1999-10-12 03:27:06 +00:00
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/*****************************************************************************
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Module: BalloonSim.cpp
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Author: Christian Mayer
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Date started: 01.09.99
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Called by:
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-------- Copyright (C) 1999 Christian Mayer (fgfs@christianmayer.de) --------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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------------------------------------------------------------------------------
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A hot air balloon simulator
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HISTORY
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------------------------------------------------------------------------------
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01.09.1999 Christian Mayer Created
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03.10.1999 Christian Mayer cleaned the code by moveing WeatherDatabase
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calls inside the update()
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*****************************************************************************/
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/****************************************************************************/
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/* INCLUDES */
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/****************************************************************************/
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#include <stdio.h>
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// #include <conio.h>
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#include <math.h>
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#include <Aircraft/aircraft.hxx>
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#include <Include/fg_constants.h>
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#include <Main/options.hxx>
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#include <WeatherCM/FGLocalWeatherDatabase.h>
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#include "BalloonSim.h"
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#include "sg.h"
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/****************************************************************************/
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/********************************** CODE ************************************/
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/****************************************************************************/
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/****************************************************************************/
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/* */
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/* Constructor: */
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/* Set the balloon model to some values that seem reasonable as I haven't */
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/* got much original values */
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/* */
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/****************************************************************************/
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balloon::balloon()
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{
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dt = 0.1;
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ground_level = 3400.0;
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sgSetVec3(gravity_vector, 0.0, 0.0, -9.81);
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sgSetVec3(velocity, 0.0, 0.0, 0.0);
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sgSetVec3(position, 0.0, 0.0, 0.0);
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sgSetVec3(hpr, 0.0, 0.0, 0.0);
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/************************************************************************/
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/* My balloon has a radius of 8.8 metres as that gives a envelope */
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/* volume of about 2854 m^3 which is about 77000 ft^3, a very common */
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/* size for hot air balloons */
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/************************************************************************/
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balloon_envelope_area = 4.0 * (8.8 * 8.8) * FG_PI;
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balloon_envelope_volume = (4.0/3.0) * (8.8 * 8.8 * 8.8) * FG_PI;
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wind_facing_area_of_balloon = FG_PI * (8.8 * 8.8);
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wind_facing_area_of_basket = 2.0; //guessed: 2 m^2
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cw_envelope=0.45; //a sphere in this case
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cw_basket=0.8;
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weight_of_total_fuel = 40.0; //big guess
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weight_of_envelope = 200.0; //big guess
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weight_of_basket = 40.0; //big guess
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weight_of_cargo = 750.0; //big guess
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fuel_left=1.0;
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max_flow_of_fuel_per_second=10.0*1.0/3600.0; //assuming 10% of one hour of total burn time
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current_burner_strength = 0.0; //the throttle
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lambda = 0.15; //for plasic
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l_of_the_envelope = 1.0/1000.0; //the thickness of the envelope (in m): 1mm
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T = 273.16 + 130.6; //Temperature in the envelope => still at ground level
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}
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void balloon::update()
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{
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/************************************************************************/
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/* I'm simplifying the balloon by reducing the simulation to two */
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/* points: */
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/* the center of the basket (CB) and the center of the envelope (CE) */
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/* */
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/* ce */
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/* I */
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/* I */
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/* cg (=center of gravity) */
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/* I */
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/* cb */
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/* */
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/* On each center are forces acting: gravity and wind resitance. CE */
