217 lines
6.3 KiB
C++
217 lines
6.3 KiB
C++
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// ray.cxx -- "RayWoodworth" motion chair support
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//
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// Written by Alexander Perry, started May 2000
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//
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// Copyright (C) 2000, Alexander Perry, alex.perry@ieee.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/fg_geodesy.hxx>
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#include <FDM/flight.hxx>
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#include <Time/fg_time.hxx>
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#include "iochannel.hxx"
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#include "ray.hxx"
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FGRAY::FGRAY() {
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chair_rising = 0.0;
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chair_height = 0.0;
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chair_heading = 0.0;
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chair_vertical[0] = 0.0;
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chair_vertical[1] = 0.0;
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}
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FGRAY::~FGRAY() {
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}
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// Ray Woodworth's motion chair has between 3 and 5 axes installed.
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// It expects +/- 5V signals for full scale. In channel order, axes are:
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// roll, pitch, yaw, sway, surge, heave
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// The drivers are capable of generating (in the same order)
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// +/- 30deg, 30deg, 15deg, 12in, 12in, 12in
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//
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// In this code implementation, the voltage outputs are generated
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// using a ComputerBoards DDA06/Jr card and the associated Linux driver.
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// Data is written to the device /dev/dda06jr-A as byte triplets;
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// The first byte is the channel number (0-5 respectively) and
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// the remaining two bytes are an unsigned short for the signal.
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bool FGRAY::gen_message() {
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// cout << "generating RayWoodworth message" << endl;
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FGInterface *f = cur_fdm_state;
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int axis, subaxis;
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const double fullscale[6] = { -0.8, -0.8, -0.25, /* radians */
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-0.3, -0.3, -0.15 /* meters */ };
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/* Figure out how big our timesteps are */
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double dt = 0.05; /* seconds */
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/* get basic information about gravity */
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double grav_acc = -9.81;
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double vert_acc = f->get_A_Z_pilot() * 0.3;
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if ( -3.0 < vert_acc )
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vert_acc = -3.0;
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for ( axis = 0; axis < 3; axis++ )
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{ /* Compute each angular axis together with the linear
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axis which is coupled by smooth coordinated flight
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*/
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double ang_pos;
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double lin_pos, lin_acc;
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/* Retrieve the desired components */
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switch ( axis ) {
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case 0: ang_pos = f->get_Phi();
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lin_acc = f->get_A_Y_pilot() * 0.3;
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break;
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case 1: ang_pos = f->get_Theta();
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lin_acc =-f->get_A_X_pilot() * 0.3;
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break;
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case 2: ang_pos = f->get_Psi();
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lin_acc = grav_acc - vert_acc;
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break;
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default:
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ang_pos = 0.0;
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lin_acc = 0.0;
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break;
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}
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/* Make sure the angles are reasonable onscale */
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while ( ang_pos < -M_PI ) {
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ang_pos += 2 * M_PI;
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}
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while ( ang_pos > M_PI ) {
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ang_pos -= 2 * M_PI;
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}
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/* Tell interested parties what the situation is */
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printf ( "RAY %s, %8.3f rad %8.3f m/s/s =>",
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((axis==0)?"Roll ":((axis==1)?"Pitch":"Yaw ")),
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ang_pos, lin_acc );
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/* The upward direction and axis are special cases */
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if ( axis == 2 )
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{
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/* heave */
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/* Integrate vertical acceleration into velocity,
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diluted by 50% and with a 0.2 second high pass */
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chair_rising += ( lin_acc - chair_rising ) * dt * 0.5;
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/* Integrate velocity into position, 0.2 sec high pass */
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chair_height += ( chair_rising - chair_height ) * dt * 0.5;
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lin_pos = chair_height;
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/* yaw */
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/* Make sure that we walk through North cleanly */
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if ( fabs ( ang_pos - chair_heading ) > M_PI )
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{ /* Need to swing chair by 360 degrees */
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if ( ang_pos < chair_heading )
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chair_heading -= 2 * M_PI;
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else chair_heading += 2 * M_PI;
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}
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/* Remove the chair heading from the true heading */
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ang_pos -= chair_heading;
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/* Wash out the error at 5 sec timeconstant because
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a standard rate turn is 3 deg/sec and the chair
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can represent 15 degrees full scale. */
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chair_heading += ang_pos * dt * 0.2;
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/* If they turn fast, at 90 deg error subtract 30 deg */
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if ( fabs(ang_pos) > M_PI / 2 )
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chair_heading += ang_pos / 3;
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} else
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{ /* 3 second low pass to find attitude and gravity vector */
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chair_vertical[axis] += ( dt / 3 ) *
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( lin_acc / vert_acc + ang_pos
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- chair_vertical[axis] );
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/* find out how much linear acceleration is left */
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lin_acc -= chair_vertical[axis] * vert_acc;
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/* reposition the pilot tilt relative to the chair */
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ang_pos -= chair_vertical[axis];
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/* integrate linear acceleration into a position */
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lin_pos = lin_acc; /* HACK */
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}
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/* Tell interested parties what we'll do */
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printf ( " %8.3f deg %8.3f cm.\n",
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ang_pos * 60.0, lin_pos * 100.0 );
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/* Write the resulting numbers to the command buffer */
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/* The first pass number is linear, second pass is angle */
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for ( subaxis = axis; subaxis < 6; subaxis += 3 )
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{ unsigned short *dac;
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/* Select the DAC in the command buffer */
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buf [ 3*subaxis ] = subaxis;
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dac = (unsigned short *) ( buf + 1 + 3*subaxis );
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/* Select the relevant number to put there */
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double propose = ( subaxis < 3 ) ? ang_pos : lin_pos;
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/* Scale to the hardware's full scale range */
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propose /= fullscale [ subaxis ];
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/* Use a sine shaped washout on all axes */
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if ( propose < -M_PI / 2 ) *dac = 0x0000; else
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if ( propose > M_PI / 2 ) *dac = 0xFFFF; else
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*dac = (unsigned short) ( 32767 *
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( 1.0 + sin ( propose ) ) );
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}
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/* That concludes the per-axis calculations */
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}
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/* Tell the caller what we did */
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length = 18;
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/* Log bytes for debug */
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// for ( axis = 0; axis < length; axis++ )
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// printf ( "%02x ", (unsigned int) (unsigned char) buf[axis] );
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// printf ( "\n" );
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return true;
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}
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// parse RUL message
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bool FGRAY::parse_message() {
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FG_LOG( FG_IO, FG_ALERT, "RAY input not supported" );
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return false;
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}
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// process work for this port
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bool FGRAY::process() {
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FGIOChannel *io = get_io_channel();
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if ( get_direction() == out ) {
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gen_message();
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if ( ! io->write( buf, length ) ) {
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FG_LOG( FG_IO, FG_ALERT, "Error writing data." );
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return false;
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}
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} else if ( get_direction() == in ) {
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FG_LOG( FG_IO, FG_ALERT, "in direction not supported for RAY." );
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return false;
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}
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return true;
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}
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