1998-07-31 18:27:36 +00:00
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/********************************************************************/
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/* STRIPE: converting a polygonal model to triangle strips
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Francine Evans, 1996.
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SUNY @ Stony Brook
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Advisors: Steven Skiena and Amitabh Varshney
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*/
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/********************************************************************/
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/*---------------------------------------------------------------------*/
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/* STRIPE: bands.c
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This file contains the main procedure code that will read in the
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object and then call the routines that produce the triangle strips.
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*/
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/*---------------------------------------------------------------------*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "global.h"
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#include "polverts.h"
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#include "triangulate.h"
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#include "ties.h"
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#include "outputex.h"
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#include "options.h"
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#include "local.h"
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#include "init.h"
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#include "free.h"
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#include "add.h"
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/* TIMING for Windows */
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#ifdef WIN32
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1998-11-20 01:03:18 +00:00
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# include <sys/timeb.h>
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# include <time.h>
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1998-07-31 18:27:36 +00:00
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/* TIMING for UNIX */
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#else
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1998-11-20 01:03:18 +00:00
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# include <sys/types.h>
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# include <sys/param.h>
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# include <sys/times.h>
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# if defined(__FreeBSD__)
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# ifndef HZ
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# include <time.h>
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# define HZ CLK_TCK
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# endif /* HZ */
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# else
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extern long times( );
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# endif /* __FreeBSD__ */
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long elapsed()
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1998-07-31 18:27:36 +00:00
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{
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static long total = 0;
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long cpu_time, dummy;
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struct tms buffer;
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times(&buffer);
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dummy = buffer.tms_utime + buffer.tms_stime +
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buffer.tms_cutime + buffer.tms_cstime;
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cpu_time = ((dummy - total) * 1000) / HZ;
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total = dummy;
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return(cpu_time);
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}
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1998-11-20 01:03:18 +00:00
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#endif /* WIN32 */
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1998-07-31 18:27:36 +00:00
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int norms[STRIP_MAX];
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int *vert_norms;
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int *vert_texture;
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void get_time()
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{
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/* For timing */
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#ifdef WIN32
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struct timeb timebuffer;
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char *timeline;
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#else
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long timer;
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#endif
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#ifdef WIN32
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ftime( &timebuffer );
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timeline = ctime( & ( timebuffer.time ) );
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printf( "The time is %.19s.%hu %s", timeline, timebuffer.millitm, &timeline[20] );
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#else
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timer = elapsed();
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printf("The time is %ld\n",timer);
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#endif
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}
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/*
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**
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Here the main program begins. It will start by loading in a .obj file
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then it will convert the polygonal model into triangle strips.
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**
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*/
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int main (int argc,char *argv[])
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{
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1998-09-17 18:40:15 +00:00
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char *fname, *oname, *all,buff[255], *ptr, *ptr2;
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1998-07-31 18:27:36 +00:00
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FILE *file, *bands;
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int face_id=0;
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int vert_count=0;
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int loop=0;