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/* additionally got the lift (=> I need to calculate the weight of the */
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/* air inside, too) */
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/* */
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/* The weight of the air in the envelope is dependant of the tempera- */
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/* ture. This temperature is decreasing over the time that is dependant */
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/* of the insulation of the envelope material (lambda), the gas used */
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/* (air) and the wind speed. For a plane surface it's for air: */
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/* */
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/* alpha = 4.8 + 3.4*v with v < 5.0 m/s */
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/* */
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/* The value k that takes all of that into account is defined as: */
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/* */
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/* 1 / k = 1 / alpha1 + 1 / alpha2 + l / lambda */
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/* */
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/* with 'l' beeing the 'length' i.e. thickness of the insulator, alpha1 */
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/* the air inside and alpha2 the air outside of the envelope. So our k */
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/* is: */
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/* */
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/* k = 1 / [1/4.8 + 1/(4.8+3.4v) + l/lambda] */
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/* */
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/* The energy lost by this process is defined as: */
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/* */
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/* dQ = k * A * t * dT */
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/* */
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/* with Q being the energy, k that value defined above, A the total */
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/* area of the envelope, t the time (in hours) and dT the temperature */
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/* difference between the inside and the outside. */
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/* To get the temperature of the air in the inside I need the formula: */
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/* */
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/* dQ = cAir * m * dT */
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/* */
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/* with cAir being the specific heat capacity(?) of air (= 1.00 kcal / */
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/* kg * degree), m the mass of the air and dT the temperature change. */
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/* As the envelope is open I'm assuming that the same air pressure is */
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/* inside and outside of it (practical there should be a slightly */
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/* higher air pressure in the inside or the envelope would collapse). */
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/* So it's easy to calculate the density of the air inside: */
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/* */
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/* rho = p / R * T */
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/* */
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/* with p being the pressure, R the gas constant(?) which is for air */
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/* 287.14 N * m / kg * K and T the absolute temperature. */
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/* */
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/* The value returned by this function is the displacement of the CB */
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/************************************************************************/
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/************************************************************************/
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/* NOTE: This is the simplified version: I'm assuming that the whole */
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/* balloon consists only of the envelope.I will improove the simulation */
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/* later, but currently was my main concern to get it going... */
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/************************************************************************/
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sgVec3 v;
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//get the current wind velocity and store it in v
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1999-10-20 22:15:41 +00:00
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//Point3D temp = WeatherDatabase->get(position).Wind;
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//sgSetVec3(v, temp.x(), temp.y(), temp.z());
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sgCopyVec3(v, WeatherDatabase->get(position).Wind );
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1999-10-12 03:27:06 +00:00
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sgSubVec3(v, velocity);
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float speed = sgLengthVec3(v);
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// calculate the density of the gas inside
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double rho = WeatherDatabase->get(position).AirPressure / (287.14 * T);
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// calculate the mass of the air
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double mAir = rho * balloon_envelope_volume;
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// loss of energy by cooling down:
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float k = 1.0 / (1.0/4.8 + 1.0/(4.8+3.4*speed) + l_of_the_envelope/lambda);
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float Q = k * balloon_envelope_area * (dt/3600.0) * (WeatherDatabase->get(position).Temperature - T); //(dt/3600.0) = time since last call in hours
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// gain of energy by heating:
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if (fuel_left > 0.0) //but only with some fuel left ;-)
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{
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float fuel_burning = current_burner_strength * max_flow_of_fuel_per_second * dt * weight_of_total_fuel; //in kg
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//convert to cubemetres (I'm wrongly assuming 'normal' conditions; but that's correct for my special case)
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float cube_metres_burned = fuel_burning / 2.2; //2.2 is the density for propane
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fuel_left -= fuel_burning / weight_of_total_fuel;
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// get energy through burning.
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Q += 22250.0 * cube_metres_burned; //22250 for propan, 29500 would be butane and if you dare: 2580 would be hydrogen...
