +303,7 @@ double FGMassBalance::GetTotalPointMassWeight(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGMassBalance::GetPointMassMoment(void)
const FGColumnVector3& FGMassBalance::GetPointMassMoment(void)
{
PointMassCG.InitMatrix();
@ -315,7 +315,7 @@ FGColumnVector3& FGMassBalance::GetPointMassMoment(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix33& FGMassBalance::CalculatePMInertias(void)
const FGMatrix33& FGMassBalance::CalculatePMInertias(void)
{
unsigned int size;

View file

@ -49,7 +49,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_MASSBALANCE "$Id: FGMassBalance.h,v 1.25 2011/07/28 12:48:19 jberndt Exp $"
#define ID_MASSBALANCE "$Id: FGMassBalance.h,v 1.27 2011/11/09 21:58:26 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONSS
@ -171,12 +171,12 @@ public:
void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = vXYZcg = CG;}
void AddPointMass(Element* el);
double GetTotalPointMassWeight(void);
double GetTotalPointMassWeight(void) const;
FGColumnVector3& GetPointMassMoment(void);
const FGColumnVector3& GetPointMassMoment(void);
const FGMatrix33& GetJ(void) const {return mJ;}
const FGMatrix33& GetJinv(void) const {return mJinv;}
void SetAircraftBaseInertias(FGMatrix33 BaseJ) {baseJ = BaseJ;}
void SetAircraftBaseInertias(const FGMatrix33& BaseJ) {baseJ = BaseJ;}
void GetMassPropertiesReport(void) const;
struct Inputs {
@ -204,7 +204,7 @@ private:
FGColumnVector3 vbaseXYZcg;
FGColumnVector3 vPMxyz;
FGColumnVector3 PointMassCG;
FGMatrix33& CalculatePMInertias(void);
const FGMatrix33& CalculatePMInertias(void);
/** The PointMass structure encapsulates a point mass object, moments of inertia
@ -255,9 +255,9 @@ private:
double GetPointMassLocation(int axis) const {return Location(axis);}
double GetPointMassWeight(void) const {return Weight;}
esShape GetShapeType(void) {return eShapeType;}
FGColumnVector3 GetLocation(void) {return Location;}
FGMatrix33 GetPointMassInertia(void) {return mPMInertia;}
string GetName(void) {return Name;}
const FGColumnVector3& GetLocation(void) {return Location;}
const FGMatrix33& GetPointMassInertia(void) {return mPMInertia;}
const string& GetName(void) {return Name;}
void SetPointMassLocation(int axis, double value) {Location(axis) = value;}
void SetPointMassWeight(double wt) {Weight = wt;}

View file

@ -51,7 +51,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_OUTPUT "$Id: FGOutput.h,v 1.23 2011/05/20 03:18:36 jberndt Exp $"
#define ID_OUTPUT "$Id: FGOutput.h,v 1.24 2011/11/10 12:06:14 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -91,13 +91,13 @@ CLASS DOCUMENTATION
Examples:
</pre>
@code
<output name="localhost" type="FLIGHTGEAR" port="5500" protocol="tcp" rate="10"/>
<output name="localhost" type="FLIGHTGEAR" port="5500" protocol="tcp" rate="10"/>
@endcode
@code
<output name="B737_datalog.csv" type="CSV" rate="20">
<property> velocities/vc-kts </property>
<velocities> ON </velocities>
</output>
<output name="B737_datalog.csv" type="CSV" rate="20">
<property> velocities/vc-kts </property>
<velocities> ON </velocities>
</output>
@endcode
<br>
<pre>
@ -124,7 +124,7 @@ CLASS DOCUMENTATION
propulsion ON|OFF
</pre>
NOTE that Time is always output with the data.
@version $Id: FGOutput.h,v 1.23 2011/05/20 03:18:36 jberndt Exp $
@version $Id: FGOutput.h,v 1.24 2011/11/10 12:06:14 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

