Remove current_aircraft global, fgAIRCRAFT struct, and dead code for reading aircraft dirs.
This commit is contained in:
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3f26d2b14b
commit
01e0156b5d
23 changed files with 16 additions and 110 deletions
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@ -48,43 +48,6 @@
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#include "aircraft.hxx"
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// This is a record containing all the info for the aircraft currently
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// being operated
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fgAIRCRAFT current_aircraft;
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// Initialize an Aircraft structure
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void fgAircraftInit( void ) {
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SG_LOG( SG_AIRCRAFT, SG_INFO, "Initializing Aircraft structure" );
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current_aircraft.controls = globals->get_controls();
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}
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// Display various parameters to stdout
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void fgAircraftOutputCurrent(fgAIRCRAFT *a) {
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FlightProperties f;
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SG_LOG( SG_FLIGHT, SG_DEBUG,
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"Pos = ("
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<< (f.get_Longitude() * 3600.0 * SGD_RADIANS_TO_DEGREES) << ","
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<< (f.get_Latitude() * 3600.0 * SGD_RADIANS_TO_DEGREES) << ","
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<< f.get_Altitude()
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<< ") (Phi,Theta,Psi)=("
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<< f.get_Phi() << ","
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<< f.get_Theta() << ","
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<< f.get_Psi() << ")" );
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SG_LOG( SG_FLIGHT, SG_DEBUG,
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"Kts = " << f.get_V_equiv_kts()
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<< " Elev = " << globals->get_controls()->get_elevator()
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<< " Aileron = " << globals->get_controls()->get_aileron()
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<< " Rudder = " << globals->get_controls()->get_rudder()
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<< " Power = " << globals->get_controls()->get_throttle( 0 ) );
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}
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// Show available aircraft types
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void fgReadAircraft(void) {
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@ -137,7 +100,7 @@ void fgReadAircraft(void) {
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ulCloseDir(dirp);
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globals->get_commands()->addCommand("load-aircraft", fgLoadAircraft);
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}
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bool
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@ -212,7 +175,7 @@ fgLoadAircraft (const SGPropertyNode * arg)
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fgInitPosition();
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// Update the HUD
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fgHUDInit(¤t_aircraft);
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fgHUDInit();
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SGTime *t = globals->get_time_params();
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delete t;
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@ -26,30 +26,8 @@
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#ifndef _AIRCRAFT_HXX
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#define _AIRCRAFT_HXX
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class FGControls;
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class SGPropertyNode;
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// Define a structure containing all the parameters for an aircraft
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typedef struct{
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FGControls *controls;
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} fgAIRCRAFT ;
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// current_aircraft contains all the parameters of the aircraft
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// currently being operated.
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extern fgAIRCRAFT current_aircraft;
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// Initialize an Aircraft structure
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void fgAircraftInit( void );
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// Display various parameters to stdout
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void fgAircraftOutputCurrent(fgAIRCRAFT *a);
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// Read the list of available aircraft into to property tree
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void fgReadAircraft(void);
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bool fgLoadAircraft (const SGPropertyNode * arg);
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#endif // _AIRCRAFT_HXX
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@ -36,7 +36,6 @@
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#include <simgear/props/props.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Include/general.hxx>
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#include <Main/globals.hxx>
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@ -360,7 +359,7 @@ float get_aux18 (void)
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#endif
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bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
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bool fgCockpitInit()
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{
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SG_LOG( SG_COCKPIT, SG_INFO, "Initializing cockpit subsystem" );
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@ -376,7 +375,7 @@ bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
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// HI_Head is now a null pointer so we can generate a new list from the
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// current aircraft.
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fgHUDInit( cur_aircraft );
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fgHUDInit();
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return true;
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}
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@ -33,10 +33,7 @@
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#include <osg/State>
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#include <Aircraft/aircraft.hxx>
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#include "panel.hxx"
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bool fgCockpitInit( fgAIRCRAFT *cur_aircraft );
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bool fgCockpitInit();
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void fgCockpitUpdate( osg::State* );
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#endif /* _COCKPIT_HXX */
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@ -42,8 +42,6 @@
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#include <osg/GLU>
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#include <Aircraft/aircraft.hxx>
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//#include <Autopilot/xmlauto.hxx>
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#include <GUI/new_gui.hxx> // FGFontCache
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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@ -230,7 +228,7 @@ int readHud( istream &input )
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// display for a Piper Cub doesn't show the speed range of a North American
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// mustange and the engine readouts of a B36!
