203 lines
5 KiB
C++
203 lines
5 KiB
C++
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// FGAIAircraft - FGAIBase-derived class creates an AI airplane
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//
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// Written by David Culp, started October 2003.
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//
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// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/math/point3d.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <string>
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#include <math.h>
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SG_USING_STD(string);
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#include "AIAircraft.hxx"
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FGAIAircraft::FGAIAircraft() {
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// set heading and altitude locks
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hdg_lock = false;
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alt_lock = false;
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}
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FGAIAircraft::~FGAIAircraft() {
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}
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bool FGAIAircraft::init() {
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return FGAIBase::init();
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}
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void FGAIAircraft::update(double dt) {
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Run(dt);
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Transform();
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FGAIBase::update(dt);
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}
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void FGAIAircraft::SetPerformance(PERF_STRUCT ps) {
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performance = ps;
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}
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void FGAIAircraft::Run(double dt) {
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FGAIAircraft::dt = dt;
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double turn_radius_ft;
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double turn_circum_ft;
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double speed_north_deg_sec;
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double speed_east_deg_sec;
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double ft_per_deg_lon;
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double ft_per_deg_lat;
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double dist_covered_ft;
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double alpha;
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// get size of a degree at this latitude
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat() / 57.2958 );
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ft_per_deg_lon = 365228.16 * cos(pos.lat() / 57.2958);
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// adjust speed
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double speed_diff = tgt_speed - speed;
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if (fabs(speed_diff) > 0.2) {
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if (speed_diff > 0.0) speed += performance.accel * dt;
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if (speed_diff < 0.0) speed -= performance.decel * dt;
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}
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// convert speed to degrees per second
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speed_north_deg_sec = cos( hdg / 57.29577951 ) * speed * 1.686 / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / 57.29577951 ) * speed * 1.686 / ft_per_deg_lon;
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// set new position
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pos.setlat( pos.lat() + speed_north_deg_sec * dt);
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pos.setlon( pos.lon() + speed_east_deg_sec * dt);
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// adjust heading based on current bank angle
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if (roll != 0.0) {
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turn_radius_ft = 0.088362 * speed * speed / tan( fabs(roll) / 57.2958 );
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turn_circum_ft = 6.2831853 * turn_radius_ft;
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dist_covered_ft = speed * 1.686 * dt;
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alpha = dist_covered_ft / turn_circum_ft * 360.0;
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hdg += alpha * sign( roll );
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if ( hdg > 360.0 ) hdg -= 360.0;
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if ( hdg < 0.0) hdg += 360.0;
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}
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// adjust target bank angle if heading lock engaged
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if (hdg_lock) {
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double bank_sense = 0.0;
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double diff = fabs(hdg - tgt_heading);
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if (diff > 180) diff = fabs(diff - 360);
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double sum = hdg + diff;
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if (sum > 360.0) sum -= 360.0;
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if (fabs(sum - tgt_heading) < 1.0) {
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bank_sense = 1.0;
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} else {
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bank_sense = -1.0;
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}
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if (diff < 30) tgt_roll = diff * bank_sense;
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}
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// adjust bank angle
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double bank_diff = tgt_roll - roll;
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if (fabs(bank_diff) > 0.2) {
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if (bank_diff > 0.0) roll += 5.0 * dt;
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if (bank_diff < 0.0) roll -= 5.0 * dt;
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}
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// adjust altitude (meters) based on current vertical speed (fpm)
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altitude += vs * 0.0166667 * dt * 0.3048;
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// find target vertical speed if altitude lock engaged
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if (alt_lock) {
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double altitude_ft = altitude * 3.28084;
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if (altitude_ft < tgt_altitude) {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs > performance.climb_rate) tgt_vs = performance.climb_rate;
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} else {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs < (-performance.descent_rate)) tgt_vs = -performance.descent_rate;
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}
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}
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// adjust vertical speed
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double vs_diff = tgt_vs - vs;
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if (fabs(vs_diff) > 1.0) {
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if (vs_diff > 0.0) {
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vs += 400.0 * dt;
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if (vs > tgt_vs) vs = tgt_vs;
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} else {
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vs -= 300.0 * dt;
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if (vs < tgt_vs) vs = tgt_vs;
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}
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}
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// match pitch angle to vertical speed
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pitch = vs * 0.005;
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}
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void FGAIAircraft::AccelTo(double speed) {
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tgt_speed = speed;
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}
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void FGAIAircraft::PitchTo(double angle) {
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tgt_pitch = angle;
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alt_lock = false;
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}
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void FGAIAircraft::RollTo(double angle) {
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tgt_roll = angle;
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hdg_lock = false;
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}
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void FGAIAircraft::YawTo(double angle) {
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tgt_yaw = angle;
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}
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void FGAIAircraft::ClimbTo(double altitude) {
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tgt_altitude = altitude;
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alt_lock = true;
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}
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void FGAIAircraft::TurnTo(double heading) {
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tgt_heading = heading;
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hdg_lock = true;
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}
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double FGAIAircraft::sign(double x) {
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if ( x < 0.0 ) { return -1.0; }
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else { return 1.0; }
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}
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