394 lines
12 KiB
C++
394 lines
12 KiB
C++
|
// viewer.cxx -- class for managing a viewer in the flightgear world.
|
||
|
//
|
||
|
// Written by Curtis Olson, started August 1997.
|
||
|
// overhaul started October 2000.
|
||
|
//
|
||
|
// Copyright (C) 1997 - 2000 Curtis L. Olson - curt@flightgear.org
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License as
|
||
|
// published by the Free Software Foundation; either version 2 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful, but
|
||
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
// General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||
|
//
|
||
|
// $Id$
|
||
|
|
||
|
|
||
|
#include <simgear/compiler.h>
|
||
|
|
||
|
#ifdef HAVE_CONFIG_H
|
||
|
# include <config.h>
|
||
|
#endif
|
||
|
|
||
|
#include <plib/ssg.h> // plib include
|
||
|
|
||
|
#include <simgear/constants.h>
|
||
|
#include <simgear/debug/logstream.hxx>
|
||
|
#include <simgear/math/point3d.hxx>
|
||
|
#include <simgear/math/polar3d.hxx>
|
||
|
#include <simgear/math/vector.hxx>
|
||
|
|
||
|
#include <Aircraft/aircraft.hxx>
|
||
|
#include <Cockpit/panel.hxx>
|
||
|
#include <Scenery/scenery.hxx>
|
||
|
|
||
|
#include "options.hxx"
|
||
|
#include "viewer.hxx"
|
||
|
|
||
|
|
||
|
// Constructor
|
||
|
FGViewer::FGViewer( void ) {
|
||
|
}
|
||
|
|
||
|
#define USE_FAST_VIEWROT
|
||
|
#ifdef USE_FAST_VIEWROT
|
||
|
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
|
||
|
// This takes advantage of the fact that VIEWo and VIEW_OFFSET
|
||
|
// only have entries in the upper 3x3 block
|
||
|
// and that LARC_TO_SSG is just a shift of rows NHV
|
||
|
inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
|
||
|
{
|
||
|
for ( int j = 0 ; j < 3 ; j++ ) {
|
||
|
dst[2][j] = m2[0][0] * m1[0][j] +
|
||
|
m2[0][1] * m1[1][j] +
|
||
|
m2[0][2] * m1[2][j];
|
||
|
|
||
|
dst[0][j] = m2[1][0] * m1[0][j] +
|
||
|
m2[1][1] * m1[1][j] +
|
||
|
m2[1][2] * m1[2][j];
|
||
|
|
||
|
dst[1][j] = m2[2][0] * m1[0][j] +
|
||
|
m2[2][1] * m1[1][j] +
|
||
|
m2[2][2] * m1[2][j];
|
||
|
}
|
||
|
dst[0][3] =
|
||
|
dst[1][3] =
|
||
|
dst[2][3] =
|
||
|
dst[3][0] =
|
||
|
dst[3][1] =
|
||
|
dst[3][2] = SG_ZERO;
|
||
|
dst[3][3] = SG_ONE;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Initialize a view structure
|
||
|
void FGViewer::Init( void ) {
|
||
|
FG_LOG( FG_VIEW, FG_INFO, "Initializing View parameters" );
|
||
|
|
||
|
view_offset = goal_view_offset = current_options.get_default_view_offset();
|
||
|
sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
|
||
|
|
||
|
winWidth = current_options.get_xsize();
|
||
|
winHeight = current_options.get_ysize();
|
||
|
|
||
|
set_win_ratio( winHeight / winWidth );
|
||
|
|
||
|
#ifndef USE_FAST_VIEWROT
|
||
|
// This never changes -- NHV
|
||
|
LARC_TO_SSG[0][0] = 0.0;
|
||
|
LARC_TO_SSG[0][1] = 1.0;
|
||
|
LARC_TO_SSG[0][2] = -0.0;
|
||
|
LARC_TO_SSG[0][3] = 0.0;
|
||
|
|
||
|
LARC_TO_SSG[1][0] = 0.0;
|
||
|
LARC_TO_SSG[1][1] = 0.0;
|
||
|
LARC_TO_SSG[1][2] = 1.0;
|
||
|
LARC_TO_SSG[1][3] = 0.0;
|
||
|
|
||
|
LARC_TO_SSG[2][0] = 1.0;
|
||
|
LARC_TO_SSG[2][1] = -0.0;
|
||
|
LARC_TO_SSG[2][2] = 0.0;
|
||
|
LARC_TO_SSG[2][3] = 0.0;
|
||
|
|
||
|
LARC_TO_SSG[3][0] = 0.0;
