43 lines
2.1 KiB
CMake
43 lines
2.1 KiB
CMake
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# ConfigureMsvc3rdParty.cmake - Configure 3rd Party Library Paths on Windows
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if (MSVC)
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GET_FILENAME_COMPONENT(PARENT_DIR ${PROJECT_SOURCE_DIR} PATH)
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if (CMAKE_CL_64)
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SET(TEST_3RDPARTY_DIR "${PARENT_DIR}/3rdparty.x64")
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else (CMAKE_CL_64)
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SET(TEST_3RDPARTY_DIR "${PARENT_DIR}/3rdparty")
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endif (CMAKE_CL_64)
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if (EXISTS ${TEST_3RDPARTY_DIR})
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set(MSVC_3RDPARTY_ROOT ${PARENT_DIR} CACHE PATH "Location where the third-party dependencies are extracted")
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else (EXISTS ${TEST_3RDPARTY_DIR})
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set(MSVC_3RDPARTY_ROOT NOT_FOUND CACHE PATH "Location where the third-party dependencies are extracted")
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endif (EXISTS ${TEST_3RDPARTY_DIR})
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list(APPEND PLATFORM_LIBS "winmm.lib")
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else (MSVC)
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set(MSVC_3RDPARTY_ROOT NOT_FOUND CACHE PATH "Location where the third-party dependencies are extracted")
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endif (MSVC)
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if (MSVC AND MSVC_3RDPARTY_ROOT)
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message(STATUS "3rdparty files located in ${MSVC_3RDPARTY_ROOT}")
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set( OSG_MSVC "msvc" )
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if (${MSVC_VERSION} EQUAL 1600)
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set( OSG_MSVC ${OSG_MSVC}100 )
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else (${MSVC_VERSION} EQUAL 1600)
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set( OSG_MSVC ${OSG_MSVC}90 )
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endif (${MSVC_VERSION} EQUAL 1600)
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if (CMAKE_CL_64)
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set( OSG_MSVC ${OSG_MSVC}-64 )
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set( MSVC_3RDPARTY_DIR 3rdParty.x64 )
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set( BOOST_LIB lib64 )
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else (CMAKE_CL_64)
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set( MSVC_3RDPARTY_DIR 3rdParty )
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set( BOOST_LIB lib )
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endif (CMAKE_CL_64)
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set (CMAKE_LIBRARY_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/lib ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/lib $(BOOST_ROOT)/$(BOOST_LIB) )
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set (CMAKE_INCLUDE_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/include)
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set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
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set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
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set (OPENAL_LIBRARY_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib)
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endif (MSVC AND MSVC_3RDPARTY_ROOT)
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