2002-02-27 15:13:58 +00:00
|
|
|
// fg_sound.hxx -- Sound class implementation
|
|
|
|
//
|
|
|
|
// Started by Erik Hofman, February 2002
|
|
|
|
// (Reuses some code from fg_fx.cxx created by David Megginson)
|
|
|
|
//
|
|
|
|
// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
|
|
|
|
//
|
|
|
|
// This program is free software; you can redistribute it and/or
|
|
|
|
// modify it under the terms of the GNU General Public License as
|
|
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful, but
|
|
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
// General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
|
|
// along with this program; if not, write to the Free Software
|
|
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
//
|
|
|
|
// $Id$
|
|
|
|
|
|
|
|
#include <simgear/compiler.h>
|
|
|
|
|
|
|
|
#ifdef SG_HAVE_STD_INCLUDES
|
|
|
|
# include <cmath>
|
|
|
|
#else
|
|
|
|
# include <math.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <simgear/debug/logstream.hxx>
|
|
|
|
|
|
|
|
#include <Main/fg_props.hxx>
|
|
|
|
|
|
|
|
#include "fg_sound.hxx"
|
|
|
|
|
|
|
|
FGSound::FGSound(const SGPropertyNode * node)
|
|
|
|
: _name(""),
|
2002-03-04 16:03:11 +00:00
|
|
|
_sample(0),
|
2002-02-27 15:13:58 +00:00
|
|
|
_factor(1.0),
|
|
|
|
_active(false),
|
|
|
|
_mode(FGSound::ONCE),
|
2002-03-04 16:03:11 +00:00
|
|
|
_type(FGSound::LEVEL),
|
|
|
|
_node(node)
|
2002-02-27 15:13:58 +00:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
FGSound::~FGSound()
|
|
|
|
{
|
|
|
|
delete _sample;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
FGSound::init()
|
|
|
|
{
|
|
|
|
vector<const SGPropertyNode *> kids;
|
|
|
|
float p = 0.0;
|
|
|
|
float v = 0.0;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
_property = fgGetNode(_node->getStringValue("property"), true);
|
|
|
|
|
|
|
|
//
|
|
|
|
// seet sound global properties
|
|
|
|
//
|
|
|
|
_name = _node->getStringValue("name");
|
|
|
|
|
|
|
|
if ((_factor = _node->getFloatValue("factor")) == 0.0)
|
|
|
|
_factor = 1.0;
|
|
|
|
|
|
|
|
SG_LOG(SG_GENERAL, SG_INFO,
|
|
|
|
"Loading sound information for: " << _name );
|
|
|
|
|
|
|
|
if (_node->getStringValue("mode") == "looped") {
|
|
|
|
_mode = FGSound::LOOPED;
|
|
|
|
} else {
|
|
|
|
_mode = FGSound::ONCE;
|
|
|
|
if (_node->getStringValue("mode") != (string)"once")
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, "Unknown sound mode, default to 'once'");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_node->getStringValue("type") == "flipflop") {
|
|
|
|
_type = FGSound::FLIPFLOP;
|
|
|
|
} else if (_node->getStringValue("type") == "inverted") {
|
|
|
|
_type = FGSound::INVERTED;
|
|
|
|
} else {
|
|
|
|
_type = FGSound::LEVEL;
|
|
|
|
if (_node->getStringValue("type") != (string)"level")
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO, "Unknown sound type, default to 'level'");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
//
|
|
|
|
// set position properties
|
|
|
|
//
|
|
|
|
_pos.dist = _node->getFloatValue("dist");
|
|
|
|
_pos.hor = _node->getFloatValue("pos_hor");
|
|
|
|
_pos.vert = _node->getFloatValue("pos_vert");
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//
|
|
|
|
// set volume properties
|
|
|
|
//
|
|
|
|
kids = _node->getChildren("volume");
|
|
|
|
for (i = 0; (i < kids.size()) && (i < FGSound::MAXPROP); i++) {
|
|
|
|
_snd_prop volume;
|
|
|
|
|
|
|
|
if ((volume.prop=fgGetNode(kids[i]->getStringValue("property"), true))
|
|
|
|
== 0)
|
|
|
|
volume.prop = fgGetNode("/null", true);
|
|
|
|
|
|
|
|
if ((volume.factor = kids[i]->getFloatValue("factor")) == 0.0)
|
|
|
|
volume.factor = 1.0;
|
|
|
|
else
|
|
|
|
if (volume.factor < 0.0) {
|
|
|
|
volume.factor = -volume.factor;
|
|
|
|
volume.subtract = true;
|
|
|
|
} else
|
|
|
|
volume.subtract = false;
|
|
|
|
|
|
|
|
if (kids[i]->getStringValue("type") == "log")
|
|
