87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
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// Copyright (C) 2009 - 2012 Mathias Froehlich - Mathias.Froehlich@web.de
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef HLASceneObject_hxx
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#define HLASceneObject_hxx
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#include <osg/Node>
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#include <osg/PagedLOD>
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#include <osg/ref_ptr>
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#include <simgear/hla/HLAObjectClass.hxx>
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#include <simgear/hla/HLALocation.hxx>
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#include "HLAObjectReferenceData.hxx"
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namespace fgviewer {
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class HLASceneObjectClass;
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class HLASceneObject : public simgear::HLAObjectInstance {
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public:
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HLASceneObject(HLASceneObjectClass* objectClass, const SGWeakPtr<simgear::HLAFederate>& federate);
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virtual ~HLASceneObject();
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virtual void createAttributeDataElements();
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virtual void discoverInstance(const simgear::RTIData& tag);
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virtual void removeInstance(const simgear::RTIData& tag);
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virtual void registerInstance(simgear::HLAObjectClass* objectClass);
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virtual void deleteInstance(const simgear::RTIData& tag);
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const HLASceneObject* getSceneObject() const;
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HLASceneObject* getSceneObject();
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void setSceneObject(HLASceneObject* sceneObject);
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virtual SGLocationd getLocation(const SGTimeStamp& timeStamp) const;
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simgear::HLADataElement* getModelDataElement();
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osg::Node* getNode();
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protected:
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SGLocationd _getRelativeLocation(const SGTimeStamp& timeStamp) const;
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// Return the velocities of this current object without taking the referenced velocities into account
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SGVec3d _getRelativeAngularVelocity() const;
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SGVec3d _getRelativeLinearVelocity() const;
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void _setModelFileName(const std::string& fileName);
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private:
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class _ModelDataElement;
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class _Transform;
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// Add the transform node to the scenegraph
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void _addToSceneGraph();
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// Remove the transform node from the scenegraph
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void _removeFromSceneGraph();
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// The location of this object
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SGSharedPtr<simgear::HLAAbstractLocation> _location;
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// If this object is living relative to an other one, this one is non zero
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simgear::HLAObjectReferenceData<HLASceneObject> _sceneObject;
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// The top level transform node for this scene object
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osg::ref_ptr<_Transform> _transform;
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osg::ref_ptr<osg::PagedLOD> _pagedLOD;
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};
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} // namespace fgviewer
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#endif
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