- use Item::draw_circle() to draw circles (waypoint marker still to be done)
- move variable declaration near their first use (c++ style rather than c) - rename (zenith|nadir|hat) to enable-(zenith|nadir|hat) and make them bool (for consistency reasons)
This commit is contained in:
parent
4ce94a0ec4
commit
0289cfcb36
2 changed files with 60 additions and 94 deletions
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@ -582,9 +582,9 @@ private:
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float _glide_slope;
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bool _energy_worm;
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bool _waypoint_marker;
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int _zenith;
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int _nadir;
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int _hat;
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bool _zenith;
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bool _nadir;
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bool _hat;
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// The Ladder has its own temporary display lists
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TextList _locTextList;
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@ -59,9 +59,9 @@ HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
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_glide_slope(n->getFloatValue("glide-slope", -4.0)),
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_energy_worm(n->getBoolValue("enable-energy-marker", false)),
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_waypoint_marker(n->getBoolValue("enable-waypoint-marker", false)),
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_zenith(n->getIntValue("zenith")),
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_nadir(n->getIntValue("nadir")),
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_hat(n->getIntValue("hat"))
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_zenith(n->getBoolValue("enable-zenith")),
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_nadir(n->getBoolValue("enable-nadir")),
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_hat(n->getBoolValue("enable-hat"))
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{
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const char *t = n->getStringValue("type");
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_type = strcmp(t, "climb-dive") ? PITCH : CLIMB_DIVE;
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@ -79,38 +79,13 @@ void HUD::Ladder::draw(void)
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if (!_pitch.isValid() || !_roll.isValid())
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return;
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float x_ini, x_ini2;
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float x_end, x_end2;
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float y = 0;
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int count;
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float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
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float up_vel, ground_vel, actslope = 0.0;
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float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
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float t2 = 0.0, psi = 0.0, alpha, pla;
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float vel_x = 0.0, vel_y = 0.0, drift;
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bool pitch_ladder = false;
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bool climb_dive_ladder = false;
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bool clip_plane = false;
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GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
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GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
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GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
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float half_span = _w / 2.0;
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float roll_value = _roll.getFloatValue() * SGD_DEGREES_TO_RADIANS; // FIXME rad/deg conversion
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alpha = get__aoa();
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pla = get__throttleval();
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#ifdef ENABLE_SP_FDM
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int lgear, wown, wowm, ilcanclaw, ihook;
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ilcanclaw = get__iaux2();
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lgear = get__iaux3();
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wown = get__iaux4();
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wowm = get__iaux5();
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ihook = get__iaux6();
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#endif
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float roll_value = _roll.getFloatValue() * SGD_DEGREES_TO_RADIANS;
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float pitch_value = _pitch.getFloatValue();
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bool pitch_ladder;
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bool climb_dive_ladder;
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bool clip_plane;
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if (_type == CLIMB_DIVE) {
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pitch_ladder = false;
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climb_dive_ladder = true;
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@ -124,7 +99,6 @@ void HUD::Ladder::draw(void)
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//**************************************************************
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glPushMatrix();
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// define (0, 0) as center of screen
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glTranslatef(_center_x, _center_y, 0);
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// OBJECT STATIC RETICLE
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@ -165,6 +139,11 @@ void HUD::Ladder::draw(void)
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//****************************************************************
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//velocity vector reticle - computations
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float xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
