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flightgear/src/GUI/prop_picker.cxx

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/*
Adapted by Jim Wilson, beginning Sept 2001 (FG v 0.79)
**** Insert FlightGear GPL here.
Based on puFilePicker from:
********
PLIB - A Suite of Portable Game Libraries
Copyright (C) 2001 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id$
********
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "prop_picker.hxx"
#include <Main/globals.hxx>
#include <simgear/compiler.h>
#define DOTDOTSLASH "../"
#define SLASH "/"
string name, line, value;
static puObject *PP_widget = 0;
// widget location and size...
#define PROPPICK_X 100
#define PROPPICK_Y 200
#define PROPPICK_W 500
#define PROPPICK_H 300
static puObject *PE_widget = 0;
void prop_pickerInit()
{
if( PP_widget == 0 ) {
fgPropPicker *PP = new fgPropPicker ( PROPPICK_X, PROPPICK_Y, PROPPICK_W, PROPPICK_H, 1, "/", "FG Properties");
PP_widget = PP;
}
}
void prop_pickerView( puObject * )
{
if( PP_widget == 0 ) {
prop_pickerInit();
}
fgPropPicker *me = (fgPropPicker *)PP_widget -> getUserData();
// refresh
me -> find_props();
FG_PUSH_PUI_DIALOG( me );
}
void prop_pickerRefresh()
{
if( PP_widget == 0 ) {
prop_pickerInit();
}
fgPropPicker *me = (fgPropPicker *)PP_widget -> getUserData();
me -> find_props();
}
void prop_editInit(char * name, char * value, char * proppath)
{
if( PE_widget == 0 ) {
fgPropEdit *PP = new fgPropEdit ( name, value, proppath );
PE_widget = PP;
}
}
void prop_editOpen( char * name, char * value, char * proppath )
{
if( PE_widget == 0 ) {
prop_editInit( name, value, proppath );
}
fgPropEdit *me = (fgPropEdit *)PE_widget -> getUserData();
me -> propname -> setLabel (name);
me -> propinput -> setValue (value);
strcpy(me -> propPath, proppath);
me -> propinput -> acceptInput ();
FG_PUSH_PUI_DIALOG( me );
}
// return a human readable form of the value "type"
static string getValueTypeString( const SGPropertyNode *node ) {
string result;
if ( node == NULL ) {
return "unknown";
}
SGPropertyNode::Type type = node->getType();
if ( type == SGPropertyNode::UNSPECIFIED ) {
result = "unspecified";
} else if ( type == SGPropertyNode::NONE ) {
result = "none";
} else if ( type == SGPropertyNode::BOOL ) {
result = "bool";
} else if ( type == SGPropertyNode::INT ) {
result = "int";
} else if ( type == SGPropertyNode::LONG ) {
result = "long";
} else if ( type == SGPropertyNode::FLOAT ) {
result = "float";
} else if ( type == SGPropertyNode::DOUBLE ) {
result = "double";
} else if ( type == SGPropertyNode::STRING ) {
result = "string";
}
return result;
}
void fgPropPicker::fgPropPickerHandleSlider ( puObject * slider )
{
float val ;
slider -> getValue ( &val ) ;
val = 1.0f - val ;
puListBox* list_box = (puListBox*) slider -> getUserData () ;
int index = int ( list_box -> getNumItems () * val ) ;
list_box -> setTopItem ( index ) ;
}
void fgPropPicker::fgPropPickerHandleArrow ( puObject *arrow )
{
puSlider *slider = (puSlider *) arrow->getUserData () ;
puListBox* list_box = (puListBox*) slider -> getUserData () ;
int type = ((puArrowButton *)arrow)->getArrowType() ;
int inc = ( type == PUARROW_DOWN ) ? 1 :
( type == PUARROW_UP ) ? -1 :
( type == PUARROW_FASTDOWN ) ? 10 :
