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flightgear/src/AIModel/AIEscort.cxx

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// FGAIEscort - FGAIShip-derived class creates an AI Ground Vehicle
// by adding a ground following utility
//
// Written by Vivian Meazza, started August 2009.
// - vivian.meazza at lineone.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <algorithm>
#include <string>
#include <vector>
#include <simgear/sg_inlines.h>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/sg_random.h>
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#include <math.h>
#include <Main/util.hxx>
#include <Viewer/viewer.hxx>
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#include <Scenery/scenery.hxx>
#include "AIEscort.hxx"
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using std::string;
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FGAIEscort::FGAIEscort() :
FGAIShip(otEscort),
_relbrg (0),
_parent_speed(0),
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_interval(0),
_stn_truebrg(0),
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_stn_height(0),
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_stn_speed(0),
_stn_angle_limit(0),
_stn_limit(0),
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_max_speed(0),
_MPControl(false),
_patrol(false),
_stn_deg_true(false)
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{
invisible = false;
}
FGAIEscort::~FGAIEscort() {}
void FGAIEscort::readFromScenario(SGPropertyNode* scFileNode) {
if (!scFileNode)
return;
FGAIShip::readFromScenario(scFileNode);
setName(scFileNode->getStringValue("name", "Escort"));
setSMPath(scFileNode->getStringValue("submodel-path", ""));
setStnRange(scFileNode->getDoubleValue("station/range-nm", 1));
setStnBrg(scFileNode->getDoubleValue("station/brg-deg", 0.0));
setStnLimit(scFileNode->getDoubleValue("station/range-limit-nm", 0.2));
setStnAngleLimit(scFileNode->getDoubleValue("station/angle-limit-deg", 15.0));
setStnSpeed(scFileNode->getDoubleValue("station/speed-kts", 2.5));
setStnPatrol(scFileNode->getBoolValue("station/patrol", false));
setStnHtFt(scFileNode->getDoubleValue("station/height-ft", 0.0));
setStnDegTrue(scFileNode->getBoolValue("station/deg-true", false));
setParentName(scFileNode->getStringValue("station/parent", ""));
setMaxSpeed(scFileNode->getDoubleValue("max-speed-kts", 30.0));
setUpdateInterval(scFileNode->getDoubleValue("update-interval-sec", 10.0));
setCallSign(scFileNode->getStringValue("callsign", ""));
if(_patrol)
sg_srandom_time();
}
void FGAIEscort::bind() {
FGAIShip::bind();
tie("station/rel-bearing-deg",
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SGRawValuePointer<double>(&_stn_relbrg));
tie("station/true-bearing-deg",
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SGRawValuePointer<double>(&_stn_truebrg));
tie("station/range-nm",
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SGRawValuePointer<double>(&_stn_range));
tie("station/range-limit-nm",
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SGRawValuePointer<double>(&_stn_limit));
tie("station/angle-limit-deg",
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SGRawValuePointer<double>(&_stn_angle_limit));
tie("station/speed-kts",
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SGRawValuePointer<double>(&_stn_speed));
tie("station/height-ft",
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SGRawValuePointer<double>(&_stn_height));
tie("controls/update-interval-sec",
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SGRawValuePointer<double>(&_interval));
tie("controls/parent-mp-control",
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SGRawValuePointer<bool>(&_MPControl));
tie("station/target-range-nm",
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SGRawValuePointer<double>(&_tgtrange));
tie("station/target-brg-deg-t",
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SGRawValuePointer<double>(&_tgtbrg));
tie("station/patrol",
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SGRawValuePointer<bool>(&_patrol));
}
bool FGAIEscort::init(bool search_in_AI_path) {
if (!FGAIShip::init(search_in_AI_path))
return false;
reinit();
return true;
}
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void FGAIEscort::reinit() {
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invisible = false;
no_roll = false;
props->setStringValue("controls/parent-name", _parent.c_str());
if (setParentNode()){
setParent();
pos = _tgtpos;
speed = _parent_speed;
hdg = _parent_hdg;
}
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FGAIShip::reinit();
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}
void FGAIEscort::update(double dt) {
FGAIShip::update(dt);
RunEscort(dt);
}
void FGAIEscort::setStnRange(double r) {
_stn_range = r;
}
void FGAIEscort::setStnBrg(double b) {
_stn_brg = b;
}
void FGAIEscort::setStnLimit(double l) {
_stn_limit = l;
}
void FGAIEscort::setStnAngleLimit(double al) {
_stn_angle_limit = al;
}
void FGAIEscort::setStnSpeed(double s) {
_stn_speed = s;
}
void FGAIEscort::setStnHtFt(double h) {
_stn_height = h;
}
void FGAIEscort::setStnDegTrue(bool t) {
