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flightgear/Tools/process-dem.pl

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1998-01-09 23:06:46 +00:00
#!/usr/bin/perl
#---------------------------------------------------------------------------
# Toplevel script to automate DEM file processing and conversion
#
# Written by Curtis Olson, started January 1998.
#
# Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
# $Id$
# (Log is kept at end of this file)
#---------------------------------------------------------------------------
# format version number
$scenery_format_version = "0.1";
$max_area = 10000; # maximum triangle area
$remove_tmps = 1;
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$| = 1; # flush buffers after every write
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$do_dem2node = 1;
$do_triangle_1 = 1;
$do_fixnode = 1;
$do_splittris = 1;
$do_assemtris = 1;
$do_triangle_2 = 1;
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$do_tri2obj = 1;
$do_strips = 1;
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$do_fixobj = 1;
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$do_install = 1;
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if ( $#ARGV < 3 ) {
die "Usage: $0 <fg-root-dir> <work-dir> <error^2> dem-file(s)\n";
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}
# Start with file.dem
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$fg_root = shift(@ARGV);
$work_dir = shift(@ARGV);
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$error = shift(@ARGV);
$error += 0.0;
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while ( $dem_file = shift(@ARGV) ) {
print "Source file = $dem_file Error tolerance = $error\n";
if ( $error < 0.5 ) {
die "I doubt you'll be happy with an error tolerance as " .
"low as $error.\n";
}
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if ( $do_dem2node ) {
dem2node() ;
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} else {
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$subdir = "./work/Scenery/w120n030/w111n033";
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print "WARNING: Hardcoding subdir = $subdir\n";
}
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triangle_1() if ( $do_triangle_1 );
fixnode() if ( $do_fixnode );
splittris() if ( $do_splittris );
assemtris() if ( $do_assemtris );
triangle_2() if ( $do_triangle_2);
tri2obj() if ( $do_tri2obj );
strips() if ( $do_strips );
fixobj() if ( $do_fixobj );
install() if ( $do_install );
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}
# exit normally
exit(0);
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# fix command to work with windoze, replaces first "/" with "\\"
sub fix_command {
my($in) = @_;
$system = `uname -s`;
chop($system);
if ( $system =~ m/CYGWIN32/ ) {
$in =~ s/\//\\\\/;
}
return($in);
}
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# return the file name root (ending at last ".")
sub file_root {
my($file) = @_;
my($pos);
$pos = rindex($file, ".");
return substr($file, 0, $pos);
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}
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# 1. dem2node work_dir dem_file tolerance^2 (meters)
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#
# - dem2node .. dem_file 160000
#
# splits dem file into 64 file.node's which contain the
# irregularly fitted vertices
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sub dem2node {
$command = "Dem2node/dem2node $work_dir $dem_file $error";
$command = fix_command($command);
print "Running '$command'\n";
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open(OUT, "$command |");
while ( <OUT> ) {
print $_;
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if ( m/^Dir = / ) {
$subdir = $_;
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$subdir =~ s/^Dir = //;
chop($subdir);
}
if ( m/Quad name field/ ) {
$quad_name = $_;
# strip header
$quad_name =~ s/.*Quad name field: //;
# crunch consequetive spaces
$quad_name =~ s/ +/ /g;
chop($quad_name);
print "QUAD NAME = $quad_name\n";
}
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}
close(OUT);
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}
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# 2. triangle -q file (Takes file.node and produces file.1.node and
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# file.1.ele)
print "Subdirectory for this dem file is $subdir\n";
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sub triangle_1 {
@FILES = `ls $subdir`;
foreach $file ( @FILES ) {
# print $file;
chop($file);
if ( ($file =~ m/\.node$/) && ($file !~ m/\.\d\.node$/) ) {
# special handling is needed if .poly file exists
$fileroot = $file;
$fileroot =~ s/\.node$//;
print "$subdir/$fileroot\n";
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$command = "Triangle/triangle";
if ( -r "$subdir/$fileroot.poly" ) {
$command .= " -pc";
}
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$command .= " -a$max_area -q10 $subdir/$file";
$command = fix_command($command);
print "Running '$command'\n";
open(OUT, "$command |");
while ( <OUT> ) {
print $_;
}
close(OUT);
# remove input file.node
if ( $remove_tmps ) {
unlink("$subdir/$file");
}
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}
}
}
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# 3. fixnode file.dem subdir
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#
# Take the original .dem file (for interpolating Z values) and the
# subdirecotry containing all the file.1.node's and replace with
# fixed file.1.node
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sub fixnode {
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$command = "FixNode/fixnode $dem_file $subdir";
$command = fix_command($command);
print "Running '$command'\n";
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open(OUT, "$command |") || die "cannot run command\n";
while ( <OUT> ) {
print $_;
}
close(OUT);
