2012-04-21 18:17:42 +00:00
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// locale.cxx -- FlightGear Localization Support
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//
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// Written by Thorsten Brehm, started April 2012.
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//
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// Copyright (C) 2012 Thorsten Brehm - brehmt (at) gmail com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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2012-05-04 23:42:41 +00:00
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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2012-04-21 18:17:42 +00:00
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2012-05-06 21:15:27 +00:00
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#ifdef HAVE_WINDOWS_H
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#include <windows.h>
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#endif
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2012-04-21 18:17:42 +00:00
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/exception.hxx>
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#include "fg_props.hxx"
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#include "locale.hxx"
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using std::vector;
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using std::string;
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FGLocale::FGLocale(SGPropertyNode* root) :
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_intl(root->getNode("/sim/intl",0, true)),
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_defaultLocale(_intl->getChild("locale",0, true))
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{
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}
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FGLocale::~FGLocale()
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{
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}
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2012-05-08 21:04:53 +00:00
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#ifdef _WIN32
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2012-05-06 21:15:27 +00:00
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/**
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* Determine locale/language settings on Windows.
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*
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* Copyright (C) 1997, 2002, 2003 Martin von Loewis
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*
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies.
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*
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* This software comes with no warranty. Use at your own risk.
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*/
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const char*
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FGLocale::getUserLanguage()
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{
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static char locale[100] = {0};
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if (GetLocaleInfo(LOCALE_USER_DEFAULT,
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LOCALE_SISO639LANGNAME,
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locale, sizeof(locale)))
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{
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2012-05-09 21:47:34 +00:00
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SG_LOG(SG_GENERAL, SG_DEBUG, "Detected locale's language setting: " << locale);
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2012-05-06 21:15:27 +00:00
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size_t i = strlen(locale);
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locale[i++] = '_';
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if (GetLocaleInfo(LOCALE_USER_DEFAULT,
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LOCALE_SISO3166CTRYNAME,
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locale+i, (int)(sizeof(locale)-i)))
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return locale;
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2012-05-08 21:04:53 +00:00
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locale[--i] = 0;
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2012-05-09 21:47:34 +00:00
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SG_LOG(SG_GENERAL, SG_WARN, "Failed to detected locale's country setting.");
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2012-05-08 21:04:53 +00:00
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return locale;
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2012-05-06 21:15:27 +00:00
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}
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return NULL;
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}
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#else
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/**
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* Determine locale/language settings on Linux (and Mac?).
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*/
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const char*
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FGLocale::getUserLanguage()
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{
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return ::getenv("LANG");
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}
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#endif
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2012-04-21 18:17:42 +00:00
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// Search property tree for matching locale description
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SGPropertyNode*
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FGLocale::findLocaleNode(const string& language)
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{
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SGPropertyNode* node = NULL;
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// remove character encoding from the locale spec, i.e. "de_DE.utf8" => "de_DE"
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size_t pos = language.find(".");
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if ((pos != string::npos)&&(pos>0))
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{
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node = findLocaleNode(language.substr(0, pos));
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if (node)
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return node;
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}
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2012-05-09 21:47:34 +00:00
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SG_LOG(SG_GENERAL, SG_DEBUG, "Searching language resource for locale: " << language);
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2012-04-21 18:17:42 +00:00
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// search locale using full string
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vector<SGPropertyNode_ptr> localeList = _intl->getChildren("locale");
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for (size_t i = 0; i < localeList.size(); i++)
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{
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vector<SGPropertyNode_ptr> langList = localeList[i]->getChildren("lang");
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for (size_t j = 0; j < langList.size(); j++)
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{
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2012-05-08 21:04:53 +00:00
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if (!language.compare(langList[j]->getStringValue()))
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{
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SG_LOG(SG_GENERAL, SG_INFO, "Found language resource for: " << language);
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return localeList[i];
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}
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2012-04-21 18:17:42 +00:00
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}
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}
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2012-05-08 21:04:53 +00:00
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// try country's default resource, i.e. "de_DE" => "de"
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pos = language.find("_");
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if ((pos != string::npos)&&(pos>0))
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{
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node = findLocaleNode(language.substr(0, pos));
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if (node)
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return node;
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}
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2012-04-21 18:17:42 +00:00
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return NULL;
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}
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// Select the language. When no language is given (NULL),
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// a default is determined matching the system locale.
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bool
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FGLocale::selectLanguage(const char *language)
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{
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2012-05-06 21:15:27 +00:00
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// Use system setting when no language is given.
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2012-04-21 18:17:42 +00:00
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if ((language == NULL)||(language[0]==0))
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2012-05-08 21:04:53 +00:00
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{
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2012-05-06 21:15:27 +00:00
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language = getUserLanguage();
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2012-05-08 21:04:53 +00:00
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SG_LOG(SG_GENERAL, SG_INFO, "System language: " << ((language) ? language : "<unavailable>"));
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}
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2012-04-21 18:17:42 +00:00
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// Use plain C locale if nothing is available.
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2012-05-06 21:15:27 +00:00
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if ((language == NULL)||(language[0]==0))
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2012-04-21 18:17:42 +00:00
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{
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2012-05-09 21:47:34 +00:00
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SG_LOG(SG_GENERAL, SG_WARN, "Unable to detect system language" );
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2012-04-21 18:17:42 +00:00
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language = "C";
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}
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SGPropertyNode *locale = findLocaleNode(language);
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if (!locale)
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{
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SG_LOG(SG_GENERAL, SG_ALERT,
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"No internationalization settings specified in preferences.xml" );
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return false;
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}
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_currentLocale = locale;
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2012-09-21 17:36:25 +00:00
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// load resource for system messages (translations for fgfs internal messages)
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loadResource("sys");
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2012-04-21 18:17:42 +00:00
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return true;
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}
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// Load strings for requested resource and locale.
