2003-11-28 15:48:05 +00:00
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// FGAIBallistic - AIBase derived class creates an AI ballistic object
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//
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// Written by David Culp, started November 2003.
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// - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifndef _FG_AIBALLISTIC_HXX
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#define _FG_AIBALLISTIC_HXX
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#include "AIManager.hxx"
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#include "AIBase.hxx"
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class FGAIBallistic : public FGAIBase {
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public:
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David Culp:
Here's a new batch of AI code which includes a working radar instrument.
I put the radar calculations into the existing AIAircraft class. It was
easier that way, and it can always be migrated out later if we have to.
Every tenth sim cycle the AIManager makes a copy of the current user state
information. When the AIAircraft updates it uses this information to
calculate the radar numbers. It calculates:
1) bearing from user to target
2) range to target in nautical miles
3) "horizontal offset" to target. This is the angle from the nose to the
target, in degrees, from -180 to 180. This will be useful later for a HUD.
4) elevation, in degrees (vertical angle from user's position to target
position)
5) vertical offset, in degrees (this is elevation corrected for user's pitch)
6) rdot (range rate in knots, note: not working yet, so I commented it out)
and three items used by the radar instrument to place the "blip"
7) y_shift, in nautical miles
8) x_shift, in nautical miles
9) rotation, in degrees
The radar instrument uses the above three items, and applies a scale factor to
the x-shift and y-shift in order to match the instrument's scale. Changing
the display scale can be done entirely in the XML code for the instrument.
Right now it's set up only to display a 40 mile scale.
The radar is an AWACS view, which is not very realistic, but it is useful and
demonstrates the technology. With just a little more work I can get a HUD
marker. All I need to do there is make a bank angle adjustment to the
current values.
2004-02-27 10:20:17 +00:00
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FGAIBallistic(FGAIManager* mgr);
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2003-11-28 15:48:05 +00:00
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~FGAIBallistic();
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bool init();
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2003-12-21 20:12:55 +00:00
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virtual void bind();
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virtual void unbind();
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2003-11-28 15:48:05 +00:00
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void update(double dt);
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void setAzimuth( double az );
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void setElevation( double el );
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void setStabilization( bool val );
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2004-08-26 16:25:54 +00:00
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void setDragArea( double a );
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2004-08-30 09:11:59 +00:00
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void setLife( double seconds );
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2004-09-05 09:45:34 +00:00
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void setBuoyancy( double fpss );
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2004-09-08 14:02:25 +00:00
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void setWind_from_east( double fps );
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void setWind_from_north( double fps );
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void setWind( bool val );
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double _getTime() const;
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2004-09-01 08:32:54 +00:00
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2003-11-28 15:48:05 +00:00
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private:
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double azimuth; // degrees true
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double elevation; // degrees
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double hs; // horizontal speed (fps)
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bool aero_stabilized; // if true, object will point where it's going
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2004-08-26 16:25:54 +00:00
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double drag_area; // equivalent drag area in ft2
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2004-08-30 09:11:59 +00:00
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double life_timer; // seconds
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2004-09-08 14:02:25 +00:00
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double gravity; // fps2
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double buoyancy; // fps2
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double wind_from_east; // fps
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double wind_from_north; // fps
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bool wind; // if true, local wind will be applied to object
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2004-09-01 08:32:54 +00:00
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2003-11-28 15:48:05 +00:00
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void Run(double dt);
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};
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#endif // _FG_AIBALLISTIC_HXX
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