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flightgear/src/GUI/CanvasWidget.hxx

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/*
* CanvasWidget.hxx
*
* Created on: 03.07.2012
* Author: tom
*/
#ifndef CANVASWIDGET_HXX_
#define CANVASWIDGET_HXX_
#include <Main/fg_props.hxx>
#include <plib/pu.h>
#include <simgear/canvas/canvas_fwd.hxx>
class CanvasMgr;
class CanvasWidget:
public puObject
{
public:
CanvasWidget( int x, int y,
int width, int height,
SGPropertyNode* props,
const std::string& module );
virtual ~CanvasWidget();
virtual void doHit (int button, int updown, int x, int y);
virtual int checkKey(int key, int updown);
virtual void setSize ( int w, int h );
virtual void draw(int dx, int dy);
private:
CanvasMgr *_canvas_mgr; // TODO maybe we should store this in some central
// location or make it static...
GLuint _tex_id; //<! OpenGL texture id if canvas
size_t _no_tex_cnt;//<! Count since how many frames we were not
// able to get the texture (for debugging)
simgear::canvas::CanvasPtr _canvas;
SGPropertyNode *_mouse_x,
*_mouse_y,
*_mouse_down,
*_mouse_drag;
float _last_x,
_last_y;
};
#endif /* CANVASWIDGET_HXX_ */