diff --git a/src/Cockpit/cockpit.cxx b/src/Cockpit/cockpit.cxx index 5c1313e8e..6f4743197 100644 --- a/src/Cockpit/cockpit.cxx +++ b/src/Cockpit/cockpit.cxx @@ -243,20 +243,23 @@ float get_fov( void ) float get_vfc_ratio( void ) { - float vfc = current_view.get_vfc_ratio(); - return (vfc); + // float vfc = current_view.get_vfc_ratio(); + // return (vfc); + return 0.0; } float get_vfc_tris_drawn ( void ) { - float rendered = current_view.get_tris_rendered(); - return (rendered); + // float rendered = current_view.get_tris_rendered(); + // return (rendered); + return 0.0; } float get_vfc_tris_culled ( void ) { - float culled = current_view.get_tris_culled(); - return (culled); + // float culled = current_view.get_tris_culled(); + // return (culled); + return 0.0; } float get_climb_rate( void ) diff --git a/src/Cockpit/panel.cxx b/src/Cockpit/panel.cxx index 4bdc291e2..606f61009 100644 --- a/src/Cockpit/panel.cxx +++ b/src/Cockpit/panel.cxx @@ -190,6 +190,7 @@ bool FGPanel::doMouseAction (int button, int updown, int x, int y) { // Note a released button and return + // cerr << "Doing mouse action\n"; if (updown == 1) { _mouseDown = false; _mouseInstrument = 0; @@ -431,23 +432,21 @@ int FGLayeredInstrument::addLayer (FGInstrumentLayer *layer) { int n = _layers.size(); + if (layer->getWidth() == -1) { + layer->setWidth(getWidth()); + } + if (layer->getHeight() == -1) { + layer->setHeight(getHeight()); + } _layers.push_back(layer); return n; } int -FGLayeredInstrument::addLayer (ssgTexture * texture, - int w = -1, int h = -1, - float texX1 = 0.0, float texY1 = 0.0, - float texX2 = 1.0, float texY2 = 1.0) +FGLayeredInstrument::addLayer (CroppedTexture &texture, + int w = -1, int h = -1) { - if (w == -1) - w = _w; - if (h == -1) - h = _h; - FGTexturedLayer * layer = new FGTexturedLayer(texture, w, h); - layer->setTextureCoords(texX1, texY1, texX2, texY2); - return addLayer(layer); + return addLayer(new FGTexturedLayer(texture, w, h)); } void @@ -541,13 +540,21 @@ FGInstrumentLayer::addTransformation (transform_type type, // Implementation of FGTexturedLayer. //////////////////////////////////////////////////////////////////////// -FGTexturedLayer::FGTexturedLayer (ssgTexture * texture, int w, int h, - float texX1 = 0.0, float texY1 = 0.0, - float texX2 = 1.0, float texY2 = 1.0) +// FGTexturedLayer::FGTexturedLayer (ssgTexture * texture, int w, int h, +// float texX1 = 0.0, float texY1 = 0.0, +// float texX2 = 1.0, float texY2 = 1.0) +// : FGInstrumentLayer(w, h), +// _texX1(texX1), _texY1(texY1), _texX2(texX2), _texY2(texY2) +// { +// setTexture(texture); +// } + +FGTexturedLayer::FGTexturedLayer (CroppedTexture &texture, int w, int h) : FGInstrumentLayer(w, h), - _texX1(texX1), _texY1(texY1), _texX2(texX2), _texY2(texY2) + _texX1(texture.minX), _texY1(texture.minY), + _texX2(texture.maxX), _texY2(texture.maxY) { - setTexture(texture); + setTexture(texture.texture); } FGTexturedLayer::~FGTexturedLayer () @@ -581,11 +588,18 @@ FGTexturedLayer::draw () const // Implementation of FGTextLayer. //////////////////////////////////////////////////////////////////////// -FGTextLayer::FGTextLayer (int w, int h) +FGTextLayer::FGTextLayer (int w, int h, Chunk * chunk1, Chunk * chunk2, + Chunk * chunk3) : FGInstrumentLayer(w, h) { _color[0] = _color[1] = _color[2] = 0.0; _color[3] = 1.0; + if (chunk1) + addChunk(chunk1); + if (chunk2) + addChunk(chunk2); + if (chunk3) + addChunk(chunk3); } FGTextLayer::~FGTextLayer () diff --git a/src/Cockpit/panel.hxx b/src/Cockpit/panel.hxx index db242d9fa..e300f2aca 100644 --- a/src/Cockpit/panel.hxx +++ b/src/Cockpit/panel.hxx @@ -62,6 +62,28 @@ private: static map_textureMap; }; + + +//////////////////////////////////////////////////////////////////////// +// Cropped texture (should migrate out into FGFS). +// +// This class defines a rectangular cropped area of a texture. +//////////////////////////////////////////////////////////////////////// + +struct CroppedTexture +{ + CroppedTexture () {} + CroppedTexture (const char * path, + float _minX = 0.0, float _minY = 0.0, + float _maxX = 1.0, float _maxY = 1.0) + : texture(FGTextureManager::createTexture(path)), + minX(_minX), minY(_minY), maxX(_maxX), maxY(_maxY) {} + + ssgTexture * texture; + float minX, minY, maxX, maxY; +}; + + //////////////////////////////////////////////////////////////////////// // Instrument panel class. @@ -284,14 +306,17 @@ public: typedef double (*transform_func)(); - - FGInstrumentLayer (); - FGInstrumentLayer (int w, int h); + FGInstrumentLayer (int w = -1, int h = -1); virtual ~FGInstrumentLayer (); virtual void draw () const = 0; virtual void transform () const; + virtual int getWidth () const { return _w; } + virtual int getHeight () const { return _h; } + virtual void setWidth (int w) { _w = w; } + virtual void setHeight (int h) { _h = h; } + virtual void addTransformation (transform_type type, transform_func func, float min, float max, float factor = 1.0, float offset = 0.0); @@ -341,10 +366,8 @@ public: // Transfer pointer ownership!! virtual int addLayer (FGInstrumentLayer *layer); - virtual int addLayer (ssgTexture * texture, - int w = -1, int h = -1, - float texX1 = 0.0, float texY1 = 0.0, - float texX2 = 1.0, float texY2 = 1.0); + virtual int addLayer (CroppedTexture &texture, + int w = -1, int h = -1); virtual void addTransformation (FGInstrumentLayer::transform_type type, FGInstrumentLayer::transform_func func, float min, float max, @@ -369,14 +392,17 @@ protected: class FGTexturedLayer : public FGInstrumentLayer { public: - FGTexturedLayer (ssgTexture * texture, int w, int h, - float texX1 = 0.0, float texY1 = 0.0, - float texX2 = 1.0, float texY2 = 1.0); +// FGTexturedLayer (ssgTexture * texture, int w, int h, +// float texX1 = 0.0, float texY1 = 0.0, +// float texX2 = 1.0, float texY2 = 1.0); + FGTexturedLayer (int w = -1, int h = -1) : FGInstrumentLayer(w, h) {} + FGTexturedLayer (CroppedTexture &texture, int w = -1, int h = -1); virtual ~FGTexturedLayer (); virtual void draw () const; virtual void setTexture (ssgTexture * texture) { _texture = texture; } + virtual ssgTexture * getTexture () { return _texture; } virtual void setTextureCoords (float x1, float y1, float x2, float y2) { _texX1 = x1; _texY1 = y1; _texX2 = x2; _texY2 = y2; } @@ -434,7 +460,8 @@ public: mutable char _buf[1024]; }; - FGTextLayer (int w, int h); + FGTextLayer (int w = -1, int h = -1, Chunk * chunk1 = 0, Chunk * chunk2 = 0, + Chunk * chunk3 = 0); virtual ~FGTextLayer (); virtual void draw () const; diff --git a/src/Cockpit/sp_panel.cxx b/src/Cockpit/sp_panel.cxx index 1a7332429..6f81955e5 100644 --- a/src/Cockpit/sp_panel.cxx +++ b/src/Cockpit/sp_panel.cxx @@ -26,6 +26,8 @@ # include #endif +#include + #include #include
#include