Remove persistent references to AI mananger and its objects from the submodel-manager.
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parent
e9f4106bc1
commit
0147f78d20
2 changed files with 30 additions and 37 deletions
src/AIModel
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@ -43,6 +43,11 @@ FGSubmodelMgr::~FGSubmodelMgr()
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{
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{
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}
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}
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FGAIManager* FGSubmodelMgr::aiManager()
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{
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return (FGAIManager*)globals->get_subsystem("ai_model");
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}
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void FGSubmodelMgr::init()
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void FGSubmodelMgr::init()
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{
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{
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index = 0;
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index = 0;
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@ -74,8 +79,6 @@ void FGSubmodelMgr::init()
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_contrail_trigger = fgGetNode("ai/submodels/contrails", true);
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_contrail_trigger = fgGetNode("ai/submodels/contrails", true);
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_contrail_trigger->setBoolValue(false);
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_contrail_trigger->setBoolValue(false);
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ai = (FGAIManager*)globals->get_subsystem("ai_model");
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load();
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load();
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}
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}
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@ -116,9 +119,9 @@ void FGSubmodelMgr::update(double dt)
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_expiry = false;
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_expiry = false;
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// check if the submodel hit an object or terrain
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// check if the submodel hit an object or terrain
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sm_list = ai->get_ai_list();
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FGAIManager::ai_list_type sm_list(aiManager()->get_ai_list());
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sm_list_iterator sm_list_itr = sm_list.begin();
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FGAIManager::ai_list_iterator sm_list_itr = sm_list.begin(),
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sm_list_iterator end = sm_list.end();
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end = sm_list.end();
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for (; sm_list_itr != end; ++sm_list_itr) {
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for (; sm_list_itr != end; ++sm_list_itr) {
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FGAIBase::object_type object_type =(*sm_list_itr)->getType();
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FGAIBase::object_type object_type =(*sm_list_itr)->getType();
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@ -300,7 +303,8 @@ bool FGSubmodelMgr::release(submodel *sm, double dt)
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ballist->setParentNodes(_selected_ac);
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ballist->setParentNodes(_selected_ac);
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ballist->setContentsNode(sm->contents_node);
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ballist->setContentsNode(sm->contents_node);
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ballist->setWeight(sm->weight);
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ballist->setWeight(sm->weight);
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ai->attach(ballist);
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aiManager()->attach(ballist);
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if (sm->count > 0)
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if (sm->count > 0)
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sm->count--;
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sm->count--;
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@ -383,8 +387,6 @@ void FGSubmodelMgr::transform(submodel *sm)
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} else {
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} else {
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// set the data for a submodel tied to an AI Object
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// set the data for a submodel tied to an AI Object
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//cout << " set the data for a submodel tied to an AI Object " << id << endl;
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//cout << " set the data for a submodel tied to an AI Object " << id << endl;
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sm_list_iterator sm_list_itr = sm_list.begin();
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sm_list_iterator end = sm_list.end();
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setParentNode(id);
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setParentNode(id);
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}
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}
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@ -477,15 +479,15 @@ void FGSubmodelMgr::loadAI()
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{
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{
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SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: Loading AI submodels ");
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SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: Loading AI submodels ");
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sm_list = ai->get_ai_list();
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FGAIManager::ai_list_type sm_list(aiManager()->get_ai_list());
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if (sm_list.empty()) {
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if (sm_list.empty()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Submodels: Unable to read AI submodel list");
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SG_LOG(SG_GENERAL, SG_ALERT, "Submodels: Unable to read AI submodel list");
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return;
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return;
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}
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}
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sm_list_iterator sm_list_itr = sm_list.begin();
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FGAIManager::ai_list_iterator sm_list_itr = sm_list.begin(),
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sm_list_iterator end = sm_list.end();
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end = sm_list.end();
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while (sm_list_itr != end) {
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while (sm_list_itr != end) {
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string path = (*sm_list_itr)->_getSMPath();
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string path = (*sm_list_itr)->_getSMPath();
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@ -13,17 +13,13 @@
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#include <simgear/props/props.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <AIModel/AIBase.hxx>
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#include <simgear/math/SGMath.hxx>
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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#include <Main/fg_props.hxx>
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using std::vector;
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using std::string;
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using std::list;
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class FGAIBase;
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class FGAIBase;
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class FGAIManager;
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class FGSubmodelMgr : public SGSubsystem, public SGPropertyChangeListener
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class FGSubmodelMgr : public SGSubsystem, public SGPropertyChangeListener
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{
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{
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@ -37,8 +33,8 @@ public:
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SGPropertyNode_ptr submodel_node;
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SGPropertyNode_ptr submodel_node;
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SGPropertyNode_ptr speed_node;
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SGPropertyNode_ptr speed_node;
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string name;
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std::string name;
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string model;
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std::string model;
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double speed;
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double speed;
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bool slaved;
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bool slaved;
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bool repeat;
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bool repeat;
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@ -68,13 +64,13 @@ public:
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bool collision;
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bool collision;
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bool expiry;
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bool expiry;
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bool impact;
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bool impact;
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string impact_report;
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std::string impact_report;
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double fuse_range;
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double fuse_range;
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string submodel;
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std::string submodel;
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int sub_id;
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int sub_id;
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bool force_stabilised;
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bool force_stabilised;
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bool ext_force;
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bool ext_force;
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string force_path;
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std::string force_path;
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} submodel;
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} submodel;
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typedef struct {
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typedef struct {
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@ -112,7 +108,7 @@ public:
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private:
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private:
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typedef vector <submodel*> submodel_vector_type;
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typedef std::vector <submodel*> submodel_vector_type;
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typedef submodel_vector_type::iterator submodel_vector_iterator;
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typedef submodel_vector_type::iterator submodel_vector_iterator;
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submodel_vector_type submodels;
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submodel_vector_type submodels;
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@ -186,22 +182,17 @@ private:
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SGPropertyNode_ptr _path_node;
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SGPropertyNode_ptr _path_node;
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SGPropertyNode_ptr _selected_ac;
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SGPropertyNode_ptr _selected_ac;
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FGAIManager* ai;
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IC_struct IC;
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IC_struct IC;
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// A list of pointers to AI objects
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/**
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typedef list <SGSharedPtr<FGAIBase> > sm_list_type;
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* Helper to retrieve the AI manager, if it currently exists
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typedef sm_list_type::iterator sm_list_iterator;
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*/
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typedef sm_list_type::const_iterator sm_list_const_iterator;
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FGAIManager* aiManager();
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sm_list_type sm_list;
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void loadAI();
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void loadAI();
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void loadSubmodels();
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void loadSubmodels();
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void setData(int id, string& path, bool serviceable);
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void setData(int id, std::string& path, bool serviceable);
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void setSubData(int id, string& path, bool serviceable);
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void setSubData(int id, std::string& path, bool serviceable);
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void valueChanged (SGPropertyNode *);
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void valueChanged (SGPropertyNode *);
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void transform(submodel *);
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void transform(submodel *);
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void setParentNode(int parent_id);
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void setParentNode(int parent_id);
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