|
|
volume.type = FGSound::LOG;
|
|
|
|
|
|
|
|
else if (kids[i]->getStringValue("type") == "ln")
|
|
|
|
volume.type = FGSound::LN;
|
|
|
|
|
|
|
|
else {
|
|
|
|
volume.type = FGSound::LIN;
|
|
|
|
if (kids[i]->getStringValue("type") != (string)"lin")
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO,
|
|
|
|
"Unknown volume type, default to 'lin'");
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((volume.offset = kids[i]->getFloatValue("offset")) == 0.0)
|
|
|
|
volume.offset = 0.0;
|
|
|
|
|
|
|
|
if ((volume.min = kids[i]->getFloatValue("min")) < 0.0) {
|
|
|
|
SG_LOG( SG_GENERAL, SG_WARN,
|
|
|
|
"Volume minimum value below 0. Forced to 0.");
|
|
|
|
volume.min = 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((volume.max = kids[i]->getFloatValue("max")) <= volume.min) {
|
|
|
|
SG_LOG( SG_GENERAL, SG_ALERT,
|
|
|
|
"Volume maximum value below minimum value. Forced above minimum.");
|
|
|
|
volume.max = volume.min + 5.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
_volume.push_back(volume);
|
|
|
|
v += volume.offset;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// set pitch properties
|
|
|
|
//
|
|
|
|
kids = _node->getChildren("pitch");
|
|
|
|
|
|
|
|
for (i = 0; (i < kids.size()) && (i < FGSound::MAXPROP); i++) {
|
|
|
|
_snd_prop pitch;
|
|
|
|
|
|
|
|
if ((pitch.prop = fgGetNode(kids[i]->getStringValue("property"), true))
|
|
|
|
== 0)
|
|
|
|
pitch.prop = fgGetNode("/null", true);
|
|
|
|
|
|
|
|
if ((pitch.factor = kids[i]->getFloatValue("factor")) == 0.0)
|
|
|
|
pitch.factor = 1.0;
|
|
|
|
|
|
|
|
if (kids[i]->getStringValue("type") == "log")
|
|
|
|
pitch.type = FGSound::LOG;
|
|
|
|
|
|
|
|
else if (kids[i]->getStringValue("type") == "ln")
|
|
|
|
pitch.type = FGSound::LN;
|
|
|
|
|
|
|
|
else {
|
|
|
|
pitch.type = FGSound::LIN;
|
|
|
|
if (kids[i]->getStringValue("type") != (string)"lin")
|
|
|
|
SG_LOG( SG_GENERAL, SG_INFO,
|
|
|
|
"Unknown pitch type, default to 'lin'");
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((pitch.offset = kids[i]->getFloatValue("offset")) == 0.0)
|
|
|
|
pitch.offset = 1.0;
|
|
|
|
|
|
|
|
if ((pitch.min = kids[i]->getFloatValue("min")) < 0.0) {
|
|
|
|
SG_LOG( SG_GENERAL, SG_WARN,
|
|
|
|
"Pitch minimum value below 0. Forced to 0.");
|
|
|
|
pitch.min = 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((pitch.max = kids[i]->getFloatValue("max")) <= pitch.min) {
|
|
|
|
SG_LOG( SG_GENERAL, SG_ALERT,
|
|
|
|
"Pitch maximum value below minimum value. Forced above minimum.");
|
|
|
|
pitch.max = pitch.min + 5.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
_pitch.push_back(pitch);
|
|
|
|
p += pitch.offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Initialize the sample
|
|
|
|
//
|
2002-03-04 16:03:11 +00:00
|
|
|
FGSoundMgr * mgr = globals->get_soundmgr();
|
|
|
|
_sample = mgr->add(_name, _node->getStringValue("path"));
|
2002-02-27 15:13:58 +00:00
|
|
|
_sample->set_volume(v);
|
|
|
|
_sample->set_pitch(p);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
FGSound::bind ()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
FGSound::unbind ()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
FGSound::update (int dt)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
FGSoundMgr * mgr = globals->get_soundmgr();
|
|
|
|
|
|
|
|
//
|
|
|
|
// Do we have something to do?
|
|
|
|
//
|
|
|
|
|
|
|
|
// if (!_property)
|
|
|
|
// return;
|
|
|
|
|
|
|
|
if ((_type == FGSound::LEVEL) || (_type == FGSound::INVERTED)) {
|
2002-03-04 16:03:11 +00:00
|
|
|
|
|
|
|
//
|
|
|
|
// If the sound is already playing we have nothing to do.
|
|
|
|
//
|
|
|
|
if (_active && (_mode == FGSound::ONCE))
|
|
|
|
return;
|
|
|
|
|
|
|
|
int check = _property->getFloatValue() * _factor;
|
|
|
|
if (_type == FGSound::INVERTED)
|
|
|
|
check = !check;
|
|
|
|
|
|
|
|
//
|
|
|
|
// If the state changes to false, stop playing.