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int num=0;
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int num2=0;
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float center[3];
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int temp[STRIP_MAX],vertex,strips, swaps,tempi,cost,triangles;
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int f,t,tr,g;
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char *file_open;
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int num_vert = 0,
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num_faces = 0,
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num_nvert = 0,
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num_edges = 0,
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num_texture = 0,
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num_tris = 0;
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double fra = 0.0;
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BOOL texture, normal, normal_and_texture,quads = FALSE;
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/* Options variables */
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double norm_difference;
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/* Structures for the object */
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struct vert_struct *vertices = NULL,
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*nvertices = NULL,
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*pvertices = NULL,
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*pnvertices = NULL;
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get_time();
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/*
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1998-09-17 18:40:15 +00:00
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Scan the file once to find out the number of vertices,
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vertice normals, and faces so we can set up some memory
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structures
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*/
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/* Interpret the options specified */
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norm_difference = get_options(argc,argv,&f,&t,&tr,&g);
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1998-07-31 18:27:36 +00:00
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if (f == BINARY)
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1998-09-17 18:40:15 +00:00
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file_open = "rb";
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1998-07-31 18:27:36 +00:00
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else
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1998-09-17 18:40:15 +00:00
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file_open = "r";
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fname = argv[argc-2];
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oname = argv[argc-1];
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printf ("Input file: %s Output file: %s\n", fname, oname);
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printf ("Scanning...%s ",file_open);
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1998-07-31 18:27:36 +00:00
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1998-09-17 18:40:15 +00:00
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/* File that will contain the triangle strip data */
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bands = fopen(oname, "w");
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1998-07-31 18:27:36 +00:00
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/* File can be in binary for faster reading */
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if (file = fopen (fname,file_open))
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{
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while (!feof (file))
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{
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/* Read a line */
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if (f == BINARY)
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fread (buff,sizeof(char) * 255,1, file);
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else
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fgets (buff, sizeof(char) * 255, file);
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num++;
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printf("%d\r",num);
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/* At a vertex */
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if (*buff == 'v')
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{
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/* At a normal */
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if (*(buff+1)=='n')
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num_nvert++;
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else if (*(buff+1)=='t')
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num_texture++;
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/* At a regular vertex */
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else
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num_vert++;
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}
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/* At a face */
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else if (*buff == 'f')
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{
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num_faces++;
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strtok(buff, " ");
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tempi = 0;
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while (strtok(NULL, " ") != NULL) tempi++;
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num_tris += tempi - 2;
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}
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}
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fclose (file);
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}
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else
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{
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printf("Error in the file name\n");
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exit(1);
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}
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printf("%s pass 1\n",fname);
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/* Allocate structures for the information */
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Start_Face_Struct(num_faces);
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vertices = (struct vert_struct *)
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malloc (sizeof (struct vert_struct) * num_vert);
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if (num_nvert > 0) {
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nvertices = (struct vert_struct *)
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malloc (sizeof (struct vert_struct) * num_nvert);
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vert_norms = (int *) malloc (sizeof (int) * num_vert);
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/*