View file

@ -68,7 +68,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGPropagate.cpp,v 1.98 2011/10/22 15:11:24 bcoconni Exp $";
static const char *IdSrc = "$Id: FGPropagate.cpp,v 1.100 2011/11/06 18:14:51 bcoconni Exp $";
static const char *IdHdr = ID_PROPAGATE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -113,10 +113,8 @@ FGPropagate::~FGPropagate(void)
bool FGPropagate::InitModel(void)
{
// For initialization ONLY:
VState.vLocation.SetRadius( FDMExec->GetGroundCallback()->
GetTerrainGeoCentRadius(0.0,VState.vLocation) + 4.0 );
VState.vLocation.SetEllipse(in.SemiMajor, in.SemiMinor);
VState.vLocation.SetAltitudeAGL(4.0, FDMExec->GetSimTime());
vInertialVelocity.InitMatrix();
@ -137,8 +135,6 @@ bool FGPropagate::InitModel(void)
void FGPropagate::SetInitialState(const FGInitialCondition *FGIC)
{
SetTerrainElevation(FGIC->GetTerrainElevationFtIC());
// Initialize the State Vector elements and the transformation matrices
// Set the position lat/lon/radius
@ -371,7 +367,7 @@ void FGPropagate::UpdateBodyMatrices(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropagate::SetInertialOrientation(FGQuaternion Qi) {
void FGPropagate::SetInertialOrientation(const FGQuaternion& Qi) {
VState.qAttitudeECI = Qi;
VState.qAttitudeECI.Normalize();
UpdateBodyMatrices();
@ -380,7 +376,7 @@ void FGPropagate::SetInertialOrientation(FGQuaternion Qi) {
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropagate::SetInertialVelocity(FGColumnVector3 Vi) {
void FGPropagate::SetInertialVelocity(const FGColumnVector3& Vi) {
VState.vInertialVelocity = Vi;
CalculateUVW();
vVel = Tb2l * VState.vUVW;
@ -388,7 +384,7 @@ void FGPropagate::SetInertialVelocity(FGColumnVector3 Vi) {
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropagate::SetInertialRates(FGColumnVector3 vRates) {
void FGPropagate::SetInertialRates(const FGColumnVector3& vRates) {
VState.vPQRi = Ti2b * vRates;
VState.vPQR = VState.vPQRi - Ti2b * in.vOmegaPlanet;
}
@ -397,23 +393,21 @@ void FGPropagate::SetInertialRates(FGColumnVector3 vRates) {
void FGPropagate::RecomputeLocalTerrainVelocity()
{
FGLocation contact;
FGColumnVector3 normal;
FDMExec->GetGroundCallback()->GetAGLevel(FDMExec->GetSimTime(),
VState.vLocation,
contact, normal,
LocalTerrainVelocity,
LocalTerrainAngularVelocity);
FGLocation contact;
FGColumnVector3 normal;
VState.vLocation.GetContactPoint(FDMExec->GetSimTime(), contact, normal,
LocalTerrainVelocity, LocalTerrainAngularVelocity);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropagate::SetTerrainElevation(double terrainElev)
{
double radius = terrainElev + FDMExec->GetGroundCallback()->GetSeaLevelRadius(VState.vLocation);
double radius = terrainElev + VState.vLocation.GetSeaLevelRadius();
FDMExec->GetGroundCallback()->SetTerrainGeoCentRadius(radius);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropagate::SetSeaLevelRadius(double tt)
@ -425,49 +419,22 @@ void FGPropagate::SetSeaLevelRadius(double tt)
double FGPropagate::GetLocalTerrainRadius(void) const
{
return FDMExec->GetGroundCallback()->GetTerrainGeoCentRadius(FDMExec->GetSimTime(),
VState.vLocation);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGPropagate::GetTerrainElevation(void) const
{
return GetLocalTerrainRadius()
- FDMExec->GetGroundCallback()->GetSeaLevelRadius(VState.vLocation);
return VState.vLocation.GetTerrainRadius(FDMExec->GetSimTime());
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGPropagate::GetDistanceAGL(void) const
{
FGColumnVector3 dummy;
FGLocation dummyloc;
double t = FDMExec->GetSimTime();
return FDMExec->GetGroundCallback()->GetAGLevel(t, VState.vLocation, dummyloc,
dummy, dummy, dummy);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropagate::SetAltitudeASL(double altASL)
{
SetRadius(altASL + FDMExec->GetGroundCallback()->GetSeaLevelRadius(VState.vLocation));
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGPropagate::GetAltitudeASL(void) const
{
return VState.vLocation.GetRadius()
- FDMExec->GetGroundCallback()->GetSeaLevelRadius(VState.vLocation);
return VState.vLocation.GetAltitudeAGL(FDMExec->GetSimTime());
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropagate::SetDistanceAGL(double tt)
{
SetAltitudeASL(tt + GetTerrainElevation());
VState.vLocation.SetAltitudeAGL(tt, FDMExec->GetSimTime());
UpdateVehicleState();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -508,7 +475,6 @@ void FGPropagate::UpdateVehicleState(void)
void FGPropagate::SetLocation(const FGLocation& l)
{
VState.vLocation = l;
VState.vLocation.SetEarthPositionAngle(l.GetEPA());
Ti2ec = VState.vLocation.GetTi2ec(); // useless ?
Tec2i = Ti2ec.Transposed();
UpdateVehicleState();

