101 lines
3.5 KiB
Text
101 lines
3.5 KiB
Text
|
April 8, 1998
|
||
|
=============
|
||
|
|
||
|
Here is a quick outline of *one* way you can build FG for Win32 using
|
||
|
a completely free development environment.
|
||
|
|
||
|
1. Install and configure the Cygnus Gnu-Win32 development
|
||
|
environment. The latest version is Beta 19. The main
|
||
|
Cygnus Gnu-Win32 page is at:
|
||
|
|
||
|
http://www.cygnus.com/misc/gnu-win32/
|
||
|
|
||
|
You can download the Cygnus Gnu-Win32 compiler from:
|
||
|
|
||
|
ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe
|
||
|
|
||
|
To install, just run the file: "cdk.exe" by double-clicking in
|
||
|
windows explorer. Be sure to read this package's README :
|
||
|
|
||
|
http://www.cygnus.com/misc/gnu-win32/readme_toc.html
|
||
|
|
||
|
After installing the cygnus compiler and the usertools you should
|
||
|
find a program group "Cygnus" in your start menu.
|
||
|
|
||
|
2. Install the Silicon Graphics OpenGL dynamic link libraries. For
|
||
|
this purpose, get the file sgi-opengl2.exe from the flight gear
|
||
|
project site. This is a win95/winnt self extracting installation
|
||
|
program. Install it by double-clicking in windows explorer.
|
||
|
|
||
|
3. Fetch the Flight Gear code and special Win32 libraries. These can
|
||
|
be found at:
|
||
|
|
||
|
http://www.menet.umn.edu/~curt/fgfs/Downloads/Source/
|
||
|
|
||
|
Grab the latest "FlightGear-X.XX.zip" and "win32-libs-X.XX.zip"
|
||
|
files.
|
||
|
|
||
|
4. Unpack the FG source code. Run:
|
||
|
|
||
|
pkunzip -d FlightGear-X.XX.zip
|
||
|
|
||
|
Be sure to use the -d option. This will create all the needed
|
||
|
subdirectories. Otherwise you will have one big mess! Trust me!
|
||
|
|
||
|
5. Change to the newly created FlightGear-X.XX directory and unpack
|
||
|
the Win32 libraries. Run:
|
||
|
|
||
|
cd FlightGear-X.XX
|
||
|
pkunzip -d win32-libs-X.XX.zip
|
||
|
|
||
|
Side Note: we need to make a distinction between the "build tree" and
|
||
|
the "install tree." The "build tree" is what we've been talking
|
||
|
about up until this point. This is where the source code lives
|
||
|
and all the compiling takes place. Once the executables are
|
||
|
built, they need to be installed someplace. We shall call this
|
||
|
install location the "install tree". This is where the
|
||
|
executables, the scenery, the textures, and any other run-time
|
||
|
files will be located.
|
||
|
|
||
|
6. Configure the make system for your environment and your "install
|
||
|
tree". Tell the configure script where you would like to install
|
||
|
the exectuables and all the scenery and textures by using the
|
||
|
"--prefix" option. In the following example the base of the
|
||
|
"install tree" is "/FlightGear". Run:
|
||
|
|
||
|
./configure --prefix=/FlightGear
|
||
|
|
||
|
7. Build the executable. Run:
|
||
|
|
||
|
make
|
||
|
|
||
|
8. Create and populate the install tree. Run:
|
||
|
|
||
|
make install
|
||
|
|
||
|
currently this step fails, but I hope to find a solution soon.
|
||
|
You can probably install everything by hand for now ... for example:
|
||
|
|
||
|
cp Simulator/Main/fg.exe /FlightGear/bin/fg.exe
|
||
|
cp Simulator/Main/runfg.bat /FlightGear/bin/runfg.bat
|
||
|
|
||
|
Important Note: so far you've built and installed the simulator and
|
||
|
related tools. Before you can actually try it out, you need to
|
||
|
make sure you have the appropriate scenery and texture downloaded
|
||
|
and unzip'ed in your "install tree".
|
||
|
|
||
|
9. Download and install the scenery and texture files.
|
||
|
|
||
|
10. Set the runtime environment variable to point to the base of your
|
||
|
"install tree". Run:
|
||
|
|
||
|
export FG_ROOT=/FlightGear
|
||
|
|
||
|
11. Try it out! There are several ways to run flight gear once it has
|
||
|
been installed. The simplest is as follows. Run:
|
||
|
|
||
|
/FlightGear/bin/runfg.bat
|
||
|
|
||
|
12. I appreciate feedback. Tell me if it works! If it doesn't, tell me
|
||
|
what went wrong. My email is curt@me.umn.edu
|