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flightgear/src/Main/splash.cxx

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// splash.cxx -- draws the initial splash screen
//
// Written by Curtis Olson, started July 1998. (With a little looking
// at Freidemann's panel code.) :-)
//
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#ifdef SG_MATH_EXCEPTION_CLASH
# include <math.h>
#endif
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#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include GLUT_H
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#include <string.h>
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#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/misc/sg_path.hxx>
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#include <simgear/misc/texture.hxx>
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#include "globals.hxx"
#include "fg_props.hxx"
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#include "splash.hxx"
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static SGTexture splash;
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// Initialize the splash screen
void fgSplashInit ( void ) {
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SG_LOG( SG_GENERAL, SG_INFO, "Initializing splash screen" );
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splash.bind();
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// load in the texture data
int num = (int)(sg_random() * 4.0 + 1.0);
char num_str[256];
sprintf(num_str, "%d", num);
SGPath tpath( globals->get_fg_root() );
tpath.append( "Textures/Splash" );
tpath.concat( num_str );
tpath.concat( ".rgb" );
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splash.read_rgb_texture(tpath.c_str());
if (!splash.usable())
{
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// Try compressed
SGPath fg_tpath = tpath;
fg_tpath.concat( ".gz" );
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splash.read_rgb_texture(fg_tpath.c_str());
if ( !splash.usable() )
{
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SG_LOG( SG_GENERAL, SG_ALERT,
"Error in loading splash screen texture " << tpath.str() );
exit(-1);
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}
}
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splash.select();
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}
// Update the splash screen with progress specified from 0.0 to 1.0
void fgSplashUpdate ( double progress, float alpha ) {
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int xmin, ymin, xmax, ymax;
int xsize = 480;
int ysize = 380;
if ( !fgGetInt("/sim/startup/xsize")
|| !fgGetInt("/sim/startup/ysize") ) {
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return;
}
xmin = (fgGetInt("/sim/startup/xsize") - xsize) / 2;
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xmax = xmin + xsize;
ymin = (fgGetInt("/sim/startup/ysize") - ysize) / 2;
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ymax = ymin + ysize;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0, fgGetInt("/sim/startup/xsize"),
0, fgGetInt("/sim/startup/ysize"));
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
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glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
// draw the background
glColor4f( 0.0, 0.0, 0.0, alpha );
glBegin(GL_POLYGON);
glVertex2f(0.0, 0.0);
glVertex2f(fgGetInt("/sim/startup/xsize"), 0.0);
glVertex2f(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize"));
glVertex2f(0.0, fgGetInt("/sim/startup/ysize"));
glEnd();
// now draw the logo
glEnable(GL_TEXTURE_2D);
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splash.bind();
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glColor4f( 1.0, 1.0, 1.0, alpha );
glBegin(GL_POLYGON);
glTexCoord2f(0.0, 0.0); glVertex2f(xmin, ymin);
glTexCoord2f(1.0, 0.0); glVertex2f(xmax, ymin);
glTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax);
glTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
glEnd();
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glutSwapBuffers();
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glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
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glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
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}