1999-06-12 21:15:27 +00:00
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// tileentry.hxx -- routines to handle an individual scenery tile
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998, 1999 Curtis L. Olson - curt@flightgear.org
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _TILEENTRY_HXX
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#define _TILEENTRY_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include <GL/glut.h>
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2000-02-16 23:01:03 +00:00
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#include <simgear/xgl/xgl.h>
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1999-06-12 21:15:27 +00:00
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2000-02-15 03:30:01 +00:00
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#include <simgear/compiler.h>
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1999-06-12 21:15:27 +00:00
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#include <vector>
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#include STL_STRING
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2000-02-04 22:50:04 +00:00
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#include <plib/ssg.h> // plib includes
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1999-06-12 21:15:27 +00:00
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2000-02-16 23:01:03 +00:00
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/math/point3d.hxx>
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2000-02-15 03:30:01 +00:00
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2000-02-04 22:50:04 +00:00
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#if defined( sgi )
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1999-06-12 21:15:27 +00:00
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#include <strings.h>
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#endif
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FG_USING_STD(string);
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FG_USING_STD(vector);
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typedef vector < Point3D > point_list;
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typedef point_list::iterator point_list_iterator;
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typedef point_list::const_iterator const_point_list_iterator;
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// Scenery tile class
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class FGTileEntry {
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public:
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1999-10-27 00:52:25 +00:00
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typedef vector < sgVec3 * > free_vec3_list;
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typedef vector < sgVec2 * > free_vec2_list;
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typedef vector < unsigned short * > free_index_list;
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1999-10-26 03:45:33 +00:00
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2000-06-23 00:30:04 +00:00
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// node list
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1999-06-12 21:15:27 +00:00
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point_list nodes;
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int ncount;
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// global tile culling data
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Point3D center;
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double bounding_radius;
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Point3D offset;
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// this tile's official location in the world
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FGBucket tile_bucket;
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1999-10-27 00:52:25 +00:00
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// list of pointers to memory chunks that need to be freed when
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// tile entry goes away
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free_vec3_list vec3_ptrs;
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free_vec2_list vec2_ptrs;
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free_index_list index_ptrs;
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1999-06-28 00:02:52 +00:00
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1999-06-30 00:28:20 +00:00
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// ssg tree structure for this tile is as follows:
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// ssgRoot(scene)
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// - ssgBranch(terrain)
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1999-07-04 07:37:30 +00:00
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// - ssgSelector(tile)
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1999-06-30 00:28:20 +00:00
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// - ssgTransform(tile)
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// - ssgRangeSelector(tile)
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// - ssgEntity(tile)
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// - kid1(fan)
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// - kid2(fan)
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// ...
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// - kidn(fan)
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1999-07-04 07:37:30 +00:00
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// selector (turn tile on/off)
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ssgSelector *select_ptr;
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1999-06-30 00:28:20 +00:00
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// pointer to ssg transform for this tile
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1999-07-04 07:37:30 +00:00
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ssgTransform *transform_ptr;
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// pointer to ssg range selector for this tile
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ssgRangeSelector *range_ptr;
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1999-06-28 00:02:52 +00:00
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1999-06-12 21:15:27 +00:00
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public:
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// Constructor
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2000-12-03 20:15:46 +00:00
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FGTileEntry();
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1999-06-12 21:15:27 +00:00
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// Destructor
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2000-12-03 20:15:46 +00:00
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~FGTileEntry();
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1999-06-12 21:15:27 +00:00
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2000-06-23 00:30:04 +00:00
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// Clean up the memory used by this tile and delete the arrays
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1999-06-29 14:57:00 +00:00
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// used by ssg as well as the whole ssg branch
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void free_tile();
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1999-06-12 21:15:27 +00:00
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// Calculate this tile's offset
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1999-10-26 03:45:33 +00:00
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void SetOffset( const Point3D& p)
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1999-06-12 21:15:27 +00:00
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{
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1999-10-26 03:45:33 +00:00
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offset = center - p;
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1999-06-12 21:15:27 +00:00
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}
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// Return this tile's offset
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2000-12-03 20:15:46 +00:00
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inline Point3D get_offset() const { return offset; }
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// Update the ssg transform node for this tile so it can be
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// properly drawn relative to our (0,0,0) point
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inline void prep_ssg_node( const Point3D& p, float vis) {
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SetOffset( p );
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// #define USE_UP_AND_COMING_PLIB_FEATURE
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#ifdef USE_UP_AND_COMING_PLIB_FEATURE
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range_ptr->setRange( 0, SG_ZERO );
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range_ptr->setRange( 1, vis + bounding_radius );
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#else
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float ranges[2];
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ranges[0] = SG_ZERO;
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ranges[1] = vis + bounding_radius;
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range_ptr->setRanges( ranges, 2 );
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#endif
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sgVec3 sgTrans;
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sgSetVec3( sgTrans, offset.x(), offset.y(), offset.z() );
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transform_ptr->setTransform( sgTrans );
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1999-07-04 07:37:30 +00:00
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}
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// when a tile is still in the cache, but not in the immediate
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// draw l ist, it can still remain in the scene graph, but we use
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// a range selector to disable it from ever being drawn.
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void ssg_disable();
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1999-06-12 21:15:27 +00:00
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};
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#endif // _TILEENTRY_HXX
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