1998-07-30 23:40:42 +00:00
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*** not much here yet ***
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If you are reading this in hopes that you will find the answer to a
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specific question, please send the question to curt@me.umn.edu and
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suggest that I include the answer here.
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1998-12-03 01:11:20 +00:00
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Compilers and Portability
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=========================
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Flight Gear is known to build with egcs-1.1 and higher, as well as
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gcc-2.8 and higher. Your mileage may vary with earlier versions of
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these compilers although support for gcc-2.7.x is mostly there.
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For other platforms where you may have access to native compilers,
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again your mileage may vary. We would like to support as many
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different compilers and platforms as possible. Please relay any
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changes you make (or problems you encounter) back to
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curt@flightgear.org, so that in the future we can better support your
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platform and your compiler. I have access to a few different
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platforms, but I must depend on others to make sure their favorite
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platform and compiler is well supported.
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1998-07-30 23:40:42 +00:00
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GLUT
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====
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1998-08-26 22:30:02 +00:00
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Flight Gear requires GLUT version 3.7 or later (aka GameGLUT._ GLUT
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needs to be installed on your system before you can build Flight Gear.
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GLUT can be found at:
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1998-07-30 23:40:42 +00:00
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http://reality.sgi.com/opengl/glut3/glut3.html
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GLUT (pronounced like the glut in gluttony) is the OpenGL Utility
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Toolkit, a window system independent toolkit for writing OpenGL
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programs. It implements a simple windowing application programming
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interface (API) for OpenGL. GLUT makes it considerably easier to learn
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about and explore OpenGL programming. GLUT provides a portable API so
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you can write a single OpenGL program that works on both Win32 PCs and
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X11 workstations.
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