2012-04-21 18:17:42 +00:00
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// locale.hxx -- FlightGear Localization Support
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//
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// Written by Thorsten Brehm, started April 2012.
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//
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// Copyright (C) 2012 Thorsten Brehm - brehmt (at) gmail com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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2012-05-04 23:42:41 +00:00
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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2012-04-21 18:17:42 +00:00
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#ifndef __FGLOCALE_HXX
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#define __FGLOCALE_HXX
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#include <string>
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#include <simgear/props/props.hxx>
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///////////////////////////////////////////////////////////////////////////////
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// FGLocale //////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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class FGLocale
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{
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public:
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FGLocale(SGPropertyNode* root);
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virtual ~FGLocale();
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/**
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* Select the locale's primary language. When no language is given (NULL),
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* a default is determined matching the system locale.
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*/
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bool selectLanguage (const char* language = NULL);
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/**
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* Load strings for requested resource, i.e. "menu", "options", "dialogs".
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* Loads data for current and default locale (the latter is the fallback).
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* Result is stored below the "strings" node in the property tree of the
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* respective locale.
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*/
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bool loadResource (const char* resource);
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/**
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* Obtain a single string from the localized resource matching the given identifier.
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* Selected context refers to "menu", "options", "dialog" etc.
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*/
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const char* getLocalizedString (const char* id, const char* resource, const char* Default=NULL);
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/**
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* Obtain a list of strings from the localized resource matching the given identifier.
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* Selected context refers to "menu", "options", "dialog" etc.
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* Returns a list of (string) properties.
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*/
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simgear::PropertyList getLocalizedStrings(const char* id, const char* resource);
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/**
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* Obtain default font for current locale.
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*/
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const char* getDefaultFont (const char* fallbackFont);
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/**
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* Simple UTF8 to Latin1 encoder.
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*/
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static void utf8toLatin1 (std::string& s);
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protected:
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/**
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* Find property node matching given language.
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*/
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SGPropertyNode* findLocaleNode (const std::string& language);
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/**
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* Load resource data for given locale node.
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*/
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bool loadResource (SGPropertyNode* localeNode, const char* resource);
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/**
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* Obtain a single string from locale node matching the given identifier and context.
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*/
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const char* getLocalizedString (SGPropertyNode *localeNode, const char* id, const char* context);
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/**
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* Obtain a list of strings from locale node matching the given identifier and context.
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*/
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simgear::PropertyList getLocalizedStrings(SGPropertyNode *localeNode, const char* id, const char* context);
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SGPropertyNode_ptr _intl;
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SGPropertyNode_ptr _currentLocale;
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SGPropertyNode_ptr _defaultLocale;
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};
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#endif // __FGLOCALE_HXX
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