View file

@ -49,7 +49,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_PROPAGATE "$Id: FGPropagate.h,v 1.64 2011/10/14 22:46:49 bcoconni Exp $"
#define ID_PROPAGATE "$Id: FGPropagate.h,v 1.67 2011/11/09 22:07:17 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -93,7 +93,7 @@ CLASS DOCUMENTATION
@endcode
@author Jon S. Berndt, Mathias Froehlich, Bertrand Coconnier
@version $Id: FGPropagate.h,v 1.64 2011/10/14 22:46:49 bcoconni Exp $
@version $Id: FGPropagate.h,v 1.67 2011/11/09 22:07:17 bcoconni Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -257,7 +257,7 @@ public:
@param idx the index of the velocity component desired (1-based).
@return The body frame velocity component.
*/
double GetUVW (int idx) const { return VState.vUVW(idx); }
double GetUVW(int idx) const { return VState.vUVW(idx); }
/** Retrieves a Local frame velocity component.
Retrieves a Local frame velocity component. The velocity returned is
@ -286,14 +286,14 @@ public:
/** Calculates and retrieves the velocity vector relative to the earth centered earth fixed (ECEF) frame.
*/
const FGColumnVector3 GetECEFVelocity(void) const {return Tb2ec * VState.vUVW; }
FGColumnVector3 GetECEFVelocity(void) const {return Tb2ec * VState.vUVW; }
/** Returns the current altitude above sea level.
This function returns the altitude above sea level.
units ft
@return The current altitude above sea level in feet.
*/
double GetAltitudeASL(void) const;
double GetAltitudeASL(void) const { return VState.vLocation.GetAltitudeASL(); }
/** Returns the current altitude above sea level.
This function returns the altitude above sea level.
@ -387,7 +387,7 @@ public:
const FGColumnVector3& GetTerrainAngularVelocity(void) const { return LocalTerrainAngularVelocity; }
void RecomputeLocalTerrainVelocity();
double GetTerrainElevation(void) const;
double GetTerrainElevation(void) const { return GetLocalTerrainRadius() - VState.vLocation.GetSeaLevelRadius(); }
double GetDistanceAGL(void) const;
double GetRadius(void) const {
if (VState.vLocation.GetRadius() == 0) return 1.0;
@ -467,21 +467,21 @@ public:
void SetEarthPositionAngle(double epa) {VState.vLocation.SetEarthPositionAngle(epa);}
void SetInertialOrientation(FGQuaternion Qi);
void SetInertialVelocity(FGColumnVector3 Vi);
void SetInertialRates(FGColumnVector3 vRates);
void SetInertialOrientation(const FGQuaternion& Qi);
void SetInertialVelocity(const FGColumnVector3& Vi);
void SetInertialRates(const FGColumnVector3& vRates);
const FGQuaternion GetQuaternion(void) const { return VState.qAttitudeLocal; }
const FGQuaternion GetQuaternionECI(void) const { return VState.qAttitudeECI; }
void SetPQR(unsigned int i, double val) {
if ((i>=1) && (i<=3) )
VState.vPQR(i) = val;
VState.vPQR(i) = val;
VState.vPQRi = VState.vPQR + Ti2b * in.vOmegaPlanet;
}
void SetUVW(unsigned int i, double val) {
if ((i>=1) && (i<=3) )
VState.vUVW(i) = val;
VState.vUVW(i) = val;
CalculateInertialVelocity();
}
// SET functions
@ -505,7 +505,11 @@ public:
VState.vInertialPosition = Tec2i * VState.vLocation;
}
void SetAltitudeASL(double altASL);
void SetAltitudeASL(double altASL)
{
VState.vLocation.SetAltitudeASL(altASL);
UpdateVehicleState();
}
void SetAltitudeASLmeters(double altASL) { SetAltitudeASL(altASL/fttom); }
void SetSeaLevelRadius(double tt);
@ -525,7 +529,7 @@ public:
SetLocation(l);
}
void NudgeBodyLocation(FGColumnVector3 deltaLoc) {
void NudgeBodyLocation(const FGColumnVector3& deltaLoc) {
VState.vInertialPosition -= Tb2i*deltaLoc;
VState.vLocation -= Tb2ec*deltaLoc;
}

View file

@ -66,7 +66,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGPropulsion.cpp,v 1.51 2011/09/11 11:36:04 bcoconni Exp $";
static const char *IdSrc = "$Id: FGPropulsion.cpp,v 1.52 2011/10/31 14:54:41 bcoconni Exp $";
static const char *IdHdr = ID_PROPULSION;
extern short debug_lvl;
@ -584,7 +584,7 @@ string FGPropulsion::GetPropulsionTankReport()
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGPropulsion::GetTanksMoment(void)
const FGColumnVector3& FGPropulsion::GetTanksMoment(void)
{
vXYZtank_arm.InitMatrix();
for (unsigned int i=0; i<Tanks.size(); i++) {
@ -597,7 +597,7 @@ FGColumnVector3& FGPropulsion::GetTanksMoment(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGPropulsion::GetTanksWeight(void)
double FGPropulsion::GetTanksWeight(void) const
{
double Tw = 0.0;
@ -608,7 +608,7 @@ double FGPropulsion::GetTanksWeight(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix33& FGPropulsion::CalculateTankInertias(void)
const FGMatrix33& FGPropulsion::CalculateTankInertias(void)
{
unsigned int size;

View file

@ -50,7 +50,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_PROPULSION "$Id: FGPropulsion.h,v 1.30 2011/08/03 03:21:06 jberndt Exp $"
#define ID_PROPULSION "$Id: FGPropulsion.h,v 1.31 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -92,7 +92,7 @@ CLASS DOCUMENTATION
@endcode
@author Jon S. Berndt
@version $Id: FGPropulsion.h,v 1.30 2011/08/03 03:21:06 jberndt Exp $
@version $Id: FGPropulsion.h,v 1.31 2011/10/31 14:54:41 bcoconni Exp $
@see
FGEngine
FGTank
@ -180,13 +180,13 @@ public:
void DoRefuel(double time_slice);
void DumpFuel(double time_slice);
FGColumnVector3& GetTanksMoment(void);
double GetTanksWeight(void);
const FGColumnVector3& GetTanksMoment(void);
double GetTanksWeight(void) const;
std::ifstream* FindEngineFile(const std::string& filename);
std::string FindEngineFullPathname(const std::string& engine_filename);
inline int GetActiveEngine(void) const {return ActiveEngine;}
inline bool GetFuelFreeze(void) {return FuelFreeze;}
inline bool GetFuelFreeze(void) const {return FuelFreeze;}
double GetTotalFuelQuantity(void) const {return TotalFuelQuantity;}
void SetMagnetos(int setting);
@ -194,7 +194,7 @@ public:
void SetCutoff(int setting=0);
void SetActiveEngine(int engine);
void SetFuelFreeze(bool f);
FGMatrix33& CalculateTankInertias(void);
const FGMatrix33& CalculateTankInertias(void);
struct FGEngine::Inputs in;