( type == PUARROW_FASTUP ) ? -10 : 0 ;
float val ;
slider -> getValue ( &val ) ;
val = 1.0f - val ;
int num_items = list_box->getNumItems () - 1 ;
if ( num_items > 0 )
{
int index = int ( num_items * val + 0.5 ) + inc ;
if ( index > num_items ) index = num_items ;
if ( index < 0 ) index = 0 ;
slider -> setValue ( 1.0f - (float)index / num_items ) ;
list_box -> setTopItem ( index ) ;
}
}
void fgPropPicker::chop_file ( char *fname )
{
/* removes everything back to the last '/' */
for ( int i = strlen(fname)-1 ; fname[i] != SLASH[0] && i >= 0 ; i-- )
fname[i] = '\0' ;
}
void fgPropPicker::go_up_one_directory ( char *fname )
{
/* removes everything back to the last but one '/' */
chop_file ( fname ) ;
if ( strlen ( fname ) == 0 )
{
/* Empty string! The only way to go up is to append a "../" */
strcpy ( fname, DOTDOTSLASH ) ;
return ;
}
/* If the last path element is a "../" then we'll have to add another "../" */
if ( strcmp ( & fname [ strlen(fname)-3 ], DOTDOTSLASH ) == 0 )
{
if ( strlen ( fname ) + 4 >= PUSTRING_MAX )
{
ulSetError ( UL_WARNING, "PUI: fgPropPicker - path is too long, max is %d.",
PUSTRING_MAX ) ;
return ;
}
strcat ( fname, DOTDOTSLASH ) ;
return ;
}
/* Otherwise, just delete the last element of the path. */
/* Remove the trailing slash - then remove the rest as if it was a file name */
fname [ strlen(fname)-1 ] = '\0' ;
chop_file ( fname ) ;
}
void fgPropPicker::handle_select ( puObject* list_box )
{
fgPropPicker* prop_picker = (fgPropPicker*) list_box -> getUserData () ;
int selected ;
list_box -> getValue ( &selected ) ;
if ( selected >= 0 && selected < prop_picker -> num_files )
{
char *dst = prop_picker -> startDir ;
char *src = prop_picker -> files [ selected ] ;
if ( strcmp ( src, "." ) == 0 )
{
/* Do nothing - but better refresh anyway. */
prop_picker -> find_props () ;
return ;
}
if ( strcmp ( src, ".." ) == 0 )
{
/* Do back up one level - so refresh. */
go_up_one_directory ( dst ) ;
prop_picker -> find_props () ;
return ;
}
if ( prop_picker -> dflag [ selected ] )
{
/* If this is a directory - then descend into it and refresh */
if ( strlen ( dst ) + strlen ( src ) + 2 >= PUSTRING_MAX )
{
ulSetError ( UL_WARNING,
"PUI: fgPropPicker - path is too long, max is %d.", PUSTRING_MAX ) ;
return ;
}
strcat ( dst, src ) ; /* add path to descend to */
prop_picker -> find_props () ;
return ;
}
/* If this is a regular file - then just append it to the string */
if ( strlen ( dst ) + strlen ( src ) + 2 >= PUSTRING_MAX )
{
ulSetError ( UL_WARNING,
"PUI: fgPropPicker - path is too long, max is %d.", PUSTRING_MAX ) ;
return ;
}
prop_editOpen( prop_picker -> names [ selected ], prop_picker -> values [ selected ], dst);
}
else
{
/*
The user clicked on blank screen - maybe we should
refresh just in case some other process created the
file.
*/
prop_picker -> find_props () ;
}
}
void fgPropPicker::fgPropPickerHandleOk ( puObject* b )
{
fgPropPicker* prop_picker = (fgPropPicker*) b -> getUserData () ;
/* nothing to do, just hide */
FG_POP_PUI_DIALOG( prop_picker );
}
/*
fgPropPicker::~fgPropPicker ()
{
if ( files )
{
for ( int i=0; i<num_files; i++ ) {
delete files[i];
delete names[i];
delete values[i];
}
delete[] files;
delete[] names;
delete[] values;
delete[] dflag;
}
