583 lines
16 KiB
C
583 lines
16 KiB
C
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/********************************************************************/
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/* STRIPE: converting a polygonal model to triangle strips
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Francine Evans, 1996.
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SUNY @ Stony Brook
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Advisors: Steven Skiena and Amitabh Varshney
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*/
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/********************************************************************/
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/*---------------------------------------------------------------------*/
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/* STRIPE: sgi_triangex.c
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This file contains routines that are used for various functions in
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the local algorithm.
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*/
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/*---------------------------------------------------------------------*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "global.h"
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#include "outputex.h"
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#include "polverts.h"
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#include "sturctsex.h"
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#include "common.h"
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#include "util.h"
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int AdjacentEx(int id2,int id1, int *list, int size)
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{
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/* Return the vertex that is adjacent to id1,
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but is not id2, in the list of integers.
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*/
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register int x=0;
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while (x < size)
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{
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if (*(list+x) == id1)
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{
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if ((x != (size -1)) && (x != 0))
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{
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if ( *(list+x+1) != id2)
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return *(list+x+1);
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else
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return *(list+x-1);
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}
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else if (x == (size -1))
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{
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if (*(list) != id2)
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return *(list);
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else
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return *(list+x-1);
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}
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else
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{
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if (*(list+size-1) != id2)
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return *(list+size-1);
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else
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return *(list+x+1);
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}
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}
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x++;
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}
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printf("Error in the list\n");
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exit(0);
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}
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void Delete_From_ListEx(int id,int *list, int size)
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{
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/* Delete the occurence of id in the list.
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(list has size size)
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*/
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int *temp;
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register int x,y=0;
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temp = (int *) malloc(sizeof(int) * size);
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for (x=0; x<size; x++)
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{
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if (*(list+x) != id)
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{
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*(temp+y) = *(list+x);
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y++;
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}
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}
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if(y != (size-1))
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{
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printf("There is an error in the delete\n");
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exit(0);
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}
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*(temp+size-1) = -1;
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memcpy(list,temp,sizeof(int)*size);
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}
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void Triangulate_QuadEx(int out_edge1,int out_edge2,int in_edge1,
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int in_edge2,int size,int *index,
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FILE *output,FILE *fp,int reversed,int face_id,
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int where)
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{
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int vertex4,vertex5;
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/* This routine will nonblindly triangulate a quad, meaning
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that there is a definite input and a definite output
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edge that we must adhere to. Reversed will tell the orientation
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of the input edge. (Reversed is -1 is we do not have an input
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edge, in other words we are at the beginning of a strip.)
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Out_edge* is the output edge, and in_edge* is the input edge.
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Index are the edges of the polygon
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and size is the size of the polygon. Begin is whether we are
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at the start of a new strip.
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*/
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/* If we do not have an input edge, then we can make our input
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edge whatever we like, therefore it will be easier to come
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out on the output edge.
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*/
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if (reversed == -1)
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{
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vertex4 = AdjacentEx(out_edge1,out_edge2,index,size);
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vertex5 = Get_Other_Vertex(vertex4,out_edge1,out_edge2,index);
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Output_TriEx(vertex5,vertex4,out_edge1,output,-1,-1,where);
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Output_TriEx(vertex4,out_edge1,out_edge2,output,-1,-1,where);
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return;
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}
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/* These are the 5 cases that we can have for the output edge */
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/* Are they consecutive so that we form a triangle to
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peel off, but cannot use the whole quad?
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*/
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if (in_edge2 == out_edge1)
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{
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/* Output the triangle that comes out the correct
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edge last. First output the triangle that comes out
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the wrong edge.
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*/
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vertex4 = Get_Other_Vertex(in_edge1,in_edge2,out_edge2,index);
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Output_TriEx(in_edge1,in_edge2,vertex4,output,-1,-1,where);
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Output_TriEx(vertex4,in_edge2,out_edge2,output,-1,-1,where);
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return;
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}
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/* The next case is where it is impossible to come out the
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edge that we want. So we will have to start a new strip to
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come out on that edge. We will output the one triangle
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that we can, and then start the new strip with the triangle
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that comes out on the edge that we want to come out on.
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*/
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else if (in_edge1 == out_edge1)
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{
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/* We want to output the first triangle (whose output
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edge is not the one that we want.