View file

@ -51,7 +51,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGWinds.cpp,v 1.5 2011/09/11 11:36:04 bcoconni Exp $";
static const char *IdSrc = "$Id: FGWinds.cpp,v 1.6 2011/11/10 12:02:34 jberndt Exp $";
static const char *IdHdr = ID_WINDS;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -435,6 +435,46 @@ void FGWinds::CosineGust()
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGWinds::NumberOfUpDownburstCells(int num)
{
for (unsigned int i=0; i<UpDownBurstCells.size();i++) delete UpDownBurstCells[i];
UpDownBurstCells.clear();
if (num >= 0) {
for (unsigned int i=0; i<num; i++) UpDownBurstCells.push_back(new struct UpDownBurst);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// Calculates the distance between a specified point (where presumably the
// Up/Downburst is centered) and the current vehicle location. The distance
// here is calculated from the Haversine formula.
double FGWinds::DistanceFromRingCenter(double lat, double lon)
{
double deltaLat = in.latitude - lat;
double deltaLong = in.longitude - lon;
double dLat2 = deltaLat/2.0;
double dLong2 = deltaLong/2.0;
double a = sin(dLat2)*sin(dLat2)
+ cos(lat)*cos(in.latitude)*sin(dLong2)*sin(dLong2);
double c = 2.0*atan2(sqrt(a), sqrt(1.0 - a));
double d = in.planetRadius*c;
return d;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGWinds::UpDownBurst()
{
for (unsigned int i=0; i<UpDownBurstCells.size(); i++) {
double d = DistanceFromRingCenter(UpDownBurstCells[i]->ringLatitude, UpDownBurstCells[i]->ringLongitude);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGWinds::bind(void)
{
typedef double (FGWinds::*PMF)(int) const;
@ -473,6 +513,16 @@ void FGWinds::bind(void)
PropertyManager->Tie("atmosphere/cosine-gust/Z-velocity-ft_sec", this, (Ptr)0L, &FGWinds::GustZComponent);
PropertyManager->Tie("atmosphere/cosine-gust/start", this, (PMFt)0L, (PMFi)&FGWinds::StartGust);
// User-specified Up- Down-burst parameters
PropertyManager->Tie("atmosphere/updownburst/number-of-cells", this, (PMFt)0L, &FGWinds::NumberOfUpDownburstCells);
// PropertyManager->Tie("atmosphere/updownburst/", this, (Ptr)0L, &FGWinds::);
// PropertyManager->Tie("atmosphere/updownburst/", this, (Ptr)0L, &FGWinds::);
// PropertyManager->Tie("atmosphere/updownburst/", this, (Ptr)0L, &FGWinds::);
// PropertyManager->Tie("atmosphere/updownburst/", this, (Ptr)0L, &FGWinds::);
// PropertyManager->Tie("atmosphere/updownburst/", this, (Ptr)0L, &FGWinds::);
// PropertyManager->Tie("atmosphere/updownburst/", this, (Ptr)0L, &FGWinds::);
// PropertyManager->Tie("atmosphere/updownburst/", this, (Ptr)0L, &FGWinds::);
// User-specified turbulence (local navigational/geographic frame: N-E-D)
PropertyManager->Tie("atmosphere/turb-north-fps", this, eNorth, (PMF)&FGWinds::GetTurbNED,
(PMFd)&FGWinds::SetTurbNED);

View file

@ -47,7 +47,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_WINDS "$Id: FGWinds.h,v 1.6 2011/10/22 15:11:24 bcoconni Exp $"
#define ID_WINDS "$Id: FGWinds.h,v 1.9 2011/11/19 14:14:57 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -154,7 +154,7 @@ public:
virtual void SetWindNED(const FGColumnVector3& wind) { vWindNED=wind; }
/// Retrieves the wind components in NED frame.
virtual FGColumnVector3& GetWindNED(void) { return vWindNED; }
virtual const FGColumnVector3& GetWindNED(void) const { return vWindNED; }
/// Retrieves a wind component in NED frame.
virtual double GetWindNED(int idx) const {return vWindNED(idx);}
@ -194,7 +194,7 @@ public:
virtual double GetTurbNED(int idx) const {return vTurbulenceNED(idx);}
/// Retrieves the gust components in NED frame.
virtual FGColumnVector3& GetGustNED(void) {return vGustNED;}
virtual const FGColumnVector3& GetGustNED(void) const {return vGustNED;}
/** Turbulence models available: ttNone, ttStandard, ttBerndt, ttCulp, ttMilspec, ttTustin */
virtual void SetTurbType(tType tt) {turbType = tt;}
@ -264,7 +264,14 @@ public:
double ringRadius; ///<- The radius of the ring (feet).
double ringCoreRadius; ///<- The cross-section "core" radius of the ring (feet).
double circulation; ///<- The circulation (gamma) (feet-squared per second).
struct OneMinusCosineProfile oneMCosineProfile;
struct OneMinusCosineProfile oneMCosineProfile;///<- A gust profile structure.
UpDownBurst() { ///<- Constructor
ringLatitude = ringLongitude = 0.0;
ringAltitude = 1000.0;
ringRadius = 2000.0;
ringCoreRadius = 100.0;
circulation = 100000.0;
}
};
// 1 - Cosine gust setters
@ -293,11 +300,17 @@ public:
/// Specifies the Z component of velocity in the specified gust frame (ft/sec).
virtual void GustZComponent(double z) {oneMinusCosineGust.vWind(eZ) = z;}
// Up- Down-burst functions
void NumberOfUpDownburstCells(int num);
struct Inputs {
double V;
double wingspan;
double DistanceAGL;
double AltitudeASL;
double longitude;
double latitude;
double planetRadius;
FGMatrix33 Tl2b;
FGMatrix33 Tw2b;
double totalDeltaT;
@ -320,6 +333,7 @@ private:
FGColumnVector3 vTurbPQR;
struct OneMinusCosineGust oneMinusCosineGust;
std::vector <struct UpDownBurst*> UpDownBurstCells;
// Dryden turbulence model
double windspeed_at_20ft; ///< in ft/s
@ -334,12 +348,13 @@ private:
FGColumnVector3 vBurstGust;
FGColumnVector3 vTurbulenceNED;
/// Get T, P and rho for a standard atmosphere at the given altitude.
void Turbulence(double h);
void UpDownBurst();
void CosineGust();
double CosineGustProfile( double startDuration, double steadyDuration,
double endDuration, double elapsedTime);
double DistanceFromRingCenter(double lat, double lon);
virtual void bind(void);
void Debug(int from);

