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flightgear/src/Main/locale.cxx

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// locale.cxx -- FlightGear Localization Support
//
// Written by Thorsten Brehm, started April 2012.
//
// Copyright (C) 2012 Thorsten Brehm - brehmt (at) gmail com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
#include <config.h>
#ifdef HAVE_WINDOWS_H
#include <windows.h>
#endif
#include <cstdio>
#include <cstring> // std::strlen()
#include <cstddef> // std::size_t
#include <cassert>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/structure/exception.hxx>
#include "fg_props.hxx"
#include "locale.hxx"
#include "XLIFFParser.hxx"
using std::vector;
using std::string;
FGLocale::FGLocale(SGPropertyNode* root) :
_intl(root->getNode("/sim/intl", 0, true)),
_defaultLocale(_intl->getChild("locale", 0, true))
{
}
FGLocale::~FGLocale()
{
}
// Static method
string FGLocale::removeEncodingPart(const string& locale)
{
string res;
std::size_t pos = locale.find('.');
if (pos != string::npos)
{
assert(pos > 0);
res = locale.substr(0, pos);
} else {
res = locale;
}
return res;
}
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#ifdef _WIN32
string_list
FGLocale::getUserLanguage()
{
unsigned long bufSize = 128;
wchar_t* localeNameBuf = reinterpret_cast<wchar_t*>(alloca(bufSize));
unsigned long numLanguages = 0;
bool ok = GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages,
localeNameBuf, &bufSize);
if (!ok) {
// if we have a lot of languages, can fail, allocate a bigger
// buffer
if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) {
bufSize = 0;
GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages,
nullptr, &bufSize);
localeNameBuf = reinterpret_cast<wchar_t*>(alloca(bufSize));
ok = GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numLanguages,
localeNameBuf, &bufSize);
}
}
if (!ok) {
SG_LOG(SG_GENERAL, SG_WARN, "Failed to detected user locale via GetUserPreferredUILanguages");
return{};
}
string_list result;
result.reserve(numLanguages);
for (unsigned int l = 0; l < numLanguages; ++l) {
std::wstring ws(localeNameBuf);
if (ws.empty())
break;
// skip to next string, past this string and trailing NULL
localeNameBuf += (ws.size() + 1);
result.push_back(simgear::strutils::convertWStringToUtf8(ws));
SG_LOG(SG_GENERAL, SG_INFO, "User langauge " << l << ":" << result.back());
}
return result;
}
#elif __APPLE__
// implemented in CocoaHelpers.mm
#else
/**
* Determine locale/language settings on Linux/Unix.
*/
string_list
FGLocale::getUserLanguage()
{
string_list result;
const char* langEnv = ::getenv("LANG");
if (langEnv) {
// Remove character encoding from the locale spec, i.e. "de_DE.UTF-8"
// becomes "de_DE". This is for consistency with the Windows and MacOS
// implementations of this method.
result.push_back(removeEncodingPart(langEnv));
}
return result;
}
#endif
// Search property tree for matching locale description
SGPropertyNode*
FGLocale::findLocaleNode(const string& localeSpec)
{
SGPropertyNode* node = nullptr;
// Remove the character encoding part of the locale spec, i.e.,
// "de_DE.utf8" => "de_DE"
string language = removeEncodingPart(localeSpec);
SG_LOG(SG_GENERAL, SG_DEBUG,
"Searching language resource for locale: '" << language << "'");
// search locale using full string
vector<SGPropertyNode_ptr> localeList = _intl->getChildren("locale");
for (size_t i = 0; i < localeList.size(); i++)
{
vector<SGPropertyNode_ptr> langList = localeList[i]->getChildren("lang");
for (size_t j = 0; j < langList.size(); j++)
{
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if (!language.compare(langList[j]->getStringValue()))
{
SG_LOG(SG_GENERAL, SG_INFO, "Found language resource for: " << language);
return localeList[i];
}
}
}
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// try country's default resource, i.e. "de_DE" => "de"
std::size_t pos = language.find('_');
if (pos == string::npos) {
// at least OS-X encodes these as en-GB and so on, so try hypens
// as well as underscores
pos = language.find('-');
}
if ((pos != string::npos) && (pos > 0))
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{
node = findLocaleNode(language.substr(0, pos));
if (node)
return node;
}
return nullptr;
}
// Select the language. When no language is given (nullptr),
// a default is determined matching the system locale.
bool FGLocale::selectLanguage(const std::string& language)
{
string_list languages = getUserLanguage();
if (languages.empty()) {
// Use plain C locale if nothing is available.