|
|
|
|
//
|
|
|
|
if (check == 0) {
|
2002-02-27 15:13:58 +00:00
|
|
|
_active = false;
|
|
|
|
if (mgr->is_playing(_name)) {
|
|
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Stopping sound: " << _name);
|
|
|
|
mgr->stop(_name);
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
} else { // FGSound::FLIPFLOP
|
|
|
|
|
2002-03-04 16:03:11 +00:00
|
|
|
bool check = _property->getFloatValue() * _factor;
|
|
|
|
if (check == _active)
|
2002-02-27 15:13:58 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
//
|
|
|
|
// Check for state changes.
|
|
|
|
// If the state changed, and the sound is still playing: stop playing.
|
|
|
|
//
|
|
|
|
if (mgr->is_playing(_name)) {
|
|
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Stopping sound: " << _name);
|
|
|
|
mgr->stop(_name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Update the volume
|
|
|
|
//
|
|
|
|
int max = _volume.size();
|
2002-03-04 16:03:11 +00:00
|
|
|
|
2002-02-27 15:13:58 +00:00
|
|
|
double volume = 1.0, volume_offset = 0.0;
|
|
|
|
for(i = 0; i < max; i++) {
|
|
|
|
double v = _volume[i].prop->getDoubleValue();
|
|
|
|
|
|
|
|
if (_volume[i].type == FGSound::LOG)
|
|
|
|
v = log10(1+v);
|
|
|
|
else
|
|
|
|
if (_volume[i].type == FGSound::LN)
|
|
|
|
v = log(1+v);
|
|
|
|
|
|
|
|
v *= _volume[i].factor;
|
|
|
|
|
|
|
|
if (v > _volume[i].max)
|
|
|
|
v = _volume[i].max;
|
|
|
|
else
|
|
|
|
if (v < _volume[i].min)
|
|
|
|
v = 0; // v = _volume[i].min;
|
|
|
|
|
|
|
|
if (_volume[i].subtract) // Hack!
|
|
|
|
volume = _volume[i].offset - v;
|
|
|
|
else {
|
|
|
|
volume_offset += _volume[i].offset;
|
|
|
|
volume *= v;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Update the pitch
|
|
|
|
//
|
|
|
|
max = _pitch.size();
|
|
|
|
double pitch = 1.0, pitch_offset = 0.0;
|
|
|
|
for(i = 0; i < max; i++) {
|
|
|
|
double p = _pitch[i].prop->getDoubleValue();
|
|
|
|
|
|
|
|
if (_pitch[i].type == FGSound::LOG)
|
|
|
|
p = log10(1+p);
|
|
|
|
else
|
|
|
|
if (_pitch[i].type == FGSound::LN)
|
|
|
|
p = log(1+p);
|
|
|
|
|
|
|
|
p *= _pitch[i].factor;
|
|
|
|
|
|
|
|
if (p > _pitch[i].max)
|
|
|
|
p = _pitch[i].max;
|
|
|
|
else
|
|
|
|
if (p < _pitch[i].min)
|
|
|
|
p = _pitch[i].min;
|
|
|
|
|
|
|
|
pitch *= p;
|
|
|
|
pitch_offset += _pitch[i].offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Change sample state
|
|
|
|
//
|
|
|
|
_sample->set_pitch( pitch_offset + pitch );
|
|
|
|
_sample->set_volume( volume_offset + volume );
|
|
|
|
|
|
|
|
//
|
|
|
|
// Do we need to start playing the sample?
|
|
|
|
//
|
|
|
|
if ((!_active) || (_type == FGSound::FLIPFLOP)) {
|
|
|
|
//
|
|
|
|
// This is needed for FGSound::FLIPFLOP and it works for
|
|
|
|
// FGSound::LEVEl. Doing it this way saves an extra 'if'.
|
|
|
|
//
|
|
|
|
_active = !_active;
|
|
|
|
|
|
|
|
if (_mode == FGSound::ONCE)
|
|
|
|
mgr->play_once(_name);
|
|
|
|
else
|
|
|
|
mgr->play_looped(_name);
|
|
|
|
|
|
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Starting audio playback for: " << _name);
|
|
|
|
SG_LOG(SG_GENERAL, SG_BULK,
|
|
|
|
"Playing " << ((_mode == ONCE) ? "once" : "looped"));
|
|
|
|
SG_LOG(SG_GENERAL, SG_BULK, "Initial volume: " << volume_offset);
|
|
|
|
SG_LOG(SG_GENERAL, SG_BULK, "Initial pitch: " << pitch_offset);
|
|
|
|
}
|
|
|
|
}
|