14
src/FDM/JSBSim/models/flight_control/FGFCSFunction.h Normal file → Executable file
View file

@ -45,7 +45,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_FCSFUNCTION "$Id: FGFCSFunction.h,v 1.7 2009/10/02 10:30:09 jberndt Exp $"
#define ID_FCSFUNCTION "$Id: FGFCSFunction.h,v 1.8 2011/11/10 12:06:14 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -94,18 +94,18 @@ a function (from an aero specification):
<table>
<independentVar>velocities/mach</independentVar>
<tableData>
0.0000 0.0220
0.2000 0.0200
0.6500 0.0220
0.9000 0.0240
0.9700 0.0500
0.0000 0.0220
0.2000 0.0200
0.6500 0.0220
0.9000 0.0240
0.9700 0.0500
</tableData>
</table>
</product>
</function>
@endcode
@version $Id: FGFCSFunction.h,v 1.7 2009/10/02 10:30:09 jberndt Exp $
@version $Id: FGFCSFunction.h,v 1.8 2011/11/10 12:06:14 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

View file

@ -53,7 +53,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGEngine.cpp,v 1.47 2011/09/11 11:36:04 bcoconni Exp $";
static const char *IdSrc = "$Id: FGEngine.cpp,v 1.48 2011/10/31 14:54:41 bcoconni Exp $";
static const char *IdHdr = ID_ENGINE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -183,7 +183,8 @@ unsigned int FGEngine::GetSourceTank(unsigned int i) const
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGEngine::SetPlacement(FGColumnVector3& location, FGColumnVector3& orientation)
void FGEngine::SetPlacement(const FGColumnVector3& location,
const FGColumnVector3& orientation)
{
X = location(eX);
Y = location(eY);
@ -201,14 +202,14 @@ double FGEngine::GetThrust(void) const
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGEngine::GetBodyForces(void)
const FGColumnVector3& FGEngine::GetBodyForces(void)
{
return Thruster->GetBodyForces();
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGEngine::GetMoments(void)
const FGColumnVector3& FGEngine::GetMoments(void)
{
return Thruster->GetMoments();
}

View file

@ -55,7 +55,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_ENGINE "$Id: FGEngine.h,v 1.27 2011/08/17 23:56:01 jberndt Exp $"
#define ID_ENGINE "$Id: FGEngine.h,v 1.29 2011/11/10 12:06:14 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -109,11 +109,11 @@ CLASS DOCUMENTATION
<pre>
NOTES:
Not all thruster types can be matched with a given engine type. See the class
documentation for engine and thruster classes.
Not all thruster types can be matched with a given engine type. See the class
documentation for engine and thruster classes.
</pre>
@author Jon S. Berndt
@version $Id: FGEngine.h,v 1.27 2011/08/17 23:56:01 jberndt Exp $
@version $Id: FGEngine.h,v 1.29 2011/11/10 12:06:14 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -157,28 +157,28 @@ public:
enum EngineType {etUnknown, etRocket, etPiston, etTurbine, etTurboprop, etElectric};
EngineType GetType(void) { return Type; }
virtual string GetName(void) { return Name; }
EngineType GetType(void) const { return Type; }
virtual const string& GetName(void) const { return Name; }
// Engine controls
virtual double GetThrottleMin(void) { return MinThrottle; }
virtual double GetThrottleMax(void) { return MaxThrottle; }
virtual bool GetStarter(void) { return Starter; }
virtual double GetThrottleMin(void) const { return MinThrottle; }
virtual double GetThrottleMax(void) const { return MaxThrottle; }
virtual bool GetStarter(void) const { return Starter; }
virtual double getFuelFlow_gph () const {return FuelFlow_gph;}
virtual double getFuelFlow_pph () const {return FuelFlow_pph;}
virtual double GetFuelFlowRate(void) const {return FuelFlowRate;}
virtual double GetFuelFlowRateGPH(void) const {return FuelFlowRate*3600/6.02;}
virtual double GetFuelUsedLbs(void) const {return FuelUsedLbs;}
virtual bool GetStarved(void) { return Starved; }
virtual bool GetStarved(void) const { return Starved; }
virtual bool GetRunning(void) const { return Running; }
virtual bool GetCranking(void) { return Cranking; }
virtual bool GetCranking(void) const { return Cranking; }
virtual void SetStarved(bool tt) { Starved = tt; }
virtual void SetStarved(void) { Starved = true; }
virtual void SetRunning(bool bb) { Running=bb; }
virtual void SetName(string name) { Name = name; }
virtual void SetName(const string& name) { Name = name; }
virtual void SetFuelFreeze(bool f) { FuelFreeze = f; }
virtual void SetStarter(bool s) { Starter = s; }
@ -194,7 +194,7 @@ public:
virtual double GetThrust(void) const;
/// Sets engine placement information
virtual void SetPlacement(FGColumnVector3& location, FGColumnVector3& orientation);
virtual void SetPlacement(const FGColumnVector3& location, const FGColumnVector3& orientation);
/** The fuel need is calculated based on power levels and flow rate for that
power level. It is also turned from a rate into an actual amount (pounds)
@ -206,11 +206,11 @@ public:
virtual double GetPowerAvailable(void) {return 0.0;};
virtual FGColumnVector3& GetBodyForces(void);
virtual FGColumnVector3& GetMoments(void);
virtual const FGColumnVector3& GetBodyForces(void);
virtual const FGColumnVector3& GetMoments(void);
bool LoadThruster(Element *el);
FGThruster* GetThruster(void) {return Thruster;}
FGThruster* GetThruster(void) const {return Thruster;}
unsigned int GetSourceTank(unsigned int i) const;
unsigned int GetNumSourceTanks() const {return SourceTanks.size();}