if ( this == puActiveWidget () )
puDeactivateWidget () ;
}
*/
fgPropPicker::fgPropPicker ( int x, int y, int w, int h, int arrows,
const char *dir, const char *title ) : puDialogBox ( x,y )
{
puFont LegendFont, LabelFont;
puGetDefaultFonts ( &LegendFont, &LabelFont );
files = NULL ;
dflag = NULL ;
names = NULL ;
values = NULL ;
num_files = 0 ;
strcpy ( startDir, dir ) ;
// printf ( "StartDirLEN=%i", strlen(startDir));
if ( arrows > 2 ) arrows = 2 ;
if ( arrows < 0 ) arrows = 0 ;
arrow_count = arrows ;
frame = new puFrame ( 0, 0, w, h );
setUserData( this );
proppath = new puText (10, h-30);
proppath -> setLabel (startDir);
slider = new puSlider (w-30,40+20*arrows,h-100-40*arrows,TRUE,20);
slider->setDelta(0.1f);
slider->setValue(1.0f);
slider->setSliderFraction (0.2f) ;
slider->setCBMode( PUSLIDER_DELTA );
list_box = new puListBox ( 10, 40, w-40, h-60 ) ;
list_box -> setLabel ( title );
list_box -> setLabelPlace ( PUPLACE_ABOVE ) ;
list_box -> setStyle ( -PUSTYLE_SMALL_SHADED ) ;
list_box -> setUserData ( this ) ;
list_box -> setCallback ( handle_select ) ;
list_box -> setValue ( 0 ) ;
ok_button = new puOneShot ( 10, 10, (w<170)?(w/2-5):80, 30 ) ;
ok_button -> setLegend ( "Ok" ) ;
ok_button -> setUserData ( this ) ;
ok_button -> setCallback ( fgPropPickerHandleOk ) ;
if ( arrows > 0 )
{
down_arrow = new puArrowButton ( w-30, 20+20*arrows, w-10, 40+20*arrows, PUARROW_DOWN ) ;
down_arrow->setUserData ( slider ) ;
down_arrow->setCallback ( fgPropPickerHandleArrow ) ;
up_arrow = new puArrowButton ( w-30, h-60-20*arrows, w-10, h-40-20*arrows, PUARROW_UP ) ;
up_arrow->setUserData ( slider ) ;
up_arrow->setCallback ( fgPropPickerHandleArrow ) ;
}
if ( arrows == 2 )
{
down_arrow = new puArrowButton ( w-30, 40, w-10, 60, PUARROW_FASTDOWN ) ;
down_arrow->setUserData ( slider ) ;
down_arrow->setCallback ( fgPropPickerHandleArrow ) ;
up_arrow = new puArrowButton ( w-30, h-80, w-10, h-60, PUARROW_FASTUP ) ;
up_arrow->setUserData ( slider ) ;
up_arrow->setCallback ( fgPropPickerHandleArrow ) ;
}
// after picker is built, load the list box with data...
find_props () ;
// printf("after Props files[1]=%s\n",files[1]);
// printf("num items %i", list_box -> getNumItems ());
slider -> setUserData ( list_box ) ;
slider -> setCallback ( fgPropPickerHandleSlider ) ;
FG_FINALIZE_PUI_DIALOG( this );
printf("fgPropPicker - End of Init\n");
}
void fgPropPicker::find_props ()
{
int pi;
if ( files != NULL )
{
for ( int i = 0 ; i < num_files ; i++ ) {
delete files[i] ;
delete names[i] ;
delete values[i] ;
}
delete [] files ;
delete [] names ;
delete [] values ;
delete [] dflag ;
}
num_files = 0 ;
char dir [ PUSTRING_MAX * 2 ] ;
int iindex = 0;
char sindex [ 20 ];
strcpy ( dir, startDir ) ;
int i = 0 ;
// printf("dir begin of find_props=%s\n",dir);
// printf("len of dir=%i",strlen(dir));
SGPropertyNode * node = globals->get_props()->getNode(dir);
num_files = (int)node->nChildren();
// instantiate string objects and add [.] and [..] for subdirs
if (strcmp(dir,"/") == 0) {
files = new char* [ num_files+1 ] ;
names = new char* [ num_files+1 ] ;
values = new char* [ num_files+1 ] ;
dflag = new char [ num_files+1 ] ;
pi = 0;
} else {
// add two for the .. and .
num_files = num_files + 2;
// make room for .. and .
