2002-10-02 15:27:49 +00:00
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// FGAIPlane - abstract base class for an AI plane
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//
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// Written by David Luff, started 2002.
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//
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// Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_AI_PLANE_HXX
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#define _FG_AI_PLANE_HXX
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#include <simgear/math/point3d.hxx>
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2003-05-09 20:40:59 +00:00
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#include <simgear/scene/model/model.hxx>
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2002-10-02 15:27:49 +00:00
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#include "AIEntity.hxx"
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2003-03-27 15:44:10 +00:00
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#include "ATC.hxx"
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2002-10-02 15:27:49 +00:00
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2003-04-15 22:54:11 +00:00
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enum PatternLeg {
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TAKEOFF_ROLL,
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CLIMBOUT,
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TURN1,
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CROSSWIND,
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TURN2,
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DOWNWIND,
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TURN3,
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BASE,
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TURN4,
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FINAL,
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LANDING_ROLL,
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LEG_UNKNOWN
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};
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2002-10-02 15:27:49 +00:00
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2003-09-22 23:53:56 +00:00
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ostream& operator << (ostream& os, PatternLeg pl);
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enum LandingType {
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FULL_STOP,
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STOP_AND_GO,
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TOUCH_AND_GO,
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AIP_LT_UNKNOWN
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};
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ostream& operator << (ostream& os, LandingType lt);
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2002-10-02 15:27:49 +00:00
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/*****************************************************************
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*
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* FGAIPlane - this class is derived from FGAIEntity and adds the
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* practical requirement for an AI plane - the ability to send radio
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* communication, and simple performance details for the actual AI
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* implementation to use. The AI implementation is expected to be
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* in derived classes - this class does nothing useful on its own.
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*
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******************************************************************/
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class FGAIPlane : public FGAIEntity {
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public:
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2003-04-15 22:54:11 +00:00
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FGAIPlane();
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virtual ~FGAIPlane();
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// Run the internal calculations
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void Update(double dt);
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// Send a transmission *TO* the AIPlane.
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// FIXME int code is a hack - eventually this will receive Alexander's coded messages.
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virtual void RegisterTransmission(int code);
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// Return the current pattern leg the plane is flying.
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inline PatternLeg GetLeg() {return leg;}
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// Return what type of landing we're doing on this circuit
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virtual LandingType GetLandingOption();
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// Return the callsign
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inline const string& GetCallsign() {return plane.callsign;}
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protected:
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PlaneRec plane;
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double mag_hdg; // degrees - the heading that the physical aircraft is *pointing*
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double track; // track that the physical aircraft is *following* - degrees relative to *true* north
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double crab; // Difference between heading and track due to wind.
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double mag_var; // degrees
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double IAS; // Indicated airspeed in knots
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double vel; // velocity along track in knots
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double vel_si; // velocity along track in m/s
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double slope; // Actual slope that the plane is flying (degrees) - +ve is uphill
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double AoA; // degrees - difference between slope and pitch
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// We'll assume that the plane doesn't yaw or slip - the track/heading difference is to allow for wind
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double freq; // The comm frequency that we're operating on
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// We need some way for this class to display its radio transmissions if on the
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// same frequency and in the vicinity of the user's aircraft
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// This may need to be done independently of ATC eg CTAF
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// Make radio transmission - this simply sends the transmission for physical rendering if the users
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// aircraft is on the same frequency and in range. It is up to the derived classes to let ATC know
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// what is going on.
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string pending_transmission; // derived classes set this string before calling Transmit(...)
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FGATC* tuned_station; // and this if they are tuned to ATC
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// Transmit a message when channel becomes free of other dialog
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void Transmit(int callback_code = 0);
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// Transmit a message if channel becomes free within timeout (seconds). timeout of zero implies no limit
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void ConditionalTransmit(double timeout, int callback_code = 0);
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// Transmit regardless of other dialog on the channel eg emergency
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void ImmediateTransmit(int callback_code = 0);
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inline void SetTrack(double t) { _tgtTrack = t; _trackSet = true; }
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inline void ClearTrack() { _trackSet = false; }
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inline void Bank(double r) { _tgtRoll = r; }
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inline void LevelWings(void) { _tgtRoll = 0.0; }
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2003-10-15 14:06:28 +00:00
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virtual void ProcessCallback(int code);
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PatternLeg leg;
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2003-10-06 15:20:47 +00:00
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private:
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bool _pending;
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double _timeout;
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int _callback_code; // A callback code to be notified and processed by the derived classes
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// A value of zero indicates no callback required
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bool _transmit; // we are to transmit
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bool _transmitting; // we are transmitting
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double _counter;
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double _max_count;
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// Render a transmission (in string pending_transmission)
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// Outputs the transmission either on screen or as audio depending on user preference
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// The refname is a string to identify this sample to the sound manager
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// The repeating flag indicates whether the message should be repeated continuously or played once.
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void Render(const string& refname, bool repeating);
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// Cease rendering a transmission.
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// Requires the sound manager refname if audio, else "".
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void NoRender(const string& refname);
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// Rendering related stuff
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bool voice; // Flag - true if we are using voice
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bool playing; // Indicates a message in progress
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bool voiceOK; // Flag - true if at least one voice has loaded OK
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FGATCVoice* vPtr;
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// Navigation
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double _tgtTrack; // Track to be following if _trackSet is true
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bool _trackSet; // Set true if tgtTrack is to be followed
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double _tgtRoll;
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bool _rollSuspended; // Set true when a derived class has suspended AIPlane's roll control
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2002-10-02 15:27:49 +00:00
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};
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#endif // _FG_AI_PLANE_HXX
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