View file

@ -53,7 +53,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGForce.cpp,v 1.16 2011/08/04 12:46:32 jberndt Exp $";
static const char *IdSrc = "$Id: FGForce.cpp,v 1.17 2011/10/31 14:54:41 bcoconni Exp $";
static const char *IdHdr = ID_FORCE;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -89,7 +89,7 @@ FGForce::~FGForce()
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGForce::GetBodyForces(void)
const FGColumnVector3& FGForce::GetBodyForces(void)
{
vFb = Transform()*vFn;
@ -106,7 +106,7 @@ FGColumnVector3& FGForce::GetBodyForces(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix33 FGForce::Transform(void)
const FGMatrix33& FGForce::Transform(void) const
{
switch(ttype) {
case tWindBody:

View file

@ -66,7 +66,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_FORCE "$Id: FGForce.h,v 1.13 2009/10/05 04:48:03 jberndt Exp $"
#define ID_FORCE "$Id: FGForce.h,v 1.14 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -215,7 +215,7 @@ and vMn, the moments, can be made directly. Otherwise, the usage is similar.<br>
<br><br></p>
@author Tony Peden
@version $Id: FGForce.h,v 1.13 2009/10/05 04:48:03 jberndt Exp $
@version $Id: FGForce.h,v 1.14 2011/10/31 14:54:41 bcoconni Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -238,12 +238,12 @@ public:
enum TransformType { tNone, tWindBody, tLocalBody, tCustom };
virtual FGColumnVector3& GetBodyForces(void);
virtual const FGColumnVector3& GetBodyForces(void);
inline double GetBodyXForce(void) const { return vFb(eX); }
inline double GetBodyYForce(void) const { return vFb(eY); }
inline double GetBodyZForce(void) const { return vFb(eZ); }
inline FGColumnVector3& GetMoments(void) { return vM; }
inline const FGColumnVector3& GetMoments(void) const { return vM; }
// Normal point of application, JSBsim structural coords
// (inches, x +back, y +right, z +up)
@ -273,8 +273,8 @@ public:
inline double SetActingLocationX(double x) {vActingXYZn(eX) = x; return x;}
inline double SetActingLocationY(double y) {vActingXYZn(eY) = y; return y;}
inline double SetActingLocationZ(double z) {vActingXYZn(eZ) = z; return z;}
inline void SetLocation(FGColumnVector3 vv) { vXYZn = vv; SetActingLocation(vv);}
inline void SetActingLocation(FGColumnVector3 vv) { vActingXYZn = vv; }
inline void SetLocation(const FGColumnVector3& vv) { vXYZn = vv; SetActingLocation(vv);}
inline void SetActingLocation(const FGColumnVector3& vv) { vActingXYZn = vv; }
inline double GetLocationX( void ) const { return vXYZn(eX);}
inline double GetLocationY( void ) const { return vXYZn(eY);}
@ -282,8 +282,8 @@ public:
inline double GetActingLocationX( void ) const { return vActingXYZn(eX);}
inline double GetActingLocationY( void ) const { return vActingXYZn(eY);}
inline double GetActingLocationZ( void ) const { return vActingXYZn(eZ);}
FGColumnVector3& GetLocation(void) { return vXYZn; }
FGColumnVector3& GetActingLocation(void) { return vActingXYZn; }
const FGColumnVector3& GetLocation(void) const { return vXYZn; }
const FGColumnVector3& GetActingLocation(void) const { return vActingXYZn; }
//these angles are relative to body axes, not earth!!!!!
//I'm using these because pitch, roll, and yaw are easy to visualize,
@ -293,7 +293,7 @@ public:
//They are in radians.
void SetAnglesToBody(double broll, double bpitch, double byaw);
inline void SetAnglesToBody(FGColumnVector3 vv) {
inline void SetAnglesToBody(const FGColumnVector3& vv) {
SetAnglesToBody(vv(eRoll), vv(ePitch), vv(eYaw));
}
@ -304,13 +304,13 @@ public:
double GetPitch(void) const {return vOrient(ePitch);}
double GetYaw(void) const {return vOrient(eYaw);}
inline FGColumnVector3& GetAnglesToBody(void) {return vOrient;}
inline const FGColumnVector3& GetAnglesToBody(void) const {return vOrient;}
inline double GetAnglesToBody(int axis) const {return vOrient(axis);}
inline void SetTransformType(TransformType ii) { ttype=ii; }
inline TransformType GetTransformType(void) const { return ttype; }
FGMatrix33 Transform(void);
const FGMatrix33& Transform(void) const;
protected:
FGFDMExec *fdmex;