SG_LOG(SG_GENERAL, SG_WARN, "Unable to detect system language" );
languages.push_back("C");
}
// if we were passed a language option, try it first
if (!language.empty()) {
languages.insert(languages.begin(), language);
}
_currentLocaleString = removeEncodingPart(languages[0]);
if (_currentLocaleString == "C") {
_currentLocaleString.clear();
}
_currentLocale = nullptr;
for (const string& lang: languages) {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Trying to find locale for '" << lang << "'");
_currentLocale = findLocaleNode(lang);
if (_currentLocale) {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Found locale for '" << lang << "' at '" <<
_currentLocale->getPath() << "'");
break;
}
}
if (_currentLocale && _currentLocale->hasChild("xliff")) {
parseXLIFF(_currentLocale);
}
// load resource for system messages (translations for fgfs internal messages)
loadResource("sys");
loadResource("atc");
loadResource("tips");
loadResource("weather-scenarios");
_inited = true;
if (!_currentLocale && !_currentLocaleString.empty()) {
SG_LOG(SG_GENERAL, SG_WARN,
"System locale not found or no internationalization settings specified in defaults.xml. Using default (en).");
return false;
}
return true;
}
void FGLocale::clear()
{
_inited = false;
_currentLocaleString.clear();
if (_currentLocale) {
// remove loaded strings, so we don't duplicate
_currentLocale->removeChild("strings");
}
_currentLocale.clear();
}
// Return the preferred language according to user choice and/or settings
// (e.g., 'fr_FR', or the empty string if nothing could be found).
std::string
FGLocale::getPreferredLanguage() const
{
return _currentLocaleString;
}
void FGLocale::parseXLIFF(SGPropertyNode* localeNode)
{
SGPath path(globals->get_fg_root());
SGPath xliffPath = path / localeNode->getStringValue("xliff");
if (!xliffPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "No XLIFF file at " << xliffPath);
} else {
SG_LOG(SG_GENERAL, SG_INFO, "Loading XLIFF file at " << xliffPath);
SGPropertyNode_ptr stringNode = localeNode->getNode("strings", 0, true);
try {
flightgear::XLIFFParser visitor(stringNode);
readXML(xliffPath, visitor);
} catch (sg_io_exception& ex) {
SG_LOG(SG_GENERAL, SG_WARN, "failure parsing XLIFF: " << path <<
"\n\t" << ex.getMessage() << "\n\tat:" << ex.getLocation().asString());
} catch (sg_exception& ex) {
SG_LOG(SG_GENERAL, SG_WARN, "failure parsing XLIFF: " << path <<
"\n\t" << ex.getMessage());
}
}
}
// Load strings for requested resource and locale.
// Result is stored below "strings" in the property tree of the given locale.
bool
FGLocale::loadResource(SGPropertyNode* localeNode, const char* resource)
{
SGPath path( globals->get_fg_root() );
// already loaded
if (localeNode->hasChild("xliff")) {
return true;
}
SGPropertyNode* stringNode = localeNode->getNode("strings", 0, true);
const char *path_str = stringNode->getStringValue(resource, nullptr);
if (!path_str)
{
SG_LOG(SG_GENERAL, SG_WARN, "No path in " << stringNode->getPath() << "/" << resource << ".");
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return false;
}
path.append(path_str);
SG_LOG(SG_GENERAL, SG_INFO, "Reading localized strings for '" <<
localeNode->getStringValue("lang", "<none>")
<<"' from " << path);
// load the actual file
try
{
readProperties(path, stringNode->getNode(resource, 0, true));
} catch (const sg_exception &e)
{
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to read the localized strings from " << path <<
". Error: " << e.getFormattedMessage());
return false;
}
return true;
}
// Load strings for requested resource (for current and default locale).
// Result is stored below "strings" in the property tree of the locales.
