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flightgear/Simulator/FDM/JSBsim/FGMatrix.cpp

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1999-02-13 01:12:03 +00:00
/*******************************************************************************
Module: FGMatrix.cpp
Author: Tony Peden [formatted here by JSB]
Date started: ??
Purpose: FGMatrix class
Called by: Various
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
ARGUMENTS
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
??/??/?? TP Created
********************************************************************************
INCLUDES
*******************************************************************************/
#include <stdlib.h>
#include "FGMatrix.h"
#include <iostream.h>
#include <iomanip.h>
#include <fstream.h>
/*******************************************************************************
DEFINES
*******************************************************************************/
#pragma warn -use
/*******************************************************************************
CONSTANTS
*******************************************************************************/
/*******************************************************************************
TYPEDEFS
*******************************************************************************/
/*******************************************************************************
GLOBALS
*******************************************************************************/
/*******************************************************************************
************************************ CODE **************************************
*******************************************************************************/
double** alloc(int rows,int cols)
{
double **A;
A = new double *[rows+1];
if (!A) return NULL;
for (int i=0;i<=rows;i++){
A[i]=new double[cols+1];
if (!A[i]) return NULL;
}
return A;
}
void dealloc(double **A, int rows, int cols)
{
for(int i=0;i<=rows;i++){
delete[] A[i];
}
delete[] A;
}
FGMatrix::FGMatrix(unsigned rows, unsigned cols)
{
this->rows=rows;
this->cols=cols;
keep=false;
data=alloc(rows,cols);
}
FGMatrix::FGMatrix(const FGMatrix& A)
{
data=NULL;
*this=A;
}
FGMatrix::~FGMatrix(void)
{
if (keep == false) {
dealloc(data,rows,cols);
rows=cols=0;
}
}
FGMatrix& FGMatrix::operator=(const FGMatrix& A)
{
if (&A != this) {
if (data != NULL) dealloc(data,rows,cols);
width = A.width;
prec = A.prec;
delim = A.delim;
origin = A.origin;
rows = A.rows;
cols = A.cols;
keep = false;
if (A.keep == true) {
data = A.data;
} else {
data = alloc(rows,cols);
for (int i=0; i<=rows; i++) {
for (int j=0; j<=cols; j++) {
data[i][j] = A.data[i][j];
}
}
}
}
return *this;
}
double& FGMatrix::operator()(unsigned row, unsigned col)
{
return data[row][col];
}
unsigned FGMatrix::Rows(void) const
{
return rows;
}
unsigned FGMatrix::Cols(void) const
{
return cols;
}
void FGMatrix::SetOParams(char delim,int width,int prec,int origin)
{
FGMatrix::delim=delim;
FGMatrix::width=width;
FGMatrix::prec=prec;
FGMatrix::origin=origin;
}
void FGMatrix::InitMatrix(double value)
{
if (data) {
for (int i=0;i<=rows;i++) {
for (int j=0;j<=cols;j++) {
operator()(i,j) = value;
}
}
}
}
void FGMatrix::InitMatrix(void)
{
this->InitMatrix(0);
}
FGMatrix operator-(FGMatrix& A, FGMatrix& B)
{
if ((A.Rows() != B.Rows()) || (A.Cols() != B.Cols())) {
cout << endl << "FGMatrix::operator-" << endl << '\t';
cout << "Subtraction not defined for matrices of different sizes";
cout << endl;
exit(1);
}
FGMatrix Diff(A.Rows(),A.Cols());
Diff.keep=true;
for (int i=1;i<=A.Rows();i++) {
for (int j=1;j<=A.Cols();j++) {
Diff(i,j)=A(i,j)-B(i,j);
}
}
return Diff;
}
void operator-=(FGMatrix &A,FGMatrix &B)
{
