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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<meta name="Author" content="Phil Burk">
<meta name="Description" content="Tutorial for PortAudio, a cross platform, open-source, audio I/O library.It provides a very simple API for recording and/or playing sound using a simple callback function.">
<meta name="KeyWords" content="audio, tutorial, library, portable, open-source, DirectSound,sound, music, JSyn, synthesis,">
<title>PortAudio Tutorial</title>
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<h1>
PortAudio Tutorial</h1></center>
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<h2>
Starting and Stopping a Stream</h2>
<blockquote>The stream will not start running until you call Pa_StartStream().
Then it will start calling your callback function to perform the audio
processing.
<blockquote>
<pre>err = Pa_StartStream( stream );
if( err != paNoError ) goto error;</pre>
</blockquote>
At this point, audio is being generated. You can communicate to your callback
routine through the data structure you passed in on the open call, or through
global variables, or using other interprocess communication techniques.
Please be aware that your callback function may be called at interrupt
time when your foreground process is least expecting it. So avoid sharing
complex data structures that are easily corrupted like double linked lists.
<p>In many of the tests we simply sleep for a few seconds so we can hear
the sound. This is easy to do with Pa_Sleep() which will sleep for some
number of milliseconds. Do not rely on this function for accurate scheduling.
it is mostly for writing examples.
<blockquote>
<pre>/* Sleep for several seconds. */
Pa_Sleep(NUM_SECONDS*1000);</pre>
</blockquote>
When you are through, you can stop the stream from the foreground.
<blockquote>
<pre>err = Pa_StopStream( stream );
if( err != paNoError ) goto error;</pre>
</blockquote>
You can also stop the stream by returning 1 from your custom callback function.</blockquote>
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