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flightgear/Simulator/FDM/JSBsim/FGTranslation.h

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/*******************************************************************************
Header: FGTranslation.h
Author: Jon Berndt
Date started: 12/02/98
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
12/02/98 JSB Created
********************************************************************************
COMMENTS, REFERENCES, and NOTES
********************************************************************************
[1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate
School, January 1994
[2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices",
JSC 12960, July 1977
[3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at
NASA-Ames", NASA CR-2497, January 1975
[4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",
Wiley & Sons, 1979 ISBN 0-471-03032-5
[5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
1982 ISBN 0-471-08936-2
The order of rotations used in this class corresponds to a 3-2-1 sequence,
or Y-P-R, or Z-Y-X, if you prefer.
********************************************************************************
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SENTRY
*******************************************************************************/
#ifndef FGTRANSLATION_H
#define FGTRANSLATION_H
/*******************************************************************************
INCLUDES
*******************************************************************************/
#ifdef FGFS
# include <Include/compiler.h>
# ifdef FG_HAVE_STD_INCLUDES
# include <cmath>
# else
# include <math.h>
# endif
#else
# include <cmath>
#endif
#include "FGModel.h"
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/*******************************************************************************
CLASS DECLARATION
*******************************************************************************/
class FGTranslation : public FGModel
{
public:
FGTranslation(FGFDMExec*);
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~FGTranslation(void);
inline float GetU(void) {return U;}
inline float GetV(void) {return V;}
inline float GetW(void) {return W;}
inline float GetUdot(void) {return Udot;}
inline float GetVdot(void) {return Vdot;}
inline float GetWdot(void) {return Wdot;}
inline float Getalpha(void) {return alpha;}
inline float Getbeta (void) {return beta; }
inline float Getgamma(void) {return gamma;}
inline void SetU(float tt) {U = tt;}
inline void SetV(float tt) {V = tt;}
inline void SetW(float tt) {W = tt;}
inline void SetUVW(float t1, float t2, float t3) {U=t1; V=t2; W=t3;}
inline void Setalpha(float tt) {alpha = tt;}
inline void Setbeta (float tt) {beta = tt;}
inline void Setgamma(float tt) {gamma = tt;}
inline void SetABG(float t1, float t2, float t3) {alpha=t1; beta=t2; gamma=t3;}
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bool Run(void);
protected:
private:
float U, V, W; // Body frame velocities owned by FGTranslation
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float P, Q, R;
float Vt, qbar;
float Udot, Vdot, Wdot;
float lastUdot, lastVdot, lastWdot;
float phi, tht, psi;
float Fx, Fy, Fz;
float Mass, dt;
float alpha, beta, gamma;
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float rho;
void GetState(void);
void PutState(void);
};
/******************************************************************************/
#endif