147 lines
3.6 KiB
C++
147 lines
3.6 KiB
C++
|
// fragment.hxx -- routines to handle "atomic" display objects
|
||
|
//
|
||
|
// Written by Curtis Olson, started August 1998.
|
||
|
//
|
||
|
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License as
|
||
|
// published by the Free Software Foundation; either version 2 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful, but
|
||
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
// General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||
|
//
|
||
|
// $Id$
|
||
|
// (Log is kept at end of this file)
|
||
|
|
||
|
|
||
|
#ifndef _FRAGMENT_HXX
|
||
|
#define _FRAGMENT_HXX
|
||
|
|
||
|
|
||
|
#ifndef __cplusplus
|
||
|
# error This library requires C++
|
||
|
#endif
|
||
|
|
||
|
#ifdef HAVE_CONFIG_H
|
||
|
# include <config.h>
|
||
|
#endif
|
||
|
|
||
|
#ifdef HAVE_WINDOWS_H
|
||
|
# include <windows.h>
|
||
|
#endif
|
||
|
|
||
|
#include <GL/glut.h>
|
||
|
#include <XGL/xgl.h>
|
||
|
|
||
|
#if defined ( __sun__ )
|
||
|
extern "C" void *memmove(void *, const void *, size_t);
|
||
|
extern "C" void *memset(void *, int, size_t);
|
||
|
#endif
|
||
|
|
||
|
#include <list> // STL list
|
||
|
|
||
|
#include <Bucket/bucketutils.h>
|
||
|
#include <Include/fg_types.h>
|
||
|
#include <Math/mat3.h>
|
||
|
|
||
|
#ifdef NEEDNAMESPACESTD
|
||
|
using namespace std;
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// Maximum nodes per tile
|
||
|
#define MAX_NODES 2000
|
||
|
|
||
|
|
||
|
// Forward declarations
|
||
|
class fgTILE;
|
||
|
class fgMATERIAL;
|
||
|
|
||
|
|
||
|
class fgFACE {
|
||
|
public:
|
||
|
int n1, n2, n3;
|
||
|
|
||
|
fgFACE();
|
||
|
~fgFACE();
|
||
|
fgFACE( const fgFACE & image );
|
||
|
bool operator < ( const fgFACE & rhs );
|
||
|
bool operator == ( const fgFACE & rhs );
|
||
|
};
|
||
|
|
||
|
|
||
|
// Object fragment data class
|
||
|
class fgFRAGMENT {
|
||
|
|
||
|
public:
|
||
|
// culling data for this object fragment (fine grain culling)
|
||
|
fgPoint3d center;
|
||
|
double bounding_radius;
|
||
|
|
||
|
// variable offset data for this object fragment for this frame
|
||
|
// fgCartesianPoint3d tile_offset;
|
||
|
|
||
|
// saved transformation matrix for this fragment (used by renderer)
|
||
|
// GLfloat matrix[16];
|
||
|
|
||
|
// tile_ptr & material_ptr are set so that when we traverse the
|
||
|
// list of fragments we can quickly reference back the tile or
|
||
|
// material property this fragment is assigned to.
|
||
|
|
||
|
// material property pointer
|
||
|
fgMATERIAL *material_ptr;
|
||
|
|
||
|
// tile pointer
|
||
|
fgTILE *tile_ptr;
|
||
|
|
||
|
// OpenGL display list for fragment data
|
||
|
GLint display_list;
|
||
|
|
||
|
// face list (this indexes into the master tile vertex list)
|
||
|
list < fgFACE > faces;
|
||
|
|
||
|
// number of faces in this fragment
|
||
|
int num_faces;
|
||
|
|
||
|
// Add a face to the face list
|
||
|
void add_face(int n1, int n2, int n3);
|
||
|
|
||
|
// test if line intesects with this fragment. p0 and p1 are the
|
||
|
// two line end points of the line. If side_flag is true, check
|
||
|
// to see that end points are on opposite sides of face. Returns
|
||
|
// 1 if it intersection found, 0 otherwise. If it intesects,
|
||
|
// result is the point of intersection
|
||
|
int intersect( fgPoint3d *end0, fgPoint3d *end1, int side_flag,
|
||
|
fgPoint3d *result);
|
||
|
|
||
|
// Constructors
|
||
|
fgFRAGMENT ();
|
||
|
fgFRAGMENT ( const fgFRAGMENT &image );
|
||
|
|
||
|
// Destructor
|
||
|
~fgFRAGMENT ( );
|
||
|
|
||
|
// operators
|
||
|
fgFRAGMENT & operator = ( const fgFRAGMENT & rhs );
|
||
|
bool operator == ( const fgFRAGMENT & rhs );
|
||
|
bool operator < ( const fgFRAGMENT & rhs );
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // _FRAGMENT_HXX
|
||
|
|
||
|
|
||
|
// $Log$
|
||
|
// Revision 1.1 1998/08/25 16:51:23 curt
|
||
|
// Moved from ../Scenery
|
||
|
//
|
||
|
//
|