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// Result is stored below "strings" in the property tree of the given locale.
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bool
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FGLocale::loadResource(SGPropertyNode* localeNode, const char* resource)
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{
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SGPath path( globals->get_fg_root() );
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SGPropertyNode* stringNode = localeNode->getNode("strings", 0, true);
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const char *path_str = stringNode->getStringValue(resource, NULL);
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if (!path_str)
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{
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2012-05-06 21:15:27 +00:00
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SG_LOG(SG_GENERAL, SG_WARN, "No path in " << stringNode->getPath() << "/" << resource << ".");
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2012-04-21 18:17:42 +00:00
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return NULL;
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}
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path.append(path_str);
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SG_LOG(SG_GENERAL, SG_INFO, "Reading localized strings for '" <<
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localeNode->getStringValue("lang", "<none>")
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<<"' from " << path.str());
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// load the actual file
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try
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{
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readProperties(path.str(), stringNode->getNode(resource, 0, true));
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} catch (const sg_exception &e)
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{
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SG_LOG(SG_GENERAL, SG_ALERT, "Unable to read the localized strings from " << path.str() <<
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". Error: " << e.getFormattedMessage());
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return false;
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}
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return true;
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}
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// Load strings for requested resource (for current and default locale).
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// Result is stored below "strings" in the property tree of the locales.
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bool
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FGLocale::loadResource(const char* resource)
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{
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// load defaults first
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bool Ok = loadResource(_defaultLocale, resource);
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// also load language specific resource, unless identical
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if ((_currentLocale!=0)&&
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(_defaultLocale != _currentLocale))
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{
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Ok &= loadResource(_currentLocale, resource);
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}
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return Ok;
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}
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const char*
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FGLocale::getLocalizedString(SGPropertyNode *localeNode, const char* id, const char* context)
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{
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SGPropertyNode *n = localeNode->getNode("strings",0, true)->getNode(context);
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if (n)
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return n->getStringValue(id, NULL);
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return NULL;
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}
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const char*
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FGLocale::getLocalizedString(const char* id, const char* resource, const char* Default)
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{
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if (id && resource)
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{
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const char* s = NULL;
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if (_currentLocale)
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s = getLocalizedString(_currentLocale, id, resource);
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if (s && s[0]!=0)
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return s;
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if (_defaultLocale)
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s = getLocalizedString(_defaultLocale, id, resource);
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if (s && s[0]!=0)
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return s;
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}
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return Default;
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}
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simgear::PropertyList
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FGLocale::getLocalizedStrings(SGPropertyNode *localeNode, const char* id, const char* context)
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{
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SGPropertyNode *n = localeNode->getNode("strings",0, true)->getNode(context);
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if (n)
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{
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return n->getChildren(id);
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}
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return simgear::PropertyList();
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}
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simgear::PropertyList
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FGLocale::getLocalizedStrings(const char* id, const char* resource)
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{
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if (id && resource)
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{
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if (_currentLocale)
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{
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simgear::PropertyList s = getLocalizedStrings(_currentLocale, id, resource);
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if (s.size())
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return s;
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}
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if (_defaultLocale)
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{
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simgear::PropertyList s = getLocalizedStrings(_defaultLocale, id, resource);
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if (s.size())
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return s;
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}
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}
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return simgear::PropertyList();
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}
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// Check for localized font
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const char*
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FGLocale::getDefaultFont(const char* fallbackFont)
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{
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const char* font = NULL;
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if (_currentLocale)
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{
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font = _currentLocale->getStringValue("font", "");
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if (font[0] != 0)
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return font;
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}
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if (_defaultLocale)
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{
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font = _defaultLocale->getStringValue("font", "");
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if (font[0] != 0)
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return font;
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}
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return fallbackFont;
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}
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// Simple UTF8 to Latin1 encoder.
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void FGLocale::utf8toLatin1(string& s)
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{
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size_t pos = 0;
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// map '0xc3..' utf8 characters to Latin1
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while ((string::npos != (pos = s.find('\xc3',pos)))&&
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(pos+1 < s.size()))
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{
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char c='*';
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unsigned char p = s[pos+1];
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if ((p>=0x80)&&(p<0xc0))
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c = 0x40 + p;
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char v[2];
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v[0]=c;
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v[1]=0;
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s.replace(pos, 2, v);
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pos++;
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}
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#ifdef DEBUG_ENCODING
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printf("'%s': ", s.c_str());
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for (pos = 0;pos<s.size();pos++)
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printf("%02x ", (unsigned char) s[pos]);
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printf("\n");
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#endif
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// hack: also map some Latin2 characters to plain-text ASCII
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pos = 0;
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while ((string::npos != (pos = s.find('\xc5',pos)))&&
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(pos+1 < s.size()))
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{
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char c='*';
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unsigned char p = s[pos+1];
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switch(p)
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{
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case 0x82:c='l';break;
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case 0x9a:c='S';break;
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case 0x9b:c='s';break;
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case 0xba:c='z';break;
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case 0xbc:c='z';break;
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}
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char v[2];
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v[0]=c;
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v[1]=0;
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s.replace(pos, 2, v);
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pos++;
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}
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}
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