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float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
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float up_vel, ground_vel, actslope = 0.0, psi = 0.0;
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float vel_x = 0.0, vel_y = 0.0, drift;
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if (_velocity_vector) {
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Vxx = get__Vx();
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Vyy = get__Vy();
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@ -217,6 +196,10 @@ void HUD::Ladder::draw(void)
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// Clipping coordinates for ladder to be input from xml file
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// Clip hud ladder
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if (clip_plane) {
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GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
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GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
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GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
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glClipPlane(GL_CLIP_PLANE0, eqn_top);
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glEnable(GL_CLIP_PLANE0);
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glClipPlane(GL_CLIP_PLANE1, eqn_left);
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@ -232,13 +215,7 @@ void HUD::Ladder::draw(void)
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// TYPE VELOCITY VECTOR
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// ATTRIB - ALWAYS
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// velocity vector
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glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
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for (count = 0; count < 50; count++) {
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cosine = 6 * cos(count * SGD_2PI / 50.0);
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sine = 6 * sin(count * SGD_2PI / 50.0);
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glVertex2f(cosine + vel_x, sine + vel_y);
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}
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glEnd();
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draw_circle(vel_x, vel_y, 6);
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//velocity vector reticle orientation lines
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glBegin(GL_LINE_STRIP);
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@ -255,6 +232,9 @@ void HUD::Ladder::draw(void)
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glEnd();
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#ifdef ENABLE_SP_FDM
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int lgear = get__iaux3();
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int ihook = get__iaux6();
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// OBJECT MOVING RETICLE
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// TYPE LINE
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// ATTRIB - ON CONDITION
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@ -303,6 +283,8 @@ void HUD::Ladder::draw(void)
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// ATTRIB - ON CONDITION
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// alpha bracket
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#ifdef ENABLE_SP_FDM
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float alpha = get__aoa();
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if (_alpha_bracket && ihook == 1) {
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glBegin(GL_LINE_STRIP);
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glVertex2f(vel_x - 20, vel_y - (16 - alpha) * _compression);
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@ -327,6 +309,9 @@ void HUD::Ladder::draw(void)
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// TYPE ENERGY_MARKERS
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// ATTRIB - ALWAYS
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//energy markers - compute potential slope
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float pla = get__throttleval();
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float t2 = 0.0;
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if (_energy_marker) {
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if (total_vel < 5.0) {
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t1 = 0;
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@ -373,6 +358,8 @@ void HUD::Ladder::draw(void)
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// TYPE LINE
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// ATTRIB - ON CONDITION
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#ifdef ENABLE_SP_FDM
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int ilcanclaw = get__iaux2();
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if (_energy_worm && ilcanclaw == 1) {
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glBegin(GL_LINE_STRIP);
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glVertex2f(-15, -134);
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@ -429,6 +416,10 @@ void HUD::Ladder::draw(void)
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glRotatef(roll_value * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0);
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// FRL marker not rotated - this line shifted below
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float half_span = _w / 2.0;
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float y = 0;
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float x_ini, x_ini2;
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float x_end, x_end2;
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if (_div_units) {
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const int BUFSIZE = 8;
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@ -481,13 +472,13 @@ void HUD::Ladder::draw(void)
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// Zero or above draw solid lines
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draw_line(x_ini, y, x_end, y);
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if (i == 90 && _zenith == 1)
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if (i == 90 && _zenith)
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draw_zenith(x_ini, x_end, y);
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} else {
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// Below zero draw dashed lines.