if ((A.Rows() != B.Rows()) || (A.Cols() != B.Cols())) {
cout << endl << "FGMatrix::operator-" << endl << '\t';
cout << "Subtraction not defined for matrices of different sizes";
cout << endl;
exit(1);
}
for (int i=1;i<=A.Rows();i++) {
for (int j=1;j<=A.Cols();j++) {
A(i,j)-=B(i,j);
}
}
}
FGMatrix operator+(FGMatrix& A, FGMatrix& B)
{
if ((A.Rows() != B.Rows()) || (A.Cols() != B.Cols())) {
cout << endl << "FGMatrix::operator+" << endl << '\t';
cout << "Addition not defined for matrices of different sizes";
cout << endl;
exit(1);
}
FGMatrix Sum(A.Rows(),A.Cols());
Sum.keep = true;
for (int i=1;i<=A.Rows();i++) {
for (int j=1;j<=A.Cols();j++) {
Sum(i,j)=A(i,j)+B(i,j);
}
}
return Sum;
}
void operator+=(FGMatrix &A,FGMatrix &B)
{
if ((A.Rows() != B.Rows()) || (A.Cols() != B.Cols())) {
cout << endl << "FGMatrix::operator+" << endl << '\t';
cout << "Addition not defined for matrices of different sizes";
cout << endl;
exit(1);
}
for (int i=1;i<=A.Rows();i++) {
for (int j=1;j<=A.Cols();j++) {
A(i,j)+=B(i,j);
}
}
}
FGMatrix operator*(double scalar,FGMatrix &A)
{
FGMatrix Product(A.Rows(),A.Cols());
Product.keep = true;
for (int i=1;i<=A.Rows();i++) {
for (int j=1;j<=A.Cols();j++) {
Product(i,j) = scalar*A(i,j);
}
}
return Product;
}
void operator*=(FGMatrix &A,double scalar)
{
for (int i=1;i<=A.Rows();i++) {
for (int j=1;j<=A.Cols();j++) {
A(i,j)*=scalar;
}
}
}
FGMatrix operator*(FGMatrix &Left, FGMatrix &Right)
{
if (Left.Cols() != Right.Rows()) {
cout << endl << "FGMatrix::operator*" << endl << '\t';
cout << "The number of rows in the right matrix must match the number";
cout << endl << '\t' << "of columns in the left." << endl;
cout << '\t' << "Multiplication not defined." << endl;
exit(1);
}
FGMatrix Product(Left.Rows(),Right.Cols());
Product.keep = true;
for (int i=1;i<=Left.Rows();i++) {
for (int j=1;j<=Right.Cols();j++) {
Product(i,j) = 0;
for (int k=1;k<=Left.Cols();k++) {
Product(i,j)+=Left(i,k)*Right(k,j);
}
}
}
return Product;
}
void operator*=(FGMatrix &Left,FGMatrix &Right)
{
if (Left.Cols() != Right.Rows()) {
cout << endl << "FGMatrix::operator*" << endl << '\t';
cout << "The number of rows in the right matrix must match the number";
cout << endl << '\t' << "of columns in the left." << endl;
cout << '\t' << "Multiplication not defined." << endl;
exit(1);
}
double **prod;
prod=alloc(Left.Rows(),Right.Cols());
for (int i=1;i<=Left.Rows();i++) {
for (int j=1;j<=Right.Cols();j++) {
prod[i][j] = 0;
for (int k=1;k<=Left.Cols();k++) {
prod[i][j]+=Left(i,k)*Right(k,j);
}
}
}
dealloc(Left.data,Left.Rows(),Left.Cols());
Left.data=prod;
Left.cols=Right.cols;
}
FGMatrix operator/(FGMatrix& A, double scalar)
{
FGMatrix Quot(A.Rows(),A.Cols());
A.keep = true;
for (int i=1;i<=A.Rows();i++) {
for (int j=1;j<=A.Cols();j++) {
Quot(i,j)=A(i,j)/scalar;
}
}
return Quot;
}
void operator/=(FGMatrix &A,double scalar)
{
for (int i=1;i<=A.Rows();i++) {
for (int j=1;j<=A.Cols();j++) {
A(i,j)/=scalar;
}
}
}
void FGMatrix::T(void)
{
if (rows==cols)
TransposeSquare();
else
TransposeNonSquare();
}
void FGMatrix::TransposeSquare(void)
{
for (int i=1;i<=rows;i++) {
for (int j=i+1;j<=cols;j++) {
double tmp=data[i][j];
data[i][j]=data[j][i];
data[j][i]=tmp;
}
}
}
void FGMatrix::TransposeNonSquare(void)
{
double **tran;
tran=alloc(rows,cols);
for (int i=1;i<=rows;i++) {
for (int j=1;j<=cols;j++) {
tran[j][i]=data[i][j];
}
}
dealloc(data,rows,cols);
data=tran;
unsigned m=rows;
rows=cols;
cols=m;
}
FGColumnVector::FGColumnVector(void):FGMatrix(3,1) { }
FGColumnVector::FGColumnVector(int m):FGMatrix(m,1) { }
FGColumnVector::FGColumnVector(FGColumnVector& b):FGMatrix(b) { }
FGColumnVector::~FGColumnVector() { }
double& FGColumnVector::operator()(int m)
{
return FGMatrix::operator()(m,1);
}