45 lines
856 B
C++
45 lines
856 B
C++
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#include <GL/glut.h> // needed before pu.h
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#include <plib/pu.h> // plib include
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#include <Main/fg_init.hxx>
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#include "gui.h"
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#include "trackball.h"
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// FOR MOUSE VIEW MODE
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// stashed trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
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static float _quat0[4];
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float lastGuiQuat[4];
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float curGuiQuat[4];
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// To apply our mouse rotation quat to VIEW
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// sgPreMultMat4( VIEW, GuiQuat_mat);
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// This is here temporarily should be in views.hxx
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float GuiQuat_mat[4][4];
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void Quat0( void ) {
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curGuiQuat[0] = _quat0[0];
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curGuiQuat[1] = _quat0[1];
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curGuiQuat[2] = _quat0[2];
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curGuiQuat[3] = _quat0[3];
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}
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void initMouseQuat(void) {
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trackball(_quat0, 0.0, 0.0, 0.0, 0.0);
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Quat0();
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build_rotmatrix(GuiQuat_mat, curGuiQuat);
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}
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void reInit(puObject *cb)
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{
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BusyCursor(0);
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Quat0();
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build_rotmatrix(GuiQuat_mat, curGuiQuat);
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fgReInitSubsystems();
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BusyCursor(1);
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}
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