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}
# 4.1 splittris file (.1.node) (.1.ele)
# Extract the corner, edge, and body vertices (in original
# geodetic coordinates) and normals (in cartesian coordinates) and
# save them in something very close to the .obj format as file.se,
# file.sw, file.nw, file.ne, file.north, file.south, file.east,
# file.west, and file.body. This way we can reconstruct the
# region using consistant edges and corners.
# Arbitration rules: If an opposite edge file already exists,
# don't create our matching edge. If a corner already exists,
# don't create ours. Basically, the early bird gets the worm and
# gets to define the edge verticies and normals. All the other
# adjacent tiles must use these.
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sub splittris {
@FILES = `ls $subdir`;
foreach $file ( @FILES ) {
chop($file);
if ( $file =~ m/\.1\.node$/ ) {
$file =~ s/\.node$//; # strip off the ".node"
$command = "SplitTris/splittris $subdir/$file";
$command = fix_command($command);
print "Running '$command'\n";
open(OUT, "$command |");
while ( <OUT> ) {
print $_;
}
close(OUT);
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if ( $remove_tmps ) {
unlink("$subdir/$file.node");
unlink("$subdir/$file.node.orig");
unlink("$subdir/$file.ele");
}
}
}
}
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# 4.2 read in the split of version of the tiles, reconstruct the tile
# using the proper shared corners and edges. Save as a node file
# so we can retriangulate.
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sub assemtris {
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@FILES = `ls $subdir`;
foreach $file ( @FILES ) {
chop($file);
if ( $file =~ m/\.1\.body$/ ) {
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$file =~ s/\.1\.body$//; # strip off the ".body"
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$command = "AssemTris/assemtris $subdir/$file";
$command = fix_command($command);
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print "Running '$command'\n";
open(OUT, "$command |");
while ( <OUT> ) {
print $_;
}
close(OUT);
}
if ( $remove_tmps ) {
unlink("$subdir/$file.body");
}
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}
}
# 4.3 Retriangulate reassembled files (without -q option) so no new
# nodes are generated.
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sub triangle_2 {
@FILES = `ls $subdir`;
foreach $file ( @FILES ) {
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# print $file;
chop($file);
if ( ($file =~ m/\.node$/) && ($file !~ m/\.\d\.node$/) ) {
$base = $file;
$base =~ s/\.node$//;
print("Test for $subdir/$base.q\n");
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$command = "Triangle/triangle";
if ( -r "$subdir/$base.q" ) {
# if triangle hangs, we can create a filebase.q for
# the file it hung on. Then, we test for that file
# here which causes the incremental algorithm to run
# (which shouldn't ever hang.)
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$command .= " -i";
}
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if ( -r "$subdir/$base.poly" ) {
$command .= " -pc $subdir/$base";
} else {
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$command .= " $subdir/$file";
}
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$command = fix_command($command);
print "Running '$command'\n";
open(OUT, "$command |");
while ( <OUT> ) {
print $_;
}
close(OUT);
# remove input file.node
if ( $remove_tmps ) {
unlink("$subdir/$file");