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We have to find the vertex that we need, which is
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the other vertex which we do not have.
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*/
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vertex4 = Get_Other_Vertex(in_edge2,in_edge1,out_edge2,index);
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Output_TriEx(in_edge2,in_edge1,vertex4,output,-1,-1,where);
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Output_TriEx(vertex4,in_edge1,out_edge2,output,-1,-1,where);
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return;
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}
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/* Consecutive cases again, but with the output edge reversed */
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else if (in_edge1 == out_edge2)
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{
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vertex4 = Get_Other_Vertex(in_edge1,in_edge2,out_edge1,index);
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Output_TriEx(in_edge2,in_edge1,vertex4,output,-1,-1,where);
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Output_TriEx(vertex4,in_edge1,out_edge1,output,-1,-1,where);
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return;
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}
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else if (in_edge2 == out_edge2)
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{
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vertex4 = Get_Other_Vertex(in_edge1,in_edge2,out_edge1,index);
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Output_TriEx(in_edge1,in_edge2,vertex4,output,-1,-1,where);
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Output_TriEx(vertex4,in_edge2,out_edge1,output,-1,-1,where);
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return;
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}
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/* The final case is where we want to come out the opposite edge.*/
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else
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{
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if( ((!reversed) && (out_edge1 == (AdjacentEx(in_edge1,in_edge2,index,size)))) ||
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((reversed) && (out_edge2 == (AdjacentEx(in_edge2,in_edge1,index,size)))))
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{
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/* We need to know the orientation of the input
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edge, so we know which way to put the diagonal.
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And also the output edge, so that we triangulate correctly.
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*/
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Output_TriEx(in_edge1,in_edge2,out_edge2,output,-1,-1,where);
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Output_TriEx(in_edge2,out_edge2,out_edge1,output,-1,-1,where);
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}
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else
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{
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/* Input and output orientation was reversed, so diagonal will
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be reversed from above.
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*/
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Output_TriEx(in_edge1,in_edge2,out_edge1,output,-1,-1,where);
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Output_TriEx(in_edge2,out_edge1,out_edge2,output,-1,-1,where);
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}
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return;
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}
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}
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void Triangulate_PolygonEx(int out_edge1,int out_edge2,int in_edge1,
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int in_edge2,int size,int *index,
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FILE *output,FILE *fp,int reversed,int face_id,
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int where)
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{
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/* We have a polygon that we need to nonblindly triangulate.
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We will recursively try to triangulate it, until we are left
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with a polygon of size 4, which can use the quad routine
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from above. We will be taking off a triangle at a time
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and outputting it. We will have 3 cases similar to the
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cases for the quad above. The inputs to this routine
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are the same as for the quad routine.
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*/
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int vertex4;
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int *temp;
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/* Since we are calling this recursively, we have to check whether
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we are down to the case of the quad.
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*/
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if (size == 4)
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{
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Triangulate_QuadEx(out_edge1,out_edge2,in_edge1,in_edge2,size,
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index,output,fp,reversed,face_id,where);
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return;
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}
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/* We do not have a specified input edge, and therefore we
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can make it anything we like, as long as we still come out
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the output edge that we want.
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*/
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if (reversed == -1)
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{
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/* Get the vertex for the last triangle, which is
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the one coming out the output edge, before we do
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any deletions to the list. We will be doing this
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bottom up.
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*/
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vertex4 = AdjacentEx(out_edge1,out_edge2,index,size);
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temp = (int *) malloc(sizeof(int) * size);
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memcpy(temp,index,sizeof(int)*size);
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Delete_From_ListEx(out_edge2,index,size);
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Triangulate_PolygonEx(out_edge1,vertex4,in_edge2,
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vertex4,size-1,index,output,fp,reversed,face_id,where);
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memcpy(index,temp,sizeof(int)*size);
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/* Lastly do the triangle that comes out the output
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edge.
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*/
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Output_TriEx(vertex4,out_edge1,out_edge2,output,-1,-1,where);
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return;
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}
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/* These are the 5 cases that we can have for the output edge */
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/* Are they consecutive so that we form a triangle to
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peel off that comes out the correct output edge,
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but we cannot use the whole polygon?
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*/
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if (in_edge2 == out_edge1)
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{
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/* Output the triangle that comes out the correct
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edge last. First recursively do the rest of the
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polygon.