View file

@ -45,7 +45,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGPropeller.cpp,v 1.39 2011/10/15 13:00:57 bcoconni Exp $";
static const char *IdSrc = "$Id: FGPropeller.cpp,v 1.41 2011/11/17 21:07:30 jentron Exp $";
static const char *IdHdr = ID_PROPELLER;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -223,6 +223,10 @@ double FGPropeller::Calculate(double EnginePower)
if (CtMach) ThrustCoeff *= CtMach->GetValue(HelicalTipMach);
if (P_Factor > 0.0001) {
// alpha = sin(fdmex->GetAuxiliary()->Getalpha() + FGThruster::GetPitch());
// beta = sin(fdmex->GetAuxiliary()->Getbeta() + FGThruster::GetYaw());
// SetActingLocationY( GetLocationY() + P_Factor*alpha*Sense);
// SetActingLocationZ( GetLocationZ() + P_Factor*beta*Sense);
SetActingLocationY( GetLocationY() + P_Factor*in.Alpha*Sense);
SetActingLocationZ( GetLocationZ() + P_Factor*in.Beta*Sense);
}
@ -334,8 +338,8 @@ double FGPropeller::GetPowerRequired(void)
double CL = (90.0 - Pitch) / 20.0;
if (CL > 1.5) CL = 1.5;
double BladeArea = Diameter * Diameter / 32.0 * numBlades;
vTorque(eX) = -Sense*BladeArea*Diameter*Vel*Vel*rho*0.19*CL;
PowerRequired = fabs(vTorque(eX))*0.2*M_PI;
vTorque(eX) = -Sense*BladeArea*Diameter*fabs(Vel)*Vel*rho*0.19*CL;
PowerRequired = Sense*(vTorque(eX))*0.2*M_PI;
}
return PowerRequired;
@ -343,7 +347,7 @@ double FGPropeller::GetPowerRequired(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGPropeller::GetPFactor()
FGColumnVector3 FGPropeller::GetPFactor() const
{
double px=0.0, py, pz;
@ -355,7 +359,7 @@ FGColumnVector3 FGPropeller::GetPFactor()
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string FGPropeller::GetThrusterLabels(int id, string delimeter)
string FGPropeller::GetThrusterLabels(int id, const string& delimeter)
{
std::ostringstream buf;
@ -372,7 +376,7 @@ string FGPropeller::GetThrusterLabels(int id, string delimeter)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
string FGPropeller::GetThrusterValues(int id, string delimeter)
string FGPropeller::GetThrusterValues(int id, const string& delimeter)
{
std::ostringstream buf;

View file

@ -45,7 +45,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_PROPELLER "$Id: FGPropeller.h,v 1.19 2011/09/24 14:26:46 jentron Exp $"
#define ID_PROPELLER "$Id: FGPropeller.h,v 1.20 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -142,7 +142,7 @@ CLASS DOCUMENTATION
<li>Various NACA Technical Notes and Reports</li>
</ul>
@author Jon S. Berndt
@version $Id: FGPropeller.h,v 1.19 2011/09/24 14:26:46 jentron Exp $
@version $Id: FGPropeller.h,v 1.20 2011/10/31 14:54:41 bcoconni Exp $
@see FGEngine
@see FGThruster
*/
@ -175,7 +175,7 @@ public:
void SetEngineRPM(double rpm) {RPM = rpm/GearRatio;}
/// Returns true of this propeller is variable pitch
bool IsVPitch(void) {return MaxPitch != MinPitch;}
bool IsVPitch(void) const {return MaxPitch != MinPitch;}
/** This commands the pitch of the blade to change to the value supplied.
This call is meant to be issued either from the cockpit or by the flight
@ -207,25 +207,25 @@ public:
void SetSense(double s) { Sense = s;}
/// Retrieves the pitch of the propeller in degrees.
double GetPitch(void) { return Pitch; }
double GetPitch(void) const { return Pitch; }
/// Retrieves the RPMs of the propeller
double GetRPM(void) const { return RPM; }
double GetRPM(void) const { return RPM; }
/// Calculates the RPMs of the engine based on gear ratio
double GetEngineRPM(void) const { return RPM * GearRatio; }
double GetEngineRPM(void) const { return RPM * GearRatio; }
/// Retrieves the propeller moment of inertia
double GetIxx(void) { return Ixx; }
double GetIxx(void) const { return Ixx; }
/// Retrieves the coefficient of thrust multiplier
double GetCtFactor(void) { return CtFactor; }
double GetCtFactor(void) const { return CtFactor; }
/// Retrieves the coefficient of power multiplier
double GetCpFactor(void) { return CpFactor; }
double GetCpFactor(void) const { return CpFactor; }
/// Retrieves the propeller diameter
double GetDiameter(void) { return Diameter; }
double GetDiameter(void) const { return Diameter; }
/// Retrieves propeller thrust table
FGTable* GetCThrustTable(void) const { return cThrust;}
@ -238,7 +238,7 @@ public:
FGTable* GetCpMachTable(void) const { return CpMach; }
/// Retrieves the Torque in foot-pounds (Don't you love the English system?)
double GetTorque(void) { return vTorque(eX); }
double GetTorque(void) const { return vTorque(eX); }
/** Retrieves the power required (or "absorbed") by the propeller -
i.e. the power required to keep spinning the propeller at the current
@ -255,16 +255,16 @@ public:
would be slowed.
@return the thrust in pounds */
double Calculate(double EnginePower);
FGColumnVector3 GetPFactor(void);
string GetThrusterLabels(int id, string delimeter);
string GetThrusterValues(int id, string delimeter);
FGColumnVector3 GetPFactor(void) const;
string GetThrusterLabels(int id, const string& delimeter);
string GetThrusterValues(int id, const string& delimeter);
void SetReverseCoef (double c) { Reverse_coef = c; }
double GetReverseCoef (void) { return Reverse_coef; }
double GetReverseCoef (void) const { return Reverse_coef; }
void SetReverse (bool r) { Reversed = r; }
bool GetReverse (void) { return Reversed; }
bool GetReverse (void) const { return Reversed; }
void SetFeather (bool f) { Feathered = f; }
bool GetFeather (void) { return Feathered; }
bool GetFeather (void) const { return Feathered; }
double GetThrustCoefficient(void) const {return ThrustCoeff;}
double GetHelicalTipMach(void) const {return HelicalTipMach;}
int GetConstantSpeed(void) const {return ConstantSpeed;}

