2003-07-17 18:24:17 +00:00
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// replay.hxx - a system to record and replay FlightGear flights
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//
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// Written by Curtis Olson, started Juley 2003.
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//
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2004-11-19 22:10:41 +00:00
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// Copyright (C) 2003 Curtis L. Olson - http://www.flightgear.org/~curt
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2003-07-17 18:24:17 +00:00
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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2006-02-21 01:16:04 +00:00
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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2003-07-17 18:24:17 +00:00
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//
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// $Id$
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#ifndef _FG_REPLAY_HXX
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#define _FG_REPLAY_HXX 1
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <deque>
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#include <simgear/math/sg_types.hxx>
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#include <simgear/props/props.hxx>
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2003-09-24 17:20:55 +00:00
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#include <simgear/structure/subsystem_mgr.hxx>
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2003-07-17 18:24:17 +00:00
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#include <Network/net_ctrls.hxx>
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#include <Network/net_fdm.hxx>
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2008-07-27 16:25:13 +00:00
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using std::deque;
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2003-07-17 18:24:17 +00:00
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class FGReplayData {
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public:
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double sim_time;
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FGNetFDM fdm;
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FGNetCtrls ctrls;
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};
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2008-04-02 18:55:39 +00:00
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typedef deque < FGReplayData *> replay_list_type;
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2003-07-17 18:24:17 +00:00
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/**
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* A recording/replay module for FlightGear flights
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*
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*/
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2003-09-24 17:20:55 +00:00
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class FGReplay : public SGSubsystem
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2003-07-17 18:24:17 +00:00
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{
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public:
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FGReplay ();
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virtual ~FGReplay();
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virtual void init();
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2011-03-20 13:59:19 +00:00
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virtual void reinit();
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2003-07-17 18:24:17 +00:00
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virtual void bind();
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virtual void unbind();
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virtual void update( double dt );
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2011-05-14 07:17:51 +00:00
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bool replay( double time );
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2003-07-17 18:24:17 +00:00
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double get_start_time();
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double get_end_time();
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private:
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2011-03-21 22:07:05 +00:00
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void clear();
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2003-07-17 18:24:17 +00:00
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2003-07-18 08:14:21 +00:00
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static const double st_list_time; // 60 secs of high res data
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static const double mt_list_time; // 10 mins of 1 fps data
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static const double lt_list_time; // 1 hr of 10 spf data
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2003-07-17 21:21:00 +00:00
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// short term sample rate is as every frame
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2003-07-18 08:14:21 +00:00
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static const double mt_dt; // medium term sample rate (sec)
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static const double lt_dt; // long term sample rate (sec)
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2003-07-17 18:24:17 +00:00
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double sim_time;
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double last_mt_time;
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double last_lt_time;
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2011-03-21 22:07:05 +00:00
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int last_replay_state;
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2003-07-17 18:24:17 +00:00
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replay_list_type short_term;
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replay_list_type medium_term;
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replay_list_type long_term;
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2008-04-02 18:55:39 +00:00
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replay_list_type recycler;
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2005-07-31 09:04:18 +00:00
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SGPropertyNode_ptr disable_replay;
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2011-03-20 13:59:19 +00:00
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SGPropertyNode_ptr replay_master;
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2011-03-21 22:07:05 +00:00
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SGPropertyNode_ptr replay_time;
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2011-05-14 07:17:51 +00:00
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SGPropertyNode_ptr replay_looped;
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2003-07-17 18:24:17 +00:00
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};
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#endif // _FG_REPLAY_HXX
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