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*/
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/* Do the rest of the polygon without the triangle.
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We will be doing a fan triangulation.
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*/
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/* Get the vertex adjacent to in_edge1, but is not
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in_edge2.
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*/
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vertex4 = AdjacentEx(in_edge2,in_edge1,index,size);
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Output_TriEx(in_edge1,in_edge2,vertex4,output,-1,-1,where);
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/* Create a new edgelist without the triangle that
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was just outputted.
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*/
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temp = (int *) malloc(sizeof(int) * size);
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memcpy(temp,index,sizeof(int)*size);
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Delete_From_ListEx(in_edge1,index,size);
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Triangulate_PolygonEx(out_edge1,out_edge2,in_edge2,
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vertex4,size-1,index,output,fp,!reversed,face_id,where);
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memcpy(index,temp,sizeof(int)*size);
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return;
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}
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/* Next case is where it is again consecutive, but the triangle
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formed by the consecutive edges do not come out of the
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correct output edge. For this case, we can not do much to
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keep it sequential. Try and do the fan.
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*/
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else if (in_edge1 == out_edge1)
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{
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/* Get vertex adjacent to in_edge2, but is not in_edge1 */
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vertex4 = AdjacentEx(in_edge1,in_edge2,index,size);
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Output_TriEx(in_edge1,in_edge2,vertex4,fp,-1,-1,where);
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/* Since that triangle goes out of the polygon (the
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output edge of it), we can make our new input edge
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anything we like, so we will try to make it good for
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the strip. (This will be like starting a new strip,
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all so that we can go out the correct output edge.)
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*/
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temp = (int *) malloc(sizeof(int) * size);
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memcpy(temp,index,sizeof(int)*size);
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Delete_From_ListEx(in_edge2,index,size);
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Triangulate_PolygonEx(out_edge1,out_edge2,in_edge1,
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vertex4,size-1,index,output,fp,reversed,face_id,where);
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memcpy(index,temp,sizeof(int)*size);
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return;
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}
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/* Consecutive cases again, but with the output edge reversed */
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else if (in_edge1 == out_edge2)
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{
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/* Get vertex adjacent to in_edge2, but is not in_edge1 */
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vertex4 = AdjacentEx(in_edge1,in_edge2,index,size);
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Output_TriEx(in_edge2,in_edge1,vertex4,fp,-1,-1,where);
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temp = (int *) malloc(sizeof(int) * size);
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memcpy(temp,index,sizeof(int)*size);
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Delete_From_ListEx(in_edge2,index,size);
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Triangulate_PolygonEx(out_edge1,out_edge2,in_edge1,
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vertex4,size-1,index,output,fp,reversed,face_id,where);
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memcpy(index,temp,sizeof(int)*size);
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return;
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}
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else if (in_edge2 == out_edge2)
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{
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/* Get vertex adjacent to in_edge2, but is not in_edge1 */
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vertex4 = AdjacentEx(in_edge2,in_edge1,index,size);
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Output_TriEx(in_edge1,in_edge2,vertex4,fp,-1,-1,where);
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temp = (int *) malloc(sizeof(int) * size);
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memcpy(temp,index,sizeof(int)*size);
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Delete_From_ListEx(in_edge1,index,size);
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Triangulate_PolygonEx(out_edge1,out_edge2,vertex4,
|
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in_edge2,size-1,index,output,fp,reversed,face_id,where);
|
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|
memcpy(index,temp,sizeof(int)*size);
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return;
|
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}
|
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|
|
||
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/* Else the edge is not consecutive, and it is sufficiently
|
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|
far away, for us not to make a conclusion at this time.
|
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|
So we can take off a triangle and recursively call this
|
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function.