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Initialize entries to zero, in case there are 2 hits
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to the same vertex we will know it - used for determining
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the normal difference
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*/
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init_vert_norms(num_vert);
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} else {
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nvertices = NULL;
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}
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if (num_texture > 0) {
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vert_texture = (int *) malloc (sizeof(int) * num_vert);
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init_vert_texture(num_vert);
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}
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/*
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Set up the temporary 'p' pointers
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*/
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pvertices = vertices;
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pnvertices = nvertices;
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/* Load the object into memory */
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/*printf (" Loading...");*/
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fprintf(bands,"#%s: a triangle strip representation created by STRIPE.\n#This is a .objf file\n#by Francine Evans\n",fname);
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/* File will be put in a list for faster execution if file is in binary */
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if (file = fopen(fname,file_open)) {
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if (f == BINARY) {
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all = (char *) malloc (sizeof(char) * 255 * num);
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fread(all,sizeof(char) * 255 * num, 1, file);
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ptr = all;
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} else {
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ptr = (char *) malloc (sizeof(char) * 255 * num);
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}
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}
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while (num > 0) {
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num--;
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printf("%d\r",num);
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if (f == ASCII) {
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fgets (ptr, sizeof(char) * 255, file);
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} else {
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ptr = ptr + 255;
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}
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/* Load in vertices/normals */
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if (*ptr == 'v') {
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if (*(ptr+1)=='n') {
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sscanf (ptr+3,"%lf%lf%lf",
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&(pnvertices->x),
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&(pnvertices->y),
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&(pnvertices->z));
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fprintf(bands,"vn %f %f %f\n",
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pnvertices->x,pnvertices->y,pnvertices->z);
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++pnvertices;
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} else if (*(ptr+1)=='t') {
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sscanf (ptr+3,"%f%f%f",¢er[0],¢er[1],¢er[2]);
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fprintf(bands,"vt %f %f %f\n",center[0],center[1],center[2]);
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} else {
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sscanf (ptr+2,"%lf%lf%lf",
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&(pvertices->x),
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&(pvertices->y),
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&(pvertices->z));
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fprintf(bands,"v %f %f %f\n",
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pvertices->x,pvertices->y,pvertices->z);
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++pvertices;
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}
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} else if (*ptr == 'f') {
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/* Read in faces */
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num2 = 0;
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face_id++;
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ptr2 = ptr+1;
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normal = FALSE; texture = FALSE, normal_and_texture = FALSE;
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while (*ptr2) {
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if (*ptr2 >='0' && *ptr2 <='9') {
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num2++;
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++ptr2;
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while (*ptr2 && (*ptr2!=' ' && *ptr2!='/')) {
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ptr2++;
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}
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/* There are normals in this line */
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if (*ptr2 == '/') {
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if (*(ptr2+1) == '/') {
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normal = TRUE;
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} else {
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texture = TRUE;
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}
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} else if (*ptr2 == ' ') {
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if ((num2 == 3) && (texture)) {
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normal_and_texture = TRUE;
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}
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}
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} else {
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++ptr2;
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}
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}
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ptr2 = ptr+1;
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/*
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loop on the number of numbers in this line of face data
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*/
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vert_count = 0;
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for (loop=0;loop<num2;loop++) {
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/* skip the whitespace */
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while (*ptr2<'0' || *ptr2>'9') {
