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flightgear/utils/fgviewer/fgviewer.cxx

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#include <iostream>
#include <cstdlib>
#include <osg/ArgumentParser>
#include <osg/Fog>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/Renderer>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/TerrainManipulator>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/scene/tgdb/TileEntry.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/model/modellib.hxx>
class DummyLoadHelper : public simgear::ModelLoadHelper {
public:
virtual osg::Node *loadTileModel(const string& modelPath, bool)
{
try {
return simgear::SGModelLib::loadModel(modelPath, simgear::getPropertyRoot());
} catch (...) {
std::cerr << "Error loading \"" << modelPath << "\"" << std::endl;
return 0;
}
}
};
int
main(int argc, char** argv)
{
// Just reference simgears reader writer stuff so that the globals get
// pulled in by the linker ...
// FIXME: make that more explicit clear and call an initialization function
simgear::ModelRegistry::instance();
DummyLoadHelper dummyLoadHelper;
simgear::TileEntry::setModelLoadHelper(&dummyLoadHelper);
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc, argv);
// construct the viewer.
osgViewer::Viewer viewer(arguments);
// set up the camera manipulators.
osgGA::KeySwitchMatrixManipulator* keyswitchManipulator;
keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
keyswitchManipulator->addMatrixManipulator('1', "Trackball",
new osgGA::TrackballManipulator);
keyswitchManipulator->addMatrixManipulator('2', "Flight",
new osgGA::FlightManipulator);
keyswitchManipulator->addMatrixManipulator('3', "Drive",
new osgGA::DriveManipulator);
keyswitchManipulator->addMatrixManipulator('4', "Terrain",
new osgGA::TerrainManipulator);
viewer.setCameraManipulator(keyswitchManipulator);
// Usefull stats
viewer.addEventHandler(new osgViewer::HelpHandler);
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.addEventHandler(new osgViewer::ThreadingHandler);
viewer.addEventHandler(new osgViewer::LODScaleHandler);
viewer.addEventHandler(new osgViewer::ScreenCaptureHandler);
viewer.addEventHandler(new osgViewer::WindowSizeHandler);
// Sigh, we need our own cull visitor ...
osg::Camera* camera = viewer.getCamera();
osgViewer::Renderer* renderer = static_cast<osgViewer::Renderer*>(camera->getRenderer());
for (int j = 0; j < 2; ++j) {
osgUtil::SceneView* sceneView = renderer->getSceneView(j);
sceneView->setCullVisitor(new simgear::EffectCullVisitor);
}
// Shaders expect valid fog
osg::Fog* fog = new osg::Fog;
fog->setMode(osg::Fog::EXP2);
fog->setColor(osg::Vec4(1, 1, 1, 1));
fog->setDensity(1e-6);
camera->getOrCreateStateSet()->setAttribute(fog);
std::string fg_root;
if (arguments.read("--fg-root", fg_root)) {
} else if (const char *fg_root_env = std::getenv("FG_ROOT")) {
fg_root = fg_root_env;
} else {
#if defined(PKGDATADIR)
fg_root = PKGDATADIR;
#else
fg_root = ".";
#endif
}
std::string fg_scenery;
string_list path_list;
if (arguments.read("--fg-scenery", fg_scenery)) {
path_list.push_back(fg_scenery);
} else if (const char *fg_scenery_env = std::getenv("FG_SCENERY")) {
path_list = sgPathSplit(fg_scenery_env);
} else {
SGPath path(fg_root);
path.append("Scenery");
path_list.push_back(path.str());
}
osgDB::FilePathList filePathList;
filePathList.push_back(fg_root);
for (unsigned i = 0; i < path_list.size(); ++i) {
SGPath pt(path_list[i]), po(path_list[i]);
pt.append("Terrain");
po.append("Objects");
filePathList.push_back(path_list[i]);
filePathList.push_back(pt.str());
filePathList.push_back(po.str());
}
SGSharedPtr<SGPropertyNode> props = new SGPropertyNode;
sgUserDataInit(props.get());
try {
SGPath preferencesFile = fg_root;
preferencesFile.append("preferences.xml");
readProperties(preferencesFile.str(), props);
} catch (...) {
// In case of an error, at least make summer :)
props->getNode("sim/startup/season", true)->setStringValue("summer");
std::cerr << "Problems loading FlightGear preferences.\n"
<< "Probably FG_ROOT is not properly set." << std::endl;
}
SGMaterialLib* ml = new SGMaterialLib;
SGPath mpath(fg_root);
mpath.append("materials.xml");
try {
ml->load(fg_root, mpath.str(), props);
} catch (...) {
std::cerr << "Problems loading FlightGear materials.\n"
<< "Probably FG_ROOT is not properly set." << std::endl;
}
simgear::SGModelLib::init(fg_root, props);
// The file path list must be set in the registry.
osgDB::Registry::instance()->getDataFilePathList() = filePathList;
SGReaderWriterBTGOptions* btgOptions = new SGReaderWriterBTGOptions;
btgOptions->getDatabasePathList() = filePathList;
btgOptions->setMatlib(ml);
// Here, all arguments are processed
arguments.reportRemainingOptionsAsUnrecognized();
arguments.writeErrorMessages(std::cerr);
// read the scene from the list of file specified command line args.
osg::ref_ptr<osg::Node> loadedModel;
loadedModel = osgDB::readNodeFiles(arguments, btgOptions);
// if no model has been successfully loaded report failure.
if (!loadedModel.valid()) {
std::cerr << arguments.getApplicationName()
<< ": No data loaded" << std::endl;
return EXIT_FAILURE;
}
// pass the loaded scene graph to the viewer.
viewer.setSceneData(loadedModel.get());
return viewer.run();
}