|
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|
*/
|
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|
else
|
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|
{
|
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|
vertex4 = AdjacentEx(in_edge2,in_edge1,index,size);
|
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Output_TriEx(in_edge1,in_edge2,vertex4,fp,-1,-1,where);
|
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|
temp = (int *) malloc(sizeof(int) * size);
|
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|
memcpy(temp,index,sizeof(int)*size);
|
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|
Delete_From_ListEx(in_edge1,index,size);
|
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|
Triangulate_PolygonEx(out_edge1,out_edge2,in_edge2,
|
||
|
vertex4,size-1,index,output,fp,!reversed,face_id,where);
|
||
|
memcpy(index,temp,sizeof(int)*size);
|
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|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void TriangulateEx(int out_edge1,int out_edge2,int in_edge1,
|
||
|
int in_edge2,int size,int *index,
|
||
|
FILE *fp,FILE *output,int reversed,int face_id, int where)
|
||
|
{
|
||
|
/* We have the info we need to triangulate a polygon */
|
||
|
|
||
|
if (size == 4)
|
||
|
Triangulate_QuadEx(out_edge1,out_edge2,in_edge1,in_edge2,size,
|
||
|
index,fp,output,reversed,face_id,where);
|
||
|
else
|
||
|
Triangulate_PolygonEx(out_edge1,out_edge2,in_edge1,in_edge2,size,
|
||
|
index,fp,output,reversed,face_id,where);
|
||
|
}
|
||
|
|
||
|
void Non_Blind_TriangulateEx(int size,int *index, FILE *fp,
|
||
|
FILE *output,int next_face_id,int face_id,int where)
|
||
|
{
|
||
|
int id1,id2,id3;
|
||
|
int nedge1,nedge2;
|
||
|
int reversed;
|
||
|
/* We have a polygon that has to be triangulated and we cannot
|
||
|
do it blindly, ie we will try to come out on the edge that
|
||
|
has the least number of adjacencies
|
||
|
*/
|
||
|
|
||
|
Last_Edge(&id1,&id2,&id3,0);
|
||
|
/* Find the edge that is adjacent to the new face ,
|
||
|
also return whether the orientation is reversed in the
|
||
|
face of the input edge, which is id2 and id3.
|
||
|
*/
|
||
|
if (next_face_id == -1)
|
||
|
{
|
||
|
printf("The face is -1 and the size is %d\n",size);
|
||
|
exit(0);
|
||
|
}
|
||
|
|
||
|
reversed = Get_EdgeEx(&nedge1,&nedge2,index,next_face_id,size,id2,id3);
|
||
|
/* Do the triangulation */
|
||
|
|
||
|
/* If reversed is -1, the input edge is not in the polygon, therefore we can have the
|
||
|
input edge to be anything we like, since we are at the beginning
|
||
|
of a strip
|
||
|
*/
|
||
|
TriangulateEx(nedge1,nedge2,id2,id3,size,index,fp,output,reversed,
|
||
|
face_id, where);
|
||
|
}
|
||
|
|
||
|
void Rearrange_IndexEx(int *index, int size)
|
||
|
{
|
||
|
/* If we are in the middle of a strip we must find the
|
||
|
edge to start on, which is the last edge that we had
|
||
|
transmitted.
|
||
|
*/
|
||
|
int x,f,y,e1,e2,e3;
|
||
|
int increment = 1;
|
||
|
int *temp;
|
||
|
|
||
|
/* Find where the input edge is in the input list */
|
||
|
Last_Edge(&e1,&e2,&e3,0);
|
||
|
for (y = 0; y < size; y++)
|
||
|
{
|
||
|
if (*(index+y) == e2)
|
||
|
{
|
||
|
if ((y != (size - 1)) && (*(index+y+1) == e3))
|
||
|
break;
|
||
|
else if ((y == (size - 1)) && (*(index) == e3))
|
||
|
break;
|
||
|
else if ((y != 0) && (*(index+y-1) == e3))
|
||
|
{
|
||
|
increment = -1;
|
||
|
break;
|
||
|
}
|
||
|
else if ((y==0) && (*(index+size-1) == e3))
|
||
|
{
|
||
|
increment = -1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if (*(index+y) == e3)
|
||
|
{
|
||
|
if ((y != (size - 1)) && (*(index+y+1) == e2))
|
||
|
break;
|
||
|
else if ((y == (size - 1)) && (*(index) == e2))
|
||
|
break;
|
||
|
else if ((y != 0) && (*(index+y-1) == e2))
|
||
|
{
|
||
|
increment = -1;
|
||
|
break;
|
||
|
}
|
||
|
else if ((y==0) && (*(index+size-1) == e2))
|
||
|
{
|
||
|
increment = -1;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
/* Edge is not here, we are at the beginning */
|
||
|
if ((y == (size-1)) && (increment != -1))
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Now put the list into a new list, starting with the
|
||
|
input edge. Increment tells us whether we have to go
|
||
|
forward or backward.