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if (*ptr2 == '-') {
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break;
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}
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ptr2++;
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}
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vertex = atoi(ptr2)-1;
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if (vertex < 0) {
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vertex = num_vert + vertex;
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*ptr2 = ' ';
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ptr2++;
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}
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/*
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If there are either normals or textures with the vertices
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in this file, the data alternates so we must read it this way
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*/
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if ( (normal) && (!normal_and_texture)) {
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if (loop%2) {
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add_norm_id(vertex,vert_count);
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/*
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Test here to see if we added a new vertex, since the
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vertex has more than one normal and the 2 normals are greater
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than the threshold specified
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*/
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if (norm_array(vertex,0,norm_difference,nvertices,num_vert)) {
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/*
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Add a new vertex and change the
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id of the vertex that we just read to the id of the new
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vertex that we just added
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*/
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/*
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Put it in the output file, note the added vertices will
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be after the normals and separated from the rest of the
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vertices. Will not affect our viewer
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*/
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|
fprintf(bands,"v %f %f %f\n",
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(vertices + temp[vert_count - 1])->x,
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(vertices + temp[vert_count - 1])->y,
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(vertices + temp[vert_count - 1])->z);
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num_vert++;
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temp[vert_count - 1] = num_vert - 1;
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|
|
if (!(add_vert_id(num_vert - 1,vert_count))) {
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vert_count--;
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}
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|
}
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|
} else {
|
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|
|
/* the vertex */
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|
|
temp[vert_count] = vertex ;
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|
|
vert_count++;
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|
|
if (!(add_vert_id(vertex,vert_count))) {
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|
|
vert_count--;
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|
|
|
}
|
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|
|
norm_array(vertex,1,norm_difference,nvertices,num_vert);
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|
|
|
}
|
|
|
|
} else if (normal_and_texture) {
|
|
|
|
/* Else there are vertices and textures with the data */
|
|
|
|
if( !((loop+1)%3)) {
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|
|
add_norm_id(vertex,vert_count);
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|
|
|
/*
|
|
|
|
Test here to see if we added a new vertex, since the
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|
|
|
vertex has more than one normal and the 2 normals are greater
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|
|
than the threshold specified
|
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|
|
*/
|
|
|
|
if (norm_array(vertex,0,norm_difference,nvertices,num_vert)) {
|
|
|
|
/*
|
|
|
|
Add a new vertex and change the
|
|
|
|
id of the vertex that we just read to the id of the new
|
|
|
|
vertex that we just added
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
Put it in the output file, note the added vertices will
|
|
|
|
be after the normals and separated from the rest of the
|
|
|
|
vertices. Will not affect our viewer
|
|
|
|
*/
|
|
|
|
fprintf(bands,"v %f %f %f\n",
|
|
|
|
(vertices + temp[vert_count - 1])->x,
|
|
|
|
(vertices + temp[vert_count - 1])->y,
|
|
|
|
(vertices + temp[vert_count - 1])->z);
|
|
|
|
num_vert++;
|
|
|
|
temp[vert_count - 1] = num_vert - 1;
|
|
|
|
if (!(add_vert_id(num_vert - 1,vert_count))) {
|
|
|
|
vert_count--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if ((loop == 0) || (*(ptr2-1) == ' ')) {
|
|
|
|
/* the vertex */
|
|
|
|
temp[vert_count] = vertex ;
|
|
|
|
vert_count++;
|
|
|
|
if (vert_count == 4) {
|
|
|
|
quads = TRUE;
|
|
|
|
}
|
|
|
|
if (!(add_vert_id(vertex,vert_count))) {
|
|
|
|
vert_count--;
|
|
|
|
}
|
|
|
|
add_texture(vertex,TRUE);
|
|
|
|
norm_array(vertex,1,norm_difference,nvertices,num_vert);
|
|
|
|
} else {
|
|
|
|
/* The texture */
|
|
|
|
add_texture(vertex,FALSE);
|
|
|
|
}
|
|
|
|
} else if ( texture ) {
|
|
|
|
/* the vertex */
|
|
|
|
if (!(loop%2)) {
|
|
|
|
temp[vert_count] = vertex ;
|
|
|
|
vert_count++;
|
|
|
|
if (vert_count == 4)
|
|
|
|
quads = TRUE;
|
|
|
|
add_texture(vertex,TRUE);
|
|
|
|
if (!(add_vert_id(vertex,vert_count)))
|
|
|
|
vert_count--;
|
|
|
|
norm_array(vertex,1,norm_difference,nvertices,num_vert);
|
|
|
|
} else {
|
|
|
|
/* texture */
|
|
|
|
add_texture(vertex,FALSE);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
/*** no nvertices ***/
|
|
|
|
temp[vert_count] = vertex ;
|
|
|
|
vert_count++;
|
|
|
|
if (vert_count == 4)
|
|
|
|
quads = TRUE;
|
|
|
|
if (!(add_vert_id(vertex,vert_count)))
|
|
|
|
vert_count--;
|
|
|
|
}
|
|
|
|
while (*ptr2>='0' && *ptr2<='9')
|
|
|
|
ptr2++;
|
|
|
|
}
|
|
|
|
/* Done with the polygon */
|
|
|
|
num_edges += vert_count;
|
|
|
|
/* add it to face structure */
|
|
|
|
if (vert_count >= 3)
|
|
|
|
AddNewFace(ids,vert_count,face_id,norms);
|
|
|
|
else
|
|
|
|
face_id--;
|
|
|
|
if (vert_count == 4)
|
|
|
|
quads = TRUE;
|
|
|
|
}
|
|
|
|
else if ((g == TRUE) && (face_id > 0)
|
|
|
|
&& ((*ptr == 'g') || (*ptr == 's') || (*ptr == 'm') || (*ptr == 'o')))
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
The user specified that the strips will be contained in each group
|
|
|
|
from the data file, so we just finished a group and will find the
|
|
|
|
triangle strips in it.
