1
0
Fork 0
flightgear/src/FDM/YASim/Propeller.cpp

96 lines
2.3 KiB
C++
Raw Normal View History

2001-12-06 18:13:24 +00:00
#include <stdio.h>
#include "Atmosphere.hpp"
#include "Math.hpp"
#include "Propeller.hpp"
namespace yasim {
Propeller::Propeller(float radius, float v, float omega,
2001-12-06 18:13:24 +00:00
float rho, float power)
{
// Initialize numeric constants:
2001-12-06 18:13:24 +00:00
_lambdaPeak = Math::pow(5.0, -1.0/4.0);
_beta = 1.0/(Math::pow(5.0, -1.0/4.0) - Math::pow(5.0, -5.0/4.0));
_r = radius;
_etaC = 0.85; // make this settable?
2001-12-07 20:00:59 +00:00
_j0 = v/(omega*_lambdaPeak);
_baseJ0 = _j0;
float V2 = v*v + (_r*omega)*(_r*omega);
2001-12-07 20:00:59 +00:00
_f0 = 2*_etaC*power/(rho*v*V2);
2001-12-06 18:13:24 +00:00
_matchTakeoff = false;
}
2001-12-06 18:13:24 +00:00
void Propeller::setTakeoff(float omega0, float power0)
{
// Takeoff thrust coefficient at lambda==0
_matchTakeoff = true;
float V2 = _r*omega0 * _r*omega0;
2001-12-07 20:00:59 +00:00
float gamma = _etaC * _beta / _j0;
2001-12-06 18:13:24 +00:00
float torque = power0 / omega0;
float density = Atmosphere::getStdDensity(0);
2001-12-07 20:00:59 +00:00
_tc0 = (torque * gamma) / (0.5 * density * V2 * _f0);
2001-12-06 18:13:24 +00:00
}
void Propeller::modPitch(float mod)
{
2001-12-07 20:00:59 +00:00
_j0 *= mod;
if(_j0 < 0.25*_baseJ0) _j0 = 0.25*_baseJ0;
if(_j0 > 4*_baseJ0) _j0 = 4*_baseJ0;
}
2001-12-06 18:13:24 +00:00
void Propeller::calc(float density, float v, float omega,
float* thrustOut, float* torqueOut)
{
float tipspd = _r*omega;
float V2 = v*v + tipspd*tipspd;
// Clamp v (forward velocity) to zero, now that we've used it to
// calculate V (propeller "speed")
if(v < 0) v = 0;
float J = v/omega;
2001-12-07 20:00:59 +00:00
float lambda = J/_j0;
float torque = 0;
if(lambda > 1) {
lambda = 1.0/lambda;
2001-12-07 20:00:59 +00:00
torque = (density*V2*_f0*_j0)/(4*_etaC*_beta*(1-_lambdaPeak));
}
// There's an undefined point at 1. Just offset by a tiny bit to
// fix (note: the discontinuity is at EXACTLY one, this is about
// the only time in history you'll see me use == on a floating
// point number!)
if(lambda == 1) lambda = 0.9999;
2001-12-06 18:13:24 +00:00
// Calculate lambda^4
float l4 = lambda*lambda; l4 = l4*l4;
// thrust/torque ratio
2001-12-07 20:00:59 +00:00
float gamma = (_etaC*_beta/_j0)*(1-l4);
2001-12-06 18:13:24 +00:00
// Compute a thrust, clamp to takeoff thrust to prevend huge
// numbers at slow speeds.
float tc = (1 - lambda) / (1 - _lambdaPeak);
if(_matchTakeoff && tc > _tc0) tc = _tc0;
2001-12-07 20:00:59 +00:00
float thrust = 0.5 * density * V2 * _f0 * tc;
if(torque > 0) {
torque -= thrust/gamma;
thrust = -thrust;
} else {
torque = thrust/gamma;
}
*thrustOut = thrust;
*torqueOut = torque;
}
}; // namespace yasim