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}
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// calculate the new temperature in the inside:
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T += Q / (1.00 * mAir);
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//calculate the masses of the envelope and the basket
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float mEnvelope = mAir + weight_of_envelope;
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float mBasket = weight_of_total_fuel*fuel_left + weight_of_basket + weight_of_cargo;
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float mTotal = mEnvelope + mBasket;
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//calulate the forces
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sgVec3 fTotal, fFriction, fLift;
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sgScaleVec3(fTotal, gravity_vector, mTotal);
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sgScaleVec3(fFriction, v, cw_envelope * wind_facing_area_of_balloon * WeatherDatabase->getAirDensity(position) * speed / 2.0); //wind resistance
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sgScaleVec3(fLift, gravity_vector, -balloon_envelope_volume * WeatherDatabase->get(position).AirPressure / (287.14 * WeatherDatabase->get(position).Temperature));
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sgAddVec3(fTotal, fLift);
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sgAddVec3(fTotal, fFriction);
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//claculate acceleration: a = F / m
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sgVec3 aTotal, vTotal, dTotal;
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sgScaleVec3(aTotal, fTotal, 1.0 / mTotal);
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//integrate the displacement: d = 0.5 * a * dt**2 + v * dt + d
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sgScaleVec3(vTotal, velocity, dt);
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sgScaleVec3(dTotal, aTotal, 0.5*dt*dt); sgAddVec3(dTotal, vTotal);
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//integrate the velocity to 'velocity': v = a * dt + v
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sgScaleVec3(vTotal, aTotal, dt); sgAddVec3(velocity, vTotal);
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/************************************************************************/
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/* VERY WRONG STUFF: it's just here to get some results to start with */
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/************************************************************************/
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// care for the ground
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if (position[2] < (ground_level+0.001) )
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velocity[2] = ground_level;
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//return results
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sgAddVec3(position, dTotal);
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//cout << "BallonSim: T: " << (T-273.16) << " alt: " << position[2] << " ground: " << ground_level << " throttle: " << current_burner_strength << "\n";
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}
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void balloon::set_burner_strength(const float bs)
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{
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if ((bs>=0.0) && (bs<=1.0))
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current_burner_strength = bs;
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}
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void balloon::getVelocity(sgVec3 v) const
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{
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sgCopyVec3(v, velocity);
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}
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void balloon::setVelocity(const sgVec3 v)
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{
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sgCopyVec3(velocity, v);
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}
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void balloon::getPosition(sgVec3 v) const
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{
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sgCopyVec3(v, position);
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}
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void balloon::setPosition(const sgVec3 v)
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{
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sgCopyVec3(position, v);
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}
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void balloon::getHPR(sgVec3 angles) const //the balloon isn't allways exactly vertical
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{
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sgCopyVec3(angles, hpr);
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}
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void balloon::setHPR(const sgVec3 angles) //the balloon isn't allways exactly vertical
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{
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sgCopyVec3(hpr, angles);
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}
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void balloon::setGroundLevel(const float altitude)
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{
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ground_level = altitude;
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}
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float balloon::getTemperature(void) const
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{
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return T;
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}
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float balloon::getFuelLeft(void) const
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{
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return fuel_left;
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}
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/*
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void main(void)
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{
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bool burner = true;
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balloon bal;
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bool exit = false;
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sgVec3 pos={0.0, 0.0, 0.0};
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char c;
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float acc_dt = 0.0;
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float alt;
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bool hysteresis = false; // moving up
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for (;!exit;)
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{
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for (int i=0; i<100; i++)
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{
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bal.update(0.1); acc_dt += 0.1;
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bal.getPosition(pos);
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alt = pos[2];
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if (alt > 3010)
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{
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hysteresis = true;
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burner = false;
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}
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if ((alt < 2990) && (hysteresis == true))
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{
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hysteresis = false;
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burner = true;
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}
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if ((bal.getTemperature()-273.16)>250.0)
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burner = false; //emergency
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}
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// toogle burner
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c = getch();
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if (c==' ')
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burner=!burner;
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//if (c=='s')
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// show=!show;
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//printf("Position: (%f/%f/%f), dP: (%f/%f/%f), burner: ", pos[0], pos[1], pos[2], dp[0], dp[1], dp[2]);
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printf("%f \t%f \t%f \t%f\n", acc_dt/60.0, bal.getTemperature()-273.16, pos[2], bal.getFuelLeft());
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if (burner==true)
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{
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//printf("on\n");
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bal.set_burner_strength(1.0);
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}
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else
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{
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//printf("off\n");
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bal.set_burner_strength(0.0);
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}
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}
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}
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*/
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