|
|
|
|
*/
|
|
|
|
Start_Edge_Struct(num_vert);
|
|
|
|
Find_Adjacencies(face_id);
|
|
|
|
if (quads)
|
|
|
|
{
|
|
|
|
Init_Table_SGI();
|
|
|
|
Build_SGI_Table(num_vert,face_id);
|
|
|
|
/* Code for lengths of walks in each direction */
|
|
|
|
/* Save_Walks(face_id,TRUE); */
|
|
|
|
Save_Walks(face_id);
|
|
|
|
|
|
|
|
/* Code for finding the bands */
|
|
|
|
Find_Bands(face_id,bands,&swaps,&strips,&cost,&triangles,num_nvert,vert_norms,num_texture,vert_texture);
|
|
|
|
|
|
|
|
/*
|
|
|
|
Remove the faces that we did so that we can
|
|
|
|
run the strip code on the rest of the faces that are left
|
|
|
|
*/
|
|
|
|
if (cost != 0)
|
|
|
|
{
|
|
|
|
printf("Total %d triangles with %d cost\n",triangles,cost);
|
|
|
|
Save_Rest(&face_id);
|
|
|
|
printf("We saved %d .... now doing the local algorithm\n",face_id);
|
|
|
|
fprintf(bands,"\n#local\n");
|
|
|
|
End_Edge_Struct(num_vert);
|
|
|
|
Start_Edge_Struct(num_vert);
|
|
|
|
Find_Adjacencies(face_id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SGI_Strip(num_vert,face_id,bands,t,tr);
|
|
|
|
|
|
|
|
/* Get the total cost */
|
|
|
|
Output_TriEx(-1,-2,-3,NULL,-1,-20,cost);
|
|
|
|
|
|
|
|
End_Face_Struct(num_faces);
|
|
|
|
End_Edge_Struct(num_vert);
|
|
|
|
cost = 0;
|
|
|
|
face_id = 0;
|
|
|
|
quads = FALSE;
|
|
|
|
Start_Face_Struct(num_faces-face_id);
|
|
|
|
num_faces = num_faces - face_id;
|
|
|
|
Free_Strips();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Done reading in all the information into data structures */
|
|
|
|
num_faces = face_id;
|
|
|
|
fclose (file);
|
|
|
|
|
|
|
|
printf("Input Done.\n\n");
|
|
|
|
|
|
|
|
free(vertices);
|
|
|
|
free(nvertices);
|
|
|
|
|
|
|
|
printf ("Vertices: %d\nNormals: %d\nFaces: %d\n",num_vert,num_nvert,num_faces);
|
|
|
|
|
|
|
|
Start_Edge_Struct(num_vert);
|
|
|
|
Find_Adjacencies(num_faces);
|
|
|
|
|
|
|
|
/* Initialize it */
|
|
|
|
Init_Table_SGI();
|
|
|
|
/* Build it */
|
|
|
|
Build_SGI_Table(num_vert,num_faces);
|
|
|
|
|
|
|
|
InitStripTable();
|
|
|
|
|
|
|
|
if (quads) {
|
|
|
|
/* Code for lengths of walks in each direction */
|
|
|
|
/* Save_Walks(num_faces,TRUE); */
|
|
|
|
Save_Walks(num_faces);
|
|
|
|
|
|
|
|
/* Code for finding the bands */
|
|
|
|
Find_Bands(num_faces,bands,&swaps,&strips,&cost,&triangles,num_nvert,vert_norms,num_texture,vert_texture);
|
|
|
|
/*printf("Total %d triangles with %d cost\n",triangles,cost);*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
Remove the faces that we did so that we can
|
|
|
|
run the strip code on the rest of the faces that are left
|
|
|
|
*/
|
|
|
|
Save_Rest(&num_faces);
|
|
|
|
/*printf("We saved %d .... now doing the local algorithm\n",num_faces);*/
|
|
|
|
fprintf(bands,"\n#local\n");
|
|
|
|
End_Edge_Struct(num_vert);
|
|
|
|
Start_Edge_Struct(num_vert);
|
|
|
|
Find_Adjacencies(num_faces);
|
|
|
|
}
|
|
|
|
|
|
|
|
SGI_Strip(num_vert,num_faces,bands,t,tr);
|
|
|
|
|
|
|
|
/* Get the total cost */
|
|
|
|
Output_TriEx(-1,-2,-3,NULL,-1,-20,cost);
|
|
|
|
|
|
|
|
End_Face_Struct(num_faces);
|
|
|
|
End_Edge_Struct(num_vert);
|
|
|
|
fclose(bands);
|
|
|
|
|
|
|
|
get_time();
|
|
|
|
|
|
|
|
return(0);
|
|
|
|
}
|
|
|
|
|