src/MultiPlayer/multiplaymgr.cxx: avoid compiler warning for strncpy() call.
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1 changed files with 1 additions and 1 deletions
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@ -1378,7 +1378,7 @@ FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
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else
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else
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PosMsg->pad = 0;
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PosMsg->pad = 0;
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strncpy(PosMsg->Model, fgGetString("/sim/model/path").c_str(), MAX_MODEL_NAME_LEN);
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strncpy(PosMsg->Model, fgGetString("/sim/model/path").c_str(), MAX_MODEL_NAME_LEN-1);
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PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
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PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
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if (fgGetBool("/sim/freeze/replay-state", true)&&
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if (fgGetBool("/sim/freeze/replay-state", true)&&
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fgGetBool("/sim/multiplay/freeze-on-replay",true))
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fgGetBool("/sim/multiplay/freeze-on-replay",true))
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