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flightgear/src/MultiPlayer/mpmessages.hxx

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2003-03-26 14:06:51 +00:00
// mpmessages.hxx -- Message definitions for multiplayer communications
// within a multiplayer Flightgear
//
// Written by Duncan McCreanor, started February 2003.
// duncan.mccreanor@airservicesaustralia.com
//
// Copyright (C) 2003 Airservices Australia
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
#ifndef MPMESSAGES_H
#define MPMESSAGES_H
#define MPMESSAGES_HID "$Id$"
/****************************************************************
* @version $Id$
*
* Description: Each message used for multiplayer communications
* consists of a header and optionally a block of data. The combined
* header and data is sent as one IP packet.
*
******************************************************************/
#include <stdint.h>
#include <plib/sg.h>
// Message identifiers
#define CHAT_MSG_ID 1
#define UNUSABLE_POS_DATA_ID 2
#define POS_DATA_ID 3
/* should be a multiple of 8! */
#define MAX_CALLSIGN_LEN 8
/** Header for use with all messages sent */
typedef struct {
/** Message identifier, multiple of 8! */
uint32_t MsgId;
/** Length of the message inclusive of this header */
uint32_t iMsgLen;
/** IP address for reply to message (player's receiver address) */
uint32_t lReplyAddress;
/** Port for replies (player's receiver port) */
uint32_t iReplyPort;
/** Callsign used by the player */
char sCallsign[MAX_CALLSIGN_LEN];
} T_MsgHdr;
#define MAX_CHAT_MSG_LEN 48
/** Chat message */
typedef struct {
/** Text of chat message */
char sText[MAX_CHAT_MSG_LEN];
} T_ChatMsg;
/* should be a multiple of 8! */
#define MAX_MODEL_NAME_LEN 48
/** Aircraft position message */
typedef struct {
/** Name of the aircraft model */
char sModel[MAX_MODEL_NAME_LEN];
/** Position data for the aircraft */
sgdVec3 PlayerPosition;
sgQuat PlayerOrientation;
} T_PositionMsg;
#endif