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draw_stipple_line(x_ini, y, x_end, y);
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if (i == -90 && _nadir ==1)
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if (i == -90 && _nadir)
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draw_nadir(x_ini, x_end, y);
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}
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@ -538,7 +529,7 @@ void HUD::Ladder::draw(void)
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draw_line(x_ini, y, x_end, y);
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draw_line(x_ini2, y, x_end2, y);
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if (i == 90 && _zenith == 1)
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if (i == 90 && _zenith)
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draw_zenith(x_ini2, x_end, y);
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} else { // i < 0
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@ -552,7 +543,7 @@ void HUD::Ladder::draw(void)
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draw_stipple_line(x_ini, y, x_end, y);
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draw_stipple_line(x_ini2, y, x_end2, y);
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if (i == -90 && _nadir == 1)
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if (i == -90 && _nadir)
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draw_nadir(x_ini2, x_end, y);
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}
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// OBJECT MOVING RETICLE
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// TYPE ARROW
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// waypoint marker
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if (fabs(brg-psi) > 10.0) {
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if (fabs(brg - psi) > 10.0) {
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glPushMatrix();
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glTranslatef(_center_x, _center_y, 0);
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glTranslatef(vel_x, vel_y, 0);
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}
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// waypoint marker on heading scale
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if (fabs(brg-psi) < 12.0) {
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if (_hat == 0) {
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if (fabs(brg - psi) < 12.0) {
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if (!_hat) {
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glBegin(GL_LINE_LOOP);
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glVertex2f(((brg - psi) * 60 / 25) + 320, 240.0);
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glVertex2f(((brg - psi) * 60 / 25) + 326, 240.0 - 4);
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glVertex2f(((brg - psi) * 60 / 25) + 314, 240.0 - 4);
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glEnd();
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} else { //if _hat=0
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} else { // if (_hat)
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float x = (brg - psi) * 60 / 25 + 320, y = 240.0, r = 5.0;
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float x1, y1;
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glEnd();
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glDisable(GL_POINT_SMOOTH);
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} //_hat=0
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}
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} //brg<12
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} // if _waypoint_marker
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@ -720,68 +711,43 @@ void HUD::Ladder::draw_zenith(float xfirst, float xlast, float yvalue)
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}
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// draws the nadir symbol for lowest possible dive angle (i.e. 90 degree dive angle)
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// draws the nadir symbol (lowest possible dive angle i.e. 90 degree dive angle))
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//
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void HUD::Ladder::draw_nadir(float xfirst, float xlast, float yvalue)
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{
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float xcentre = (xfirst + xlast) / 2.0;
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float ycentre = yvalue;
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const float R = 7.5;
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float r = 7.5;
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draw_circle(xcentre, ycentre, R);
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draw_line(xcentre, ycentre + R, xcentre, ycentre + 22.5); // line above the circle
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draw_line(xcentre - R, ycentre, xcentre + R, ycentre); // line at middle of circle
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float theta = asin(2.5 / R);
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float theta1 = asin(5.0 / R);
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float x1, y1, x2, y2;
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// to draw a circle
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float xcent1, xcent2, ycent1, ycent2;
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xcent1 = xcentre + r;
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ycent1 = ycentre;
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for (int count = 1; count <= 400; count++) {
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float temp = count * 2 * SG_PI / 400.0;
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xcent2 = xcentre + r * cos(temp);
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ycent2 = ycentre + r * sin(temp);
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draw_line(xcent1, ycent1, xcent2, ycent2);
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xcent1 = xcent2;
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ycent1 = ycent2;
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}
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xcent2 = xcentre + r;
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ycent2 = ycentre;
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Item::draw_line(xcent1, ycent1, xcent2, ycent2); //to connect last point to first point
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//end circle
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//to draw a line above the circle
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draw_line(xcentre, ycentre + 7.5, xcentre, ycentre + 22.5);
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//line in the middle of circle
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draw_line(xcentre - 7.5, ycentre, xcentre + 7.5, ycentre);
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float theta = asin(2.5 / 7.5);
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float theta1 = asin(5.0 / 7.5);
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x1 = xcentre + r * cos(theta);
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x1 = xcentre + R * cos(theta);
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y1 = ycentre + 2.5;
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x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
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x2 = xcentre + R * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
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y2 = ycentre + 2.5;
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draw_line(x1, y1, x2, y2);
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x1 = xcentre + r * cos(theta1);
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x1 = xcentre + R * cos(theta1);
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y1 = ycentre + 5.0;
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x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
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x2 = xcentre + R * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
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y2 = ycentre + 5.0;
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draw_line(x1, y1, x2, y2);
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x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
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x1 = xcentre + R * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
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y1 = ycentre - 2.5;
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x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
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x2 = xcentre + R * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
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y2 = ycentre - 2.5;
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draw_line(x1, y1, x2, y2);
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x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
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x1 = xcentre + R * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
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y1 = ycentre - 5.0;
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x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
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x2 = xcentre + R * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
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y2 = ycentre - 5.0;
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draw_line(x1, y1, x2, y2);
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}
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