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//
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int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
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int fgHUDInit()
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{
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HUD_style = 1;
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@ -282,7 +280,7 @@ int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
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}
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int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ )
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int fgHUDInit2()
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{
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HUD_style = 2;
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@ -54,7 +54,6 @@ namespace osg {
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#include <simgear/constants.h>
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#include <Include/fg_typedefs.h>
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/controls.hxx>
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#include <FDM/flight.hxx>
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#include <GUI/gui.h>
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@ -694,8 +693,8 @@ public:
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};
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extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
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extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
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extern int fgHUDInit();
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extern int fgHUDInit2();
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extern void fgUpdateHUD( osg::State* );
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extern void fgUpdateHUD( osg::State*, GLfloat x_start, GLfloat y_start,
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GLfloat x_end, GLfloat y_end );
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@ -27,7 +27,6 @@
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#include <math.h>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Environment/environment.hxx>
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#include <Environment/environment_mgr.hxx>
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#include <ATCDCL/ATCutils.hxx>
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@ -32,7 +32,6 @@
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#include <Main/main.hxx>
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#include <Main/fg_props.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <FDM/flight.hxx>
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#include "environment.hxx"
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@ -38,7 +38,6 @@
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#include <FDM/flight.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/controls.hxx>
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#include <Main/globals.hxx>
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#include <Main/fg_props.hxx>
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@ -38,7 +38,6 @@ INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#undef MAX_ENGINES
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#include <Aircraft/aircraft.hxx>
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#include "math/FGColumnVector3.h"
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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@ -31,7 +31,6 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/controls.hxx>
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#include <FDM/flight.hxx>
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#include <FDM/UIUCModel/uiuc_aircraft.h>
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@ -48,8 +48,6 @@ HISTORY
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#include <simgear/constants.h>
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#include <Aircraft/aircraft.hxx>
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#include "BalloonSim.h"
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/****************************************************************************/
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@ -67,7 +67,6 @@
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#include <simgear/compiler.h>
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#include <simgear/misc/sg_path.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Main/fg_props.hxx>
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#include "uiuc_gear.h"
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@ -94,7 +94,6 @@
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#include <simgear/compiler.h>
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#include <simgear/misc/sg_path.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Main/fg_props.hxx>
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#include "uiuc_recorder.h"
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@ -86,7 +86,6 @@
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#include <simgear/compiler.h>
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#include <simgear/misc/sg_path.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Main/fg_props.hxx>
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#include "uiuc_aircraft.h"
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@ -29,7 +29,6 @@
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/controls.hxx>
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#include <FDM/flight.hxx>
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#include <Environment/environment.hxx>
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@ -32,7 +32,6 @@
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Navaids/navlist.hxx>
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#include "kr_87.hxx"
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@ -32,8 +32,6 @@
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#include <simgear/compiler.h>
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#include <simgear/math/sg_random.h>
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#include <Aircraft/aircraft.hxx>
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#include "kt_70.hxx"
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@ -1315,14 +1315,14 @@ do_increase_visibility (const SGPropertyNode * arg)
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static bool
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do_hud_init(const SGPropertyNode *)
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{
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fgHUDInit(0); // minimal HUD
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fgHUDInit(); // minimal HUD
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return true;
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}
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static bool
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do_hud_init2(const SGPropertyNode *)
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{
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fgHUDInit2(0); // normal HUD
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fgHUDInit2(); // normal HUD
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return true;
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}
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@ -64,7 +64,6 @@
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/timing/lowleveltime.h>
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#include <Aircraft/aircraft.hxx>
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#include <Aircraft/controls.hxx>
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#include <Aircraft/replay.hxx>
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#include <Airports/apt_loader.hxx>
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@ -1408,11 +1407,6 @@ bool fgInitSubsystems() {
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globals->add_subsystem("flight", new FDMShell, SGSubsystemMgr::FDM);
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// allocates structures so must happen before any of the flight
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// model or control parameters are set
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fgAircraftInit(); // In the future this might not be the case.
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////////////////////////////////////////////////////////////////////
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// Initialize the weather subsystem.
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////////////////////////////////////////////////////////////////////
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@ -1525,10 +1519,7 @@ bool fgInitSubsystems() {
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globals->add_subsystem("Traffic Manager", new FGTrafficManager);
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////////////////////////////////////////////////////////////////////
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// Initialize the cockpit subsystem
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////////////////////////////////////////////////////////////////////
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if( fgCockpitInit( ¤t_aircraft )) {
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if( fgCockpitInit()) {
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// Cockpit initialized ok.
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} else {
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SG_LOG( SG_GENERAL, SG_ALERT, "Error in Cockpit initialization!" );
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@ -1642,10 +1633,6 @@ void fgReInitSubsystems()
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// Initialize the FDM
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globals->get_subsystem("flight")->reinit();
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// allocates structures so must happen before any of the flight
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// model or control parameters are set
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fgAircraftInit(); // In the future this might not be the case.
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// reload offsets from config defaults
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globals->get_viewmgr()->reinit();
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@ -54,6 +54,7 @@
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#include <Time/light.hxx>
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#include <Include/general.hxx>
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#include <Aircraft/replay.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Cockpit/cockpit.hxx>
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#include <Cockpit/hud.hxx>
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#include <Model/panelnode.hxx>
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@ -535,8 +536,9 @@ static void fgIdleFunction ( void ) {
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} else if ( idle_state == 2 ) {
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idle_state++;
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// Read the list of available aircraft
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fgReadAircraft();
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globals->get_commands()->addCommand("load-aircraft", fgLoadAircraft);
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fgSplashProgress("reading airport & navigation data");
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// setup OpenGL view parameters
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globals->get_renderer()->init();
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SG_LOG( SG_GENERAL, SG_INFO, "Panel visible = " << fgPanelVisible() );
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globals->get_renderer()->resize( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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@ -80,7 +80,6 @@
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#include <Time/light.hxx>
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#include <Time/light.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Cockpit/panel.hxx>
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#include <Cockpit/cockpit.hxx>
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#include <Cockpit/hud.hxx>
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@ -29,7 +29,6 @@
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#include <simgear/io/iochannel.hxx>
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#include <simgear/misc/stdint.hxx>
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#include <Aircraft/aircraft.hxx>
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#include <Main/fg_props.hxx>
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#include "jsclient.hxx"
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