_stn_deg_true = t;
}
void FGAIEscort::setMaxSpeed(double m) {
_max_speed = m;
}
void FGAIEscort::setUpdateInterval(double i) {
_interval = i;
}
void FGAIEscort::setStnPatrol(bool p) {
_patrol = p;
}
bool FGAIEscort::getGroundElev(SGGeod inpos) {
double height_m ;
if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(inpos, 3000), height_m, &_material,0)){
_ht_agl_ft = inpos.getElevationFt() - height_m * SG_METER_TO_FEET;
if (_material) {
const vector<string>& names = _material->get_names();
_solid = _material->get_solid();
if (!names.empty())
props->setStringValue("material/name", names[0].c_str());
else
props->setStringValue("material/name", "");
//cout << "material " << names[0].c_str()
// << " _elevation_m " << _elevation_m
// << " solid " << _solid
// << " load " << _load_resistance
// << " frictionFactor " << _frictionFactor
// << endl;
}
return true;
} else {
return false;
}
}
void FGAIEscort::setParent()
{
double lat = _selected_ac->getDoubleValue("position/latitude-deg");
double lon = _selected_ac->getDoubleValue("position/longitude-deg");
double elevation = _selected_ac->getDoubleValue("position/altitude-ft");
_MPControl = _selected_ac->getBoolValue("controls/mp-control");
_selectedpos.setLatitudeDeg(lat);
_selectedpos.setLongitudeDeg(lon);
_selectedpos.setElevationFt(elevation);
_parent_speed = _selected_ac->getDoubleValue("velocities/speed-kts");
_parent_hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg");
if(!_stn_deg_true){
_stn_truebrg = calcTrueBearingDeg(_stn_brg, _parent_hdg);
_stn_relbrg = _stn_brg;
//cout << _name <<" set rel"<<endl;
} else {
_stn_truebrg = _stn_brg;
_stn_relbrg = calcRelBearingDeg(_stn_brg, _parent_hdg);
//cout << _name << " set true"<<endl;
}
double course2;
SGGeodesy::direct( _selectedpos, _stn_truebrg, _stn_range * SG_NM_TO_METER,
_tgtpos, course2);
_tgtpos.setElevationFt(_stn_height);
calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
_tgtpos.getLatitudeDeg(), _tgtpos.getLongitudeDeg(), _tgtrange, _tgtbrg);
_relbrg = calcRelBearingDeg(_tgtbrg, hdg);
}
void FGAIEscort::calcRangeBearing(double lat, double lon, double lat2, double lon2,
double &range, double &bearing) const
{
// calculate the bearing and range of the second pos from the first
double az2, distance;
geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
range = distance * SG_METER_TO_NM;
}
double FGAIEscort::calcTrueBearingDeg(double bearing, double heading)
{
double angle = bearing + heading;
SG_NORMALIZE_RANGE(angle, 0.0, 360.0);
return angle;
}
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SGVec3d FGAIEscort::getCartHitchPosAt(const SGVec3d& _off) const {
double hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg");
double pitch = _selected_ac->getDoubleValue("orientation/pitch-deg");
double roll = _selected_ac->getDoubleValue("orientation/roll-deg");
// Transform that one to the horizontal local coordinate system.
SGQuatd hlTrans = SGQuatd::fromLonLat(_selectedpos);
// and postrotate the orientation of the AIModel wrt the horizontal
// local frame
hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
// The offset converted to the usual body fixed coordinate system
// rotated to the earth fiexed coordinates axis
SGVec3d off = hlTrans.backTransform(_off);
// Add the position offset of the AIModel to gain the earth centered position
SGVec3d cartPos = SGVec3d::fromGeod(_selectedpos);
return cartPos + off;
}
void FGAIEscort::setStationSpeed(){
double speed = 0;
double angle = 0;
// these are the AI rules for the manoeuvring of escorts
if (_MPControl && _tgtrange > 4 * _stn_limit){
SG_LOG(SG_AI, SG_ALERT, "AIEscort: " << _name
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<< " re-aligning to MP pos");
pos = _tgtpos;
speed = 0;
angle = 0;
}else if ((_relbrg < -90 || _relbrg > 90) && _tgtrange > _stn_limit ){
angle =_relbrg;
if(_tgtrange > 4 * _stn_limit)
speed = 4 * -_stn_speed;
else
speed = -_stn_speed;
}else if ((_relbrg >= -90 || _relbrg <= 90) && _tgtrange > _stn_limit){
angle = _relbrg;
if(_tgtrange > 4 * _stn_limit)
speed = 4 * _stn_speed;
else
speed = _stn_speed;
} else {
if(_patrol){
angle = 15 * sg_random();
speed = 5 * sg_random();
} else {
angle = 0;
speed = 0;
}
}
double station_speed = _parent_speed + speed;
SG_CLAMP_RANGE(station_speed, 5.0, _max_speed);
SG_CLAMP_RANGE(angle, -_stn_angle_limit, _stn_angle_limit);
AccelTo(station_speed);
TurnTo(_parent_hdg + angle);
ClimbTo(_stn_height);
}
void FGAIEscort::RunEscort(double dt){
_dt_count += dt;
///////////////////////////////////////////////////////////////////////////
// Check execution time (currently once every 0.05 sec or 20 fps)
// Add a bit of randomization to prevent the execution of all flight plans
// in synchrony, which can add significant periodic framerate flutter.
// Randomization removed to get better appearance
///////////////////////////////////////////////////////////////////////////
//cout << "_start_sec " << _start_sec << " time_sec " << time_sec << endl;
if (_dt_count < _next_run)
return;
_next_run = _interval /*+ (0.015 * sg_random())*/;
if(_parent == ""){
return;
}
setParent();
setStationSpeed();
_dt_count = 0;
}
// end AIEscort