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flightgear/src/Airports/simple.cxx

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//
// simple.cxx -- a really simplistic class to manage airport ID,
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// lat, lon of the center of one of it's runways, and
// elevation in feet.
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//
// Written by Curtis Olson, started April 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#include <simgear/compiler.h>
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#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sgstream.hxx>
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#include STL_STRING
Changes contributed by Bernie Bright <bbright@c031.aone.net.au> - The new classes in libmisc.tgz define a stream interface into zlib. I've put these in a new directory, Lib/Misc. Feel free to rename it to something more appropriate. However you'll have to change the include directives in all the other files. Additionally you'll have add the library to Lib/Makefile.am and Simulator/Main/Makefile.am. The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf test so I've included the required changes in config.tgz. There are a fair few changes to Simulator/Objects as I've moved things around. Loading tiles is quicker but thats not where the delay is. Tile loading takes a few tenths of a second per file on a P200 but it seems to be the post-processing that leads to a noticeable blip in framerate. I suppose its time to start profiling to see where the delays are. I've included a brief description of each archives contents. Lib/Misc/ zfstream.cxx zfstream.hxx C++ stream interface into zlib. Taken from zlib-1.1.3/contrib/iostream/. Minor mods for STL compatibility. There's no copyright associated with these so I assume they're covered by zlib's. fgstream.cxx fgstream.hxx FlightGear input stream using gz_ifstream. Tries to open the given filename. If that fails then filename is examined and a ".gz" suffix is removed or appended and that file is opened. stopwatch.hxx A simple timer for benchmarking. Not used in production code. Taken from the Blitz++ project. Covered by GPL. strutils.cxx strutils.hxx Some simple string manipulation routines. Simulator/Airports/ Load airports database using fgstream. Changed fgAIRPORTS to use set<> instead of map<>. Added bool fgAIRPORTS::search() as a neater way doing the lookup. Returns true if found. Simulator/Astro/ Modified fgStarsInit() to load stars database using fgstream. Simulator/Objects/ Modified fgObjLoad() to use fgstream. Modified fgMATERIAL_MGR::load_lib() to use fgstream. Many changes to fgMATERIAL. Some changes to fgFRAGMENT but I forget what!
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#include STL_FUNCTIONAL
#include STL_ALGORITHM
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#include STL_IOSTREAM
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#include "simple.hxx"
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SG_USING_NAMESPACE(std);
SG_USING_STD(istream);
inline istream&
operator >> ( istream& in, FGAirport& a )
{
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string junk;
in >> junk >> a.id >> a.latitude >> a.longitude >> a.elevation
>> a.code;
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char name[256]; // should never be longer than this, right? :-)
in.getline( name, 256 );
a.name = name;
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return in;
}
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FGAirportList::FGAirportList( const string& file ) {
SG_LOG( SG_GENERAL, SG_DEBUG, "Reading simple airport list: " << file );
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// open the specified file for reading
sg_gzifstream in( file );
if ( !in.is_open() ) {
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SG_LOG( SG_GENERAL, SG_ALERT, "Cannot open file: " << file );
exit(-1);
}
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// skip header line
in >> skipeol;
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while ( in ) {
FGAirport a;
in >> a;
airports[a.id] = a;
}
}
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// search for the specified id
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FGAirport FGAirportList::search( const string& id) {
return airports[id];
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}
// Destructor
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FGAirportList::~FGAirportList( void ) {
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}