bool
FGLocale::loadResource(const char* resource)
{
// load defaults first
bool Ok = loadResource(_defaultLocale, resource);
// also load language specific resource, unless identical
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if ((_currentLocale != nullptr) && (_defaultLocale != _currentLocale))
{
Ok &= loadResource(_currentLocale, resource);
}
return Ok;
}
std::string
FGLocale::innerGetLocalizedString(SGPropertyNode* localeNode, const char* id, const char* context, int index) const
{
SGPropertyNode *n = localeNode->getNode("strings",0, true)->getNode(context);
if (!n) {
return std::string();
}
n = n->getNode(id, index);
if (n && n->hasValue()) {
return std::string(n->getStringValue());
}
return std::string();
}
std::string
FGLocale::getLocalizedString(const std::string& id, const char* resource, const std::string& defaultValue)
{
return getLocalizedString(id.c_str(), resource, defaultValue.c_str());
}
std::string
FGLocale::getLocalizedString(const char* id, const char* resource, const char* Default)
{
assert(_inited);
if (id && resource)
{
std::string s;
if (_currentLocale) {
s = innerGetLocalizedString(_currentLocale, id, resource, 0);
if (!s.empty()) {
return s;
}
}
if (_defaultLocale) {
s = innerGetLocalizedString(_defaultLocale, id, resource, 0);
if (!s.empty()) {
return s;
}
}
}
return (Default == nullptr) ? std::string() : std::string(Default);
}
std::string
FGLocale::getLocalizedStringWithIndex(const char* id, const char* resource, unsigned int index) const
{
assert(_inited);
if (id && resource) {
std::string s;
if (_currentLocale) {
s = innerGetLocalizedString(_currentLocale, id, resource, index);
if (!s.empty()) {
return s;
}
}
if (_defaultLocale) {
s = innerGetLocalizedString(_defaultLocale, id, resource, index);
if (!s.empty()) {
return s;
}
}
}
return std::string();
}
simgear::PropertyList
FGLocale::getLocalizedStrings(SGPropertyNode *localeNode, const char* id, const char* context)
{
SGPropertyNode *n = localeNode->getNode("strings",0, true)->getNode(context);
if (n)
{
return n->getChildren(id);
}
return simgear::PropertyList();
}
size_t FGLocale::getLocalizedStringCount(const char* id, const char* resource) const
{
assert(_inited);
if (_currentLocale) {
SGPropertyNode* resourceNode = _currentLocale->getNode("strings",0, true)->getNode(resource);
if (resourceNode) {
const size_t count = resourceNode->getChildren(id).size();
if (count > 0) {
return count;
}
}
}
if (_defaultLocale) {
size_t count = _defaultLocale->getNode("strings",0, true)->getNode(resource)->getChildren(id).size();
if (count > 0) {
return count;
}
}
return 0;
}
simgear::PropertyList
FGLocale::getLocalizedStrings(const char* id, const char* resource)
{
assert(_inited);
if (id && resource)
{
if (_currentLocale)
{
simgear::PropertyList s = getLocalizedStrings(_currentLocale, id, resource);
if (! s.empty())
return s;
}
if (_defaultLocale)
{
simgear::PropertyList s = getLocalizedStrings(_defaultLocale, id, resource);
if (! s.empty())
return s;
}
}
return simgear::PropertyList();
}
// Check for localized font
const char*
FGLocale::getDefaultFont(const char* fallbackFont)
{
assert(_inited);
const char* font = nullptr;
if (_currentLocale)
{
font = _currentLocale->getStringValue("font", "");
if (font[0] != 0)
return font;
}
if (_defaultLocale)
{
font = _defaultLocale->getStringValue("font", "");
if (font[0] != 0)
return font;
}
return fallbackFont;
}
std::string FGLocale::localizedPrintf(const char* id, const char* resource, ... )
{
va_list args;
va_start(args, resource);
string r = vlocalizedPrintf(id, resource, args);
va_end(args);
return r;
}
std::string FGLocale::vlocalizedPrintf(const char* id, const char* resource, va_list args)
{
assert(_inited);
std::string format = getLocalizedString(id, resource);
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int len = ::vsnprintf(nullptr, 0, format.c_str(), args);
char* buf = (char*) alloca(len);
::vsprintf(buf, format.c_str(), args);
return std::string(buf);
}
// Simple UTF8 to Latin1 encoder.
void FGLocale::utf8toLatin1(string& s)
{
size_t pos = 0;
// map '0xc3..' utf8 characters to Latin1
while ((string::npos != (pos = s.find('\xc3',pos)))&&
(pos+1 < s.size()))
{
char c='*';
unsigned char p = s[pos+1];
if ((p>=0x80)&&(p<0xc0))
c = 0x40 + p;
char v[2];
v[0]=c;
v[1]=0;
s.replace(pos, 2, v);
pos++;
}
#ifdef DEBUG_ENCODING
printf("'%s': ", s.c_str());
for (pos = 0;pos<s.size();pos++)
printf("%02x ", (unsigned char) s[pos]);
printf("\n");
#endif
// hack: also map some Latin2 characters to plain-text ASCII
pos = 0;
while ((string::npos != (pos = s.find('\xc5',pos)))&&
(pos+1 < s.size()))
{
char c='*';
unsigned char p = s[pos+1];
switch(p)
{
case 0x82:c='l';break;
case 0x9a:c='S';break;
case 0x9b:c='s';break;
case 0xba:c='z';break;
case 0xbc:c='z';break;
}
char v[2];
v[0]=c;
v[1]=0;
s.replace(pos, 2, v);
pos++;
}
}
std::string fgTrMsg(const char* key)
{
return globals->get_locale()->getLocalizedString(key, "message");
}
std::string fgTrPrintfMsg(const char* key, ...)
{
va_list args;
va_start(args, key);
string r = globals->get_locale()->vlocalizedPrintf(key, "message", args);
va_end(args);
return r;
}