|
||
|
LARC_TO_SSG[3][1] = 0.0;
|
||
|
LARC_TO_SSG[3][2] = 0.0;
|
||
|
LARC_TO_SSG[3][3] = 1.0;
|
||
|
#endif // USE_FAST_VIEWROT
|
||
|
|
||
|
force_update_fov_math();
|
||
|
}
|
||
|
|
||
|
|
||
|
#define USE_FAST_LOCAL
|
||
|
#ifdef USE_FAST_LOCAL
|
||
|
inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
|
||
|
const double Phi, const double Psi)
|
||
|
{
|
||
|
SGfloat cosTheta = (SGfloat) cos(Theta);
|
||
|
SGfloat sinTheta = (SGfloat) sin(Theta);
|
||
|
SGfloat cosPhi = (SGfloat) cos(Phi);
|
||
|
SGfloat sinPhi = (SGfloat) sin(Phi);
|
||
|
SGfloat sinPsi = (SGfloat) sin(Psi) ;
|
||
|
SGfloat cosPsi = (SGfloat) cos(Psi) ;
|
||
|
|
||
|
dst[0][0] = cosPhi * cosTheta;
|
||
|
dst[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
|
||
|
dst[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
|
||
|
dst[0][3] = SG_ZERO;
|
||
|
|
||
|
dst[1][0] = -sinPhi * cosTheta;
|
||
|
dst[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
|
||
|
dst[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
|
||
|
dst[1][3] = SG_ZERO ;
|
||
|
|
||
|
dst[2][0] = sinTheta;
|
||
|
dst[2][1] = cosTheta * -sinPsi;
|
||
|
dst[2][2] = cosTheta * cosPsi;
|
||
|
dst[2][3] = SG_ZERO;
|
||
|
|
||
|
dst[3][0] = SG_ZERO;
|
||
|
dst[3][1] = SG_ZERO;
|
||
|
dst[3][2] = SG_ZERO;
|
||
|
dst[3][3] = SG_ONE ;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// Update the view volume, position, and orientation
|
||
|
void FGViewer::UpdateViewParams( const FGInterface& f ) {
|
||
|
UpdateViewMath(f);
|
||
|
|
||
|
if ( ! fgPanelVisible() ) {
|
||
|
xglViewport(0, 0 , (GLint)(winWidth), (GLint)(winHeight) );
|
||
|
} else {
|
||
|
int view_h =
|
||
|
int((current_panel->getViewHeight() - current_panel->getYOffset())
|
||
|
* (winHeight / 768.0));
|
||
|
glViewport(0, (GLint)(winHeight - view_h),
|
||
|
(GLint)(winWidth), (GLint)(view_h) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// convert sgMat4 to MAT3 and print
|
||
|
static void print_sgMat4( sgMat4 &in) {
|
||
|
int i, j;
|
||
|
for ( i = 0; i < 4; i++ ) {
|
||
|
for ( j = 0; j < 4; j++ ) {
|
||
|
printf("%10.4f ", in[i][j]);
|
||
|
}
|
||
|
cout << endl;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Update the view parameters
|
||
|
void FGViewer::UpdateViewMath( const FGInterface& f ) {
|
||
|
|
||
|
Point3D p;
|
||
|
sgVec3 v0, minus_z, sgvec, forward;
|
||
|
sgMat4 VIEWo, TMP;
|
||
|
|
||
|
if ( update_fov ) {
|
||
|
ssgSetFOV( current_options.get_fov(),
|
||
|
current_options.get_fov() * win_ratio );
|
||
|
update_fov = false;
|
||
|
}
|
||
|
|
||
|
scenery.center = scenery.next_center;
|
||
|
|
||
|
// printf("scenery center = %.2f %.2f %.2f\n", scenery.center.x,
|
||
|
// scenery.center.y, scenery.center.z);
|
||
|
|
||
|
// calculate the cartesion coords of the current lat/lon/0 elev
|
||
|
p = Point3D( f.get_Longitude(),
|
||
|
f.get_Lat_geocentric(),
|
||
|
f.get_Sea_level_radius() * FEET_TO_METER );
|
||
|
|
||
|
cur_zero_elev = sgPolarToCart3d(p) - scenery.center;
|
||
|
|
||
|
// calculate view position in current FG view coordinate system
|
||
|
// p.lon & p.lat are already defined earlier, p.radius was set to
|
||
|
// the sea level radius, so now we add in our altitude.