}
}
}
}
# 5. tri2obj file (.1.node) (.1.ele)
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#
# Take the file.1.node and file.1.ele and produce file.1.obj
#
# Extracts normals out of the shared edge/vertex files, and uses
# the precalcuated normals for these nodes instead of calculating
# new ones. By sharing normals as well as vertices, not only are
# the gaps between tiles eliminated, but the colors and lighting
# transition smoothly across tile boundaries.
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sub tri2obj {
@FILES = `ls $subdir`;
foreach $file ( @FILES ) {
chop($file);
if ( $file =~ m/\.1\.node$/ ) {
$file =~ s/\.node$//; # strip off the ".node"
$command = "Tri2obj/tri2obj $subdir/$file";
$command = fix_command($command);
print "Running '$command'\n";
open(OUT, "$command |");
while ( <OUT> ) {
print $_;
}
close(OUT);
if ( $remove_tmps ) {
unlink("$subdir/$file.node");
unlink("$subdir/$file.node.orig");
unlink("$subdir/$file.ele");
}
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}
}
}
# 6. strip file.1.obj
#
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# Strip the file.1.obj's. Note, strips doesn't handle the minimal
# case of striping a square correctly.
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#
# 7. cp stripe.objf file.2.obj
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#
# strips produces a file called "stripe.objf" ... copy this to file.2.obj
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sub strips {
@FILES = `ls $subdir`;
foreach $file ( @FILES ) {
chop($file);
if ( $file =~ m/\.1\.obj$/ ) {
$newfile = $file;
$newfile =~ s/\.1\.obj$//;
$command = "Stripe_w/strips $subdir/$file $subdir/$newfile.2.obj";
$command = fix_command($command);
print "Running '$command'\n";
# $input = <STDIN>;
open(OUT, "$command |");
while ( <OUT> ) {
print $_;
}
close(OUT);
# copy to destination file
# $newfile = $file;
# $newfile =~ s/\.1\.obj$//;
# print "Copying to $subdir/$newfile.2.obj\n";
# open(IN, "<bands.d");
# open(IN, "<stripe.objf");
# open(OUT, ">$subdir/$newfile.2.obj");
# while ( <IN> ) {
# print OUT $_;
# }
# close(IN);
# close(OUT);
if ( $remove_tmps ) {
unlink("$subdir/$file");
}
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}
}
}
# 8. fixobj file-new
#
# Sort file.2.obj by strip winding
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sub fixobj {
@FILES = `ls $subdir`;
foreach $file ( @FILES ) {
chop($file);
if ( $file =~ m/\.2\.obj$/ ) {
$newfile = $file;
$newfile =~ s/\.2\.obj$/.obj/;
$command = "FixObj/fixobj $subdir/$file $subdir/$newfile";
$command = fix_command($command);
print "Running '$command'\n";
open(OUT, "$command |");
while ( <OUT> ) {
print $_;
}
close(OUT);
if ( $remove_tmps ) {
unlink("$subdir/$file");
}
}
}
}
# 9. install
#
# rename, compress, and install scenery files
sub install {
$tmp = $subdir;
$tmp =~ s/$work_dir//;
# print "Temp dir = $tmp\n";
$install_dir = "$fg_root/$tmp";
print "Install dir = $install_dir\n";
system("mkdir -p $install_dir");
# write out version and info record
open(VERSION, ">$install_dir/VERSION") ||
die "Cannot open $install_dir/VERSION for writing\n";
print VERSION "FGFS Scenery Version $scenery_format_version\n";
$date = `date`; chop($date);
print VERSION "Created by $ENV{LOGNAME} on $date\n";
print VERSION "\n";
print VERSION "DEM File Name = $dem_file\n";
print VERSION "DEM Label = $quad_name\n";
print VERSION "Error Tolerance = $error (this value is squared)\n";
close(VERSION);
@FILES = `ls $subdir`;
foreach $file ( @FILES ) {
chop($file);
if ( $file =~ m/\d\d.obj$/ ) {
$new_file = file_root($file);
$command = "gzip -v --best < $subdir/$file > $install_dir/$new_file.gz";
# $command = fix_command($command);
print "Running '$command'\n";
open(OUT, "$command |");
while ( <OUT> ) {
print $_;
}
close(OUT);
if ( $remove_tmps ) {
unlink("$subdir/$file");
}
} elsif ( $file =~ m/\d\d.apt$/ ) {
$command = "cp $subdir/$file $install_dir/$file";
# $command = fix_command($command);
print "Running '$command'\n";
open(OUT, "$command |");
while ( <OUT> ) {
print $_;
}
close(OUT);