files = new char* [ num_files+1 ] ;
names = new char* [ num_files+1 ] ;
values = new char* [ num_files+1 ] ;
dflag = new char [ num_files+1 ] ;
line = ".";
files [ 0 ] = new char[ strlen(line.c_str())+2 ];
strcpy ( files [ 0 ], line.c_str() );
names [ 0 ] = new char[ 2 ];
values[ 0 ] = new char[ 2 ] ;
line = "..";
dflag[ 0 ] = 1;
files [ 1 ] = new char[ strlen(line.c_str())+2 ];
strcpy ( files [ 1 ], line.c_str() );
names [ 1 ] = new char[ strlen(line.c_str())+2 ];
values[ 1 ] = new char[ 2 ] ;
strcpy ( names [ 1 ], line.c_str() );
dflag[ 1 ] = 1;
pi = 2;
};
for (i = 0; i < (int)node->nChildren(); i++) {
SGPropertyNode * child = node->getChild(i);
name = child->getName();
if ( node->getChild(name, 1) != 0 ) {
iindex = child->getIndex();
sprintf(sindex, "[%d]", iindex);
name += sindex;
}
line = name;
names[ pi ] = new char[ strlen(line.c_str())+2 ] ;
strcpy ( names [ pi ], line.c_str() ) ;
if ( child->nChildren() > 0 ) {
dflag[ pi ] = 1 ;
files[ pi ] = new char[ strlen(line.c_str())+strlen(sindex)+4 ] ;
strcpy ( files [ pi ], line.c_str() ) ;
strcat ( files [ pi ], "/" ) ;
values[ pi ] = new char[ 2 ] ;
} else {
dflag[ pi ] = 0 ;
value = node->getStringValue ( name, "" );
values[ pi ] = new char[ strlen(value.c_str())+2 ] ;
strcpy ( values [pi], value.c_str() );
line += " = '" + value + "' " + "(";
line += getValueTypeString( node->getNode( name ) );
line += ")";
files[ pi ] = new char[ strlen(line.c_str())+2 ] ;
strcpy ( files [ pi ], line.c_str() ) ;
}
// printf("files->%i of %i %s\n",pi, node->nChildren(), files [pi]);
++pi;
}
files [ num_files ] = NULL ;
// Sort the entries. This is a simple N^2 extraction sort. More
// elaborate algorithms aren't necessary for the few dozen
// properties we're going to sort.
for(i=0; i<num_files; i++) {
int j, min = i;
char df, *tmp;
for(j=i+1; j<num_files; j++)
if(strcmp(names[j], names[min]) < 0)
min = j;
if(i != min) {
tmp = names[min]; names[min] = names[i]; names[i] = tmp;
tmp = files[min]; files[min] = files[i]; files[i] = tmp;
tmp = values[min]; values[min] = values[i]; values[i] = tmp;
df = dflag[min]; dflag[min] = dflag[i]; dflag[i] = df;
}
}
// printf("files pointer=%i/%i\n", files, num_files);
proppath -> setLabel (startDir);
list_box -> newList ( files ) ;
// if non-empty list, adjust the size of the slider...
if (num_files > 1) {
if ((11.0f/(num_files-1)) < 1) {
slider->setSliderFraction (11.0f/(num_files-1)) ;
slider->reveal();
up_arrow->reveal();
down_arrow->reveal();
}
else {
slider->setSliderFraction (0.9999f) ;
slider->hide();
up_arrow->hide();
down_arrow->hide();
}
}
}
void fgPropEdit::fgPropEditHandleCancel ( puObject* b )
{
fgPropEdit* prop_edit = (fgPropEdit*) b -> getUserData () ;
FG_POP_PUI_DIALOG( prop_edit );
}
void fgPropEdit::fgPropEditHandleOK ( puObject* b )
{
fgPropEdit* prop_edit = (fgPropEdit*) b -> getUserData () ;
const char* tname;
char* tvalue;
// use label text for property node to be updated
tname = prop_edit -> propname -> getLabel();
prop_edit -> propinput -> getValue( &tvalue );
SGPropertyNode * node = globals->get_props()->getNode(prop_edit -> propPath);
node->getNode( prop_edit -> propname -> getLabel(), true)->setStringValue(tvalue);
// update the picker display so it shows new value
prop_pickerRefresh();
FG_POP_PUI_DIALOG( prop_edit );
}
fgPropEdit::fgPropEdit ( char *name, char *value, char *proppath ) : puDialogBox ( 0, 0 )
{
puFont LegendFont, LabelFont;
puGetDefaultFonts ( &LegendFont, &LabelFont );
// locate in relation to picker widget...
int fx = PROPPICK_X;
int fy = PROPPICK_Y + PROPPICK_H;
frame = new puFrame (fx,fy, fx+500, fy+120);
strcpy (propPath, proppath);
setUserData( this );
propname = new puText (fx+10, fy+90);
propname -> setLabel (name);
propinput = new puInput (fx+10, fy+50, fx+480, fy+80);
propinput -> setValue (value);
propinput -> acceptInput();
ok_button = new puOneShot (fx+10, fy+10, fx+80, fy+30);
ok_button -> setUserData (this);
ok_button -> setLegend (gui_msg_OK);
ok_button -> setCallback (fgPropEditHandleOK);
ok_button -> makeReturnDefault(TRUE);
cancel_button = new puOneShot (fx+100, fy+10, fx+180, fy+30);
cancel_button -> setUserData (this);
cancel_button -> setLegend (gui_msg_CANCEL);
cancel_button -> setCallback (fgPropEditHandleCancel);
FG_FINALIZE_PUI_DIALOG( this );
}