|
||
|
if ( f.get_Altitude() * FEET_TO_METER >
|
||
|
(scenery.cur_elev + 0.5 * METER_TO_FEET) ) {
|
||
|
p.setz( p.radius() + f.get_Altitude() * FEET_TO_METER );
|
||
|
} else {
|
||
|
p.setz( p.radius() + scenery.cur_elev + 0.5 * METER_TO_FEET );
|
||
|
}
|
||
|
|
||
|
abs_view_pos = sgPolarToCart3d(p);
|
||
|
|
||
|
view_pos = abs_view_pos - scenery.center;
|
||
|
|
||
|
FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
|
||
|
FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = " << abs_view_pos );
|
||
|
FG_LOG( FG_VIEW, FG_DEBUG, "Relative view pos = " << view_pos );
|
||
|
|
||
|
// code to calculate LOCAL matrix calculated from Phi, Theta, and
|
||
|
// Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
|
||
|
// flight model
|
||
|
|
||
|
#ifdef USE_FAST_LOCAL
|
||
|
|
||
|
fgMakeLOCAL( LOCAL, f.get_Theta(), f.get_Phi(), -f.get_Psi() );
|
||
|
|
||
|
#else // USE_TEXT_BOOK_METHOD
|
||
|
|
||
|
sgVec3 rollvec;
|
||
|
sgSetVec3( rollvec, 0.0, 0.0, 1.0 );
|
||
|
sgMat4 PHI; // roll
|
||
|
sgMakeRotMat4( PHI, f.get_Phi() * RAD_TO_DEG, rollvec );
|
||
|
|
||
|
sgVec3 pitchvec;
|
||
|
sgSetVec3( pitchvec, 0.0, 1.0, 0.0 );
|
||
|
sgMat4 THETA; // pitch
|
||
|
sgMakeRotMat4( THETA, f.get_Theta() * RAD_TO_DEG, pitchvec );
|
||
|
|
||
|
// ROT = PHI * THETA
|
||
|
sgMat4 ROT;
|
||
|
// sgMultMat4( ROT, PHI, THETA );
|
||
|
sgCopyMat4( ROT, PHI );
|
||
|
sgPostMultMat4( ROT, THETA );
|
||
|
|
||
|
sgVec3 yawvec;
|
||
|
sgSetVec3( yawvec, 1.0, 0.0, 0.0 );
|
||
|
sgMat4 PSI; // pitch
|
||
|
sgMakeRotMat4( PSI, -f.get_Psi() * RAD_TO_DEG, yawvec );
|
||
|
|
||
|
// LOCAL = ROT * PSI
|
||
|
// sgMultMat4( LOCAL, ROT, PSI );
|
||
|
sgCopyMat4( LOCAL, ROT );
|
||
|
sgPostMultMat4( LOCAL, PSI );
|
||
|
|
||
|
#endif // YIKES
|
||
|
|
||
|
// cout << "LOCAL matrix" << endl;
|
||
|
// print_sgMat4( LOCAL );
|
||
|
|
||
|
sgMakeRotMat4( UP,
|
||
|
f.get_Longitude() * RAD_TO_DEG,
|
||
|
0.0,
|
||
|
-f.get_Latitude() * RAD_TO_DEG );
|
||
|
|
||
|
sgSetVec3( local_up, UP[0][0], UP[0][1], UP[0][2] );
|
||
|
// sgXformVec3( local_up, UP );
|
||
|
// cout << "Local Up = " << local_up[0] << "," << local_up[1] << ","
|
||
|
// << local_up[2] << endl;
|
||
|
|
||
|
// Alternative method to Derive local up vector based on
|
||
|
// *geodetic* coordinates
|
||
|
// alt_up = sgPolarToCart(FG_Longitude, FG_Latitude, 1.0);
|
||
|
// printf( " Alt Up = (%.4f, %.4f, %.4f)\n",
|
||
|
// alt_up.x, alt_up.y, alt_up.z);
|
||
|
|
||
|
// VIEWo = LOCAL * UP
|
||
|
// sgMultMat4( VIEWo, LOCAL, UP );
|
||
|
sgCopyMat4( VIEWo, LOCAL );
|
||
|
sgPostMultMat4( VIEWo, UP );
|
||
|
// cout << "VIEWo matrix" << endl;
|
||
|
// print_sgMat4( VIEWo );
|
||
|
|
||
|
// generate the sg view up and forward vectors
|
||
|
sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
|
||
|
// cout << "view = " << view[0] << ","
|
||
|
// << view[1] << "," << view[2] << endl;
|
||
|
sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
|
||
|
// cout << "forward = " << forward[0] << ","
|
||
|
// << forward[1] << "," << forward[2] << endl;
|
||
|
|
||
|
// generate the pilot offset vector in world coordinates
|
||
|
sgVec3 pilot_offset_world;
|
||
|
sgSetVec3( pilot_offset_world,
|
||
|
pilot_offset[2], pilot_offset[1], -pilot_offset[0] );
|
||
|
sgXformVec3( pilot_offset_world, pilot_offset_world, VIEWo );
|
||
|
|
||
|
// generate the view offset matrix
|
||
|
sgMakeRotMat4( VIEW_OFFSET, view_offset * RAD_TO_DEG, view_up );
|
||
|