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}
}
}
#---------------------------------------------------------------------------
# $Log$
# Revision 1.28 1998/09/17 18:40:15 curt
# Changes to allow multiple copies of the scenery processing tools
# to be run concurrently.
#
# Revision 1.27 1998/09/09 20:58:35 curt
# Fixes and tweaks to handle area cutouts for airports.
#
# Revision 1.26 1998/08/26 22:31:29 curt
# Write out version and "meta" info into each dem's subdirectory containing
# all the tiles.
#
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# Revision 1.25 1998/07/22 21:46:09 curt
# minor tweaks.
#
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# Revision 1.24 1998/07/21 04:33:47 curt
# More tweaks for sub-area cutouts.
#
# Revision 1.23 1998/07/20 12:55:35 curt
# Several tweaks to start incorporating area cutouts into the pipeline.
#
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# Revision 1.22 1998/07/08 14:49:13 curt
# tweaks.
#
# Revision 1.21 1998/06/08 17:18:37 curt
# Mods to test new Stripe fixes from Wilbur Streett.
#
# Revision 1.20 1998/06/05 18:20:24 curt
# Added DemInfo to dump out "A" record DEM info.
# Modified process-dem.pl to work in a temp directory and compress/copy the
# result to the final destination.
#
# Revision 1.19 1998/05/27 02:25:26 curt
# Added a flag to the first run of "triangle" to impose a maximum triangle
# size. This forces really flat areas to be subdivided a certain amount
# anyways. This makes for slightly more interesting scenery.
#
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# Revision 1.18 1998/05/20 20:55:40 curt
# Makefile tweaks
#
# Revision 1.17 1998/04/28 01:23:25 curt
# Added a work around so that we can get past the "triangle" program
# hanging, by aborting and rerunning with that tile marked to use the "-i"
# option.
#
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# Revision 1.16 1998/04/18 03:57:53 curt
# Added zlib library support.
#
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# Revision 1.15 1998/04/08 23:24:07 curt
# Adopted Gnu automake/autoconf system.
#
# Revision 1.14 1998/04/06 21:09:38 curt
# Additional win32 support.
# Fixed a bad bug in dem file parsing that was causing the output to be
# flipped about x = y.
#
# Revision 1.13 1998/03/19 02:52:52 curt
# Updated to reflect some minor tool reorganization and the creation of class
# to handle DEM processing needs.
#
# Revision 1.12 1998/03/19 01:48:35 curt
# Added gpc-2.01 (generic polygon clipping library)
#
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# Revision 1.11 1998/03/03 03:36:57 curt
# Cumulative tweaks.
#
# Revision 1.10 1998/02/01 03:42:26 curt
# Modifications to handle compressed dem files.
#
# Revision 1.9 1998/01/27 18:36:54 curt
# Lots of updates to get back in sync with changes made over in .../Src/
#
# Revision 1.8 1998/01/21 17:59:05 curt
# Uncomment lines to remove several intermediate files.
#
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# Revision 1.7 1998/01/19 19:51:06 curt
# A couple final pre-release tweaks.
#
# Revision 1.6 1998/01/15 21:33:33 curt
# Assembling triangles and building a new .node file with the proper shared
# vertices now works. Now we just have to use the shared normals and we'll
# be all set.
#
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# Revision 1.5 1998/01/15 02:50:08 curt
# Tweaked to add next stage.
#
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# Revision 1.4 1998/01/14 15:55:34 curt
# Finished splittris, started assemtris.
#
# Revision 1.3 1998/01/14 02:15:52 curt
# Updated front end script to keep plugging away on tile fitting.
#
# Revision 1.2 1998/01/12 20:42:08 curt
# Working on fitting tiles together in a seamless manner.
#
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# Revision 1.1 1998/01/09 23:06:46 curt
# Initial revision.
#