142 lines
3.1 KiB
C++
142 lines
3.1 KiB
C++
|
// FGTileLoader - Queue scenery tiles for loading.
|
||
|
//
|
||
|
// Written by Bernie Bright, started March 2001.
|
||
|
//
|
||
|
// Copyright (C) 2001 Bernard Bright - bbright@bigpond.net.au
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License as
|
||
|
// published by the Free Software Foundation; either version 2 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful, but
|
||
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
// General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||
|
//
|
||
|
// $Id$
|
||
|
|
||
|
#ifdef HAVE_CONFIG_H
|
||
|
# include <config.h>
|
||
|
#endif
|
||
|
|
||
|
#include <Main/globals.hxx>
|
||
|
#include "FGTileLoader.hxx"
|
||
|
#include "tileentry.hxx"
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
FGTileLoader::FGTileLoader()
|
||
|
{
|
||
|
#ifdef ENABLE_THREADS
|
||
|
// Create and start the loader threads.
|
||
|
for (int i = 0; i < MAX_THREADS; ++i)
|
||
|
{
|
||
|
threads[i] = new LoaderThread(this);
|
||
|
threads[i]->start();
|
||
|
}
|
||
|
#endif // ENABLE_THREADS
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Terminate all threads.
|
||
|
*/
|
||
|
FGTileLoader::~FGTileLoader()
|
||
|
{
|
||
|
#ifdef ENABLE_THREADS
|
||
|
// Wake up its time to die.
|
||
|
cond.broadcast();
|
||
|
|
||
|
for (int i = 0; i < MAX_THREADS; ++i)
|
||
|
{
|
||
|
threads[i]->cancel();
|
||
|
threads[i]->join();
|
||
|
}
|
||
|
#endif // ENABLE_THREADS
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
void
|
||
|
FGTileLoader::add( FGTileEntry* tile )
|
||
|
{
|
||
|
/**
|
||
|
* Initialise tile_path here and not in ctor to avoid problems
|
||
|
* with the initialastion order of global objects.
|
||
|
*/
|
||
|
static bool beenhere = false;
|
||
|
if (!beenhere)
|
||
|
{
|
||
|
if ( globals->get_fg_scenery() != (string)"" ) {
|
||
|
tile_path.set( globals->get_fg_scenery() );
|
||
|
} else {
|
||
|
tile_path.set( globals->get_fg_root() );
|
||
|
tile_path.append( "Scenery" );
|
||
|
}
|
||
|
beenhere = true;
|
||
|
}
|
||
|
|
||
|
#ifdef ENABLE_THREADS
|
||
|
mutex.lock();
|
||
|
tile_queue.push( tile );
|
||
|
// Signal waiting working threads.
|
||
|
cond.signal();
|
||
|
mutex.unlock();
|
||
|
#else
|
||
|
tile->load( tile_path, true );
|
||
|
#endif // ENABLE_THREADS
|
||
|
}
|
||
|
|
||
|
#ifdef ENABLE_THREADS
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
void
|
||
|
FGTileLoader::LoaderThread::run()
|
||
|
{
|
||
|
pthread_cleanup_push( cleanup_handler, loader );
|
||
|
while ( true ) {
|
||
|
// Wait for a load request to be placed in the queue.
|
||
|
loader->mutex.lock();
|
||
|
while (loader->empty())
|
||
|
{
|
||
|
loader->cond.wait( loader->mutex );
|
||
|
}
|
||
|
|
||
|
// Have we been canceled - exits if yes.
|
||
|
//pthread_testcancel();
|
||
|
if (loader->empty())
|
||
|
{
|
||
|
loader->mutex.unlock();
|
||
|
pthread_exit( PTHREAD_CANCELED );
|
||
|
}
|
||
|
|
||
|
// Grab the tile to load and release the mutex.
|
||
|
FGTileEntry* tile = loader->tile_queue.front();
|
||
|
loader->tile_queue.pop();
|
||
|
loader->mutex.unlock();
|
||
|
|
||
|
set_cancel( SGThread::CANCEL_DISABLE );
|
||
|
tile->load( loader->tile_path, true );
|
||
|
set_cancel( SGThread::CANCEL_DEFERRED );
|
||
|
}
|
||
|
pthread_cleanup_pop(1);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Ensure mutex is unlocked.
|
||
|
*/
|
||
|
void
|
||
|
cleanup_handler( void* arg )
|
||
|
{
|
||
|
FGTileLoader* loader = (FGTileLoader*) arg;
|
||
|
loader->mutex.unlock();
|
||
|
}
|
||
|
#endif // ENABLE_THREADS
|