// cout << "VIEW_OFFSET matrix" << endl;
|
||
|
// print_sgMat4( VIEW_OFFSET );
|
||
|
sgXformVec3( view_forward, forward, VIEW_OFFSET );
|
||
|
// cout << "view_forward = " << view_forward[0] << ","
|
||
|
// << view_forward[1] << "," << view_forward[2] << endl;
|
||
|
|
||
|
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
|
||
|
#ifdef USE_FAST_VIEWROT
|
||
|
fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
|
||
|
#else
|
||
|
// sgMultMat4( VIEW_ROT, VIEW_OFFSET, VIEWo );
|
||
|
// sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
|
||
|
sgCopyMat4( VIEW_ROT, VIEWo );
|
||
|
sgPostMultMat4( VIEW_ROT, VIEW_OFFSET );
|
||
|
sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
|
||
|
#endif
|
||
|
// cout << "VIEW_ROT matrix" << endl;
|
||
|
// print_sgMat4( VIEW_ROT );
|
||
|
|
||
|
sgVec3 trans_vec;
|
||
|
sgSetVec3( trans_vec,
|
||
|
view_pos.x() + pilot_offset_world[0],
|
||
|
view_pos.y() + pilot_offset_world[1],
|
||
|
view_pos.z() + pilot_offset_world[2] );
|
||
|
|
||
|
// VIEW = VIEW_ROT * TRANS
|
||
|
sgCopyMat4( VIEW, VIEW_ROT );
|
||
|
sgPostMultMat4ByTransMat4( VIEW, trans_vec );
|
||
|
|
||
|
//!!!!!!!!!!!!!!!!!!!
|
||
|
// THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
|
||
|
// THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
|
||
|
// this in gui.cxx for now just testing
|
||
|
extern float quat_mat[4][4];
|
||
|
sgPreMultMat4( VIEW, quat_mat);
|
||
|
// !!!!!!!!!! testing
|
||
|
|
||
|
// make a vector to the current view position
|
||
|
sgSetVec3( v0, view_pos.x(), view_pos.y(), view_pos.z() );
|
||
|
|
||
|
// Given a vector pointing straight down (-Z), map into onto the
|
||
|
// local plane representing "horizontal". This should give us the
|
||
|
// local direction for moving "south".
|
||
|
sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
|
||
|
|
||
|
sgmap_vec_onto_cur_surface_plane(local_up, v0, minus_z, surface_south);
|
||
|
sgNormalizeVec3(surface_south);
|
||
|
// cout << "Surface direction directly south " << surface_south[0] << ","
|
||
|
// << surface_south[1] << "," << surface_south[2] << endl;
|
||
|
|
||
|
// now calculate the surface east vector
|
||
|
#define USE_FAST_SURFACE_EAST
|
||
|
#ifdef USE_FAST_SURFACE_EAST
|
||
|
sgVec3 local_down;
|
||
|
sgNegateVec3(local_down, local_up);
|
||
|
sgVectorProductVec3(surface_east, surface_south, local_down);
|
||
|
#else
|
||
|
#define USE_LOCAL_UP
|
||
|
#ifdef USE_LOCAL_UP
|
||
|
sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, local_up );
|
||
|
#else
|
||
|
sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, view_up );
|
||
|
#endif // USE_LOCAL_UP
|
||
|
// cout << "sgMat4 TMP" << endl;
|
||
|
// print_sgMat4( TMP );
|
||
|
sgXformVec3(surface_east, surface_south, TMP);
|
||
|
#endif // USE_FAST_SURFACE_EAST
|
||
|
// cout << "Surface direction directly east " << surface_east[0] << ","
|
||
|
// << surface_east[1] << "," << surface_east[2] << endl;
|
||
|
// cout << "Should be close to zero = "
|
||
|
// << sgScalarProductVec3(surface_south, surface_east) << endl;
|
||
|
}
|
||
|
|
||
|
|
||
|
void FGViewer::CurrentNormalInLocalPlane(sgVec3 dst, sgVec3 src) {
|
||
|
sgVec3 tmp;
|
||
|
sgSetVec3(tmp, src[0], src[1], src[2] );
|
||
|
sgMat4 TMP;
|
||
|
sgTransposeNegateMat4 ( TMP, UP ) ;
|
||
|
sgXformVec3(tmp, tmp, TMP);
|
||
|
sgSetVec3(dst, tmp[2], tmp[1], tmp[0] );
|
||
|
}
|
||
|
|
||
|
|
||
|
// Destructor
|
||
|
FGViewer::~FGViewer( void ) {
|
||
|
}
|