|
||
|
*/
|
||
|
/* Was in good position already */
|
||
|
if ((y == 0) && (increment == 1))
|
||
|
return;
|
||
|
|
||
|
|
||
|
temp = (int *) malloc(sizeof(int) * size);
|
||
|
memcpy(temp,index,sizeof(int)*size);
|
||
|
|
||
|
if (increment == 1)
|
||
|
{
|
||
|
x=0;
|
||
|
for (f = y ; f< size; f++)
|
||
|
{
|
||
|
*(index+x) = *(temp+f);
|
||
|
x++;
|
||
|
}
|
||
|
/* Finish the rest of the list */
|
||
|
for(f = 0; f < y ; f++)
|
||
|
{
|
||
|
*(index+x) = *(temp+f);
|
||
|
x++;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
x=0;
|
||
|
for (f = y ; f >= 0; f--)
|
||
|
{
|
||
|
*(index+x) = *(temp+f);
|
||
|
x++;
|
||
|
}
|
||
|
/* Finish the rest of the list */
|
||
|
for(f = (size - 1); f > y ; f--)
|
||
|
{
|
||
|
*(index+x) = *(temp+f);
|
||
|
x++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Blind_TriangulateEx(int size, int *index, FILE *fp,
|
||
|
FILE *output, BOOL begin, int where )
|
||
|
{
|
||
|
/* save sides in temp array, we need it so we know
|
||
|
about swaps.
|
||
|
*/
|
||
|
int mode, decreasing,increasing,e1,e2,e3;
|
||
|
|
||
|
/* Rearrange the index list so that the input edge is first
|
||
|
*/
|
||
|
if (!begin)
|
||
|
Rearrange_IndexEx(index,size);
|
||
|
|
||
|
/* We are given a polygon of more than 3 sides
|
||
|
and want to triangulate it. We will output the
|
||
|
triangles to the output file.
|
||
|
*/
|
||
|
|
||
|
/* Find where the input edge is in the input list */
|
||
|
Last_Edge(&e1,&e2,&e3,0);
|
||
|
if (( (!begin) && (*(index) == e2) ) || (begin))
|
||
|
{
|
||
|
Output_TriEx(*(index+0),*(index+1),*(index+size-1),fp,-1,-1,where);
|
||
|
/* If we have a quad, (chances are yes), then we know that
|
||
|
we can just add one diagonal and be done. (divide the
|
||
|
quad into 2 triangles.
|
||
|
*/
|
||
|
if (size == 4)
|
||
|
{
|
||
|
Output_TriEx(*(index+1),*(index+size-1),*(index+2),fp,-1,-1,where);
|
||
|
return;
|
||
|
}
|
||
|
increasing = 1;
|
||
|
mode = 1;
|
||
|
|
||
|
}
|
||
|
else if (!begin)
|
||
|
{
|
||
|
Output_TriEx(*(index+1),*(index+0),*(index+size-1),fp,-1,-1,where);
|
||
|
if (size == 4)
|
||
|
{
|
||
|
Output_TriEx(*(index+0),*(index+size-1),*(index+2),fp,-1,-1,where);
|
||
|
return;
|
||
|
}
|
||
|
Output_TriEx(*(index+0),*(index+size-1),*(index+2),fp,-1,-1,where);
|
||
|
increasing = 2;
|
||
|
mode = 0;
|
||
|
}
|
||
|
if (size != 4)
|
||
|
{
|
||
|
/* We do not have a quad, we have something bigger. */
|
||
|
decreasing = size - 1;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
/* Will be alternating diagonals, so we will be increasing
|
||
|
and decreasing around the polygon.
|
||
|
*/
|
||
|
if (mode)
|
||
|
{
|
||
|
Output_TriEx(*(index+increasing),*(index+decreasing),*(index+increasing+1),fp,-1,-1,where);
|
||
|
increasing++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Output_TriEx(*(index+decreasing),*(index+increasing),*(index+decreasing-1),fp,-1,-1,where);
|
||
|
decreasing--;
|
||
|
}
|
||
|
mode = !mode;
|
||
|
} while ((decreasing - increasing) >= 2);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|