View file

@ -47,7 +47,7 @@ using namespace std;
namespace JSBSim {
static const char *IdSrc = "$Id: FGTank.cpp,v 1.32 2011/09/18 13:04:34 bcoconni Exp $";
static const char *IdSrc = "$Id: FGTank.cpp,v 1.33 2011/10/31 14:54:41 bcoconni Exp $";
static const char *IdHdr = ID_TANK;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@ -197,14 +197,14 @@ void FGTank::ResetToIC(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
const FGColumnVector3 FGTank::GetXYZ(void)
FGColumnVector3 FGTank::GetXYZ(void) const
{
return vXYZ_drain + (Contents/Capacity)*(vXYZ - vXYZ_drain);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGTank::GetXYZ(int idx)
double FGTank::GetXYZ(int idx) const
{
return vXYZ_drain(idx) + (Contents/Capacity)*(vXYZ(idx)-vXYZ_drain(idx));
}
@ -331,7 +331,7 @@ void FGTank::CalculateInertias(void)
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGTank::ProcessFuelName(std::string const& name)
double FGTank::ProcessFuelName(const std::string& name)
{
if (name == "AVGAS") return 6.02;
else if (name == "JET-A") return 6.74;

View file

@ -52,7 +52,7 @@ INCLUDES
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#define ID_TANK "$Id: FGTank.h,v 1.25 2011/09/18 13:04:34 bcoconni Exp $"
#define ID_TANK "$Id: FGTank.h,v 1.26 2011/10/31 14:54:41 bcoconni Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@ -226,26 +226,26 @@ public:
/** Retrieves the type of tank: Fuel or Oxidizer.
@return the tank type, 0 for undefined, 1 for fuel, and 2 for oxidizer.
*/
int GetType(void) {return Type;}
int GetType(void) const {return Type;}
/** Resets the tank parameters to the initial conditions */
void ResetToIC(void);
/** If the tank is set to supply fuel, this function returns true.
@return true if this tank is set to a non-zero priority.*/
bool GetSelected(void) {return Selected;}
bool GetSelected(void) const {return Selected;}
/** Gets the tank fill level.
@return the fill level in percent, from 0 to 100.*/
double GetPctFull(void) {return PctFull;}
double GetPctFull(void) const {return PctFull;}
/** Gets the capacity of the tank.
@return the capacity of the tank in pounds. */
double GetCapacity(void) {return Capacity;}
double GetCapacity(void) const {return Capacity;}
/** Gets the capacity of the tank.
@return the capacity of the tank in gallons. */
double GetCapacityGallons(void) {return Capacity/Density;}
double GetCapacityGallons(void) const {return Capacity/Density;}
/** Gets the contents of the tank.
@return the contents of the tank in pounds. */
@ -260,24 +260,24 @@ public:
given in the configuration file.
@return the temperature of the fuel in degrees C IF an initial temperature
is given, otherwise 0.0 C is returned. */
double GetTemperature_degC(void) {return Temperature;}
double GetTemperature_degC(void) const {return Temperature;}
/** Gets the temperature of the fuel.
The temperature of the fuel is calculated if an initial tempearture is
given in the configuration file.
@return the temperature of the fuel in degrees F IF an initial temperature
is given, otherwise 32 degrees F is returned. */
double GetTemperature(void) {return CelsiusToFahrenheit(Temperature);}
double GetTemperature(void) const {return CelsiusToFahrenheit(Temperature);}
/** Returns the density of a named fuel type.
@return the density, in lbs/gal, or 6.6 if name cannot be resolved. */
double ProcessFuelName(std::string const& name);
double ProcessFuelName(const std::string& name);
double GetIxx(void) {return Ixx;}
double GetIyy(void) {return Iyy;}
double GetIzz(void) {return Izz;}
double GetIxx(void) const {return Ixx;}
double GetIyy(void) const {return Iyy;}
double GetIzz(void) const {return Izz;}
double GetStandpipe(void) {return Standpipe;}
double GetStandpipe(void) const {return Standpipe;}
int GetPriority(void) const {return Priority;}
void SetPriority(int p) { Priority = p; Selected = p>0 ? true:false; }
@ -288,10 +288,10 @@ public:
double GetExternalFlow(void) const {return ExternalFlow;}
void SetExternalFlow(double f) { ExternalFlow = f; }
const FGColumnVector3 GetXYZ(void);
double GetXYZ(int idx);
FGColumnVector3 GetXYZ(void) const;
double GetXYZ(int idx) const;
const GrainType GetGrainType(void) {return grainType;}
const GrainType GetGrainType(void) const {return grainType;}
double Fill(double amount);
void SetContents(double amount);