2011-04-14 09:11:17 +00:00
|
|
|
|
// panel_io.cxx - I/O for 2D panel.
|
|
|
|
|
//
|
|
|
|
|
// Written by David Megginson, started January 2000.
|
|
|
|
|
//
|
|
|
|
|
// This program is free software; you can redistribute it and/or
|
|
|
|
|
// modify it under the terms of the GNU General Public License as
|
|
|
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
|
//
|
|
|
|
|
// This program is distributed in the hope that it will be useful, but
|
|
|
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
|
// General Public License for more details.
|
|
|
|
|
//
|
|
|
|
|
// You should have received a copy of the GNU General Public License
|
|
|
|
|
// along with this program; if not, write to the Free Software
|
|
|
|
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
|
//
|
|
|
|
|
// $Id: panel_io.cxx,v 1.26 2006/08/10 11:12:39 mfranz Exp $
|
|
|
|
|
|
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
|
# include <config.h>
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef HAVE_WINDOWS_H
|
|
|
|
|
# include <windows.h>
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#include <string.h> // for strcmp()
|
|
|
|
|
|
|
|
|
|
#include <simgear/compiler.h>
|
2011-05-27 18:53:16 +00:00
|
|
|
|
#include <simgear/math/SGMath.hxx>
|
2011-04-14 09:11:17 +00:00
|
|
|
|
#include <simgear/structure/exception.hxx>
|
|
|
|
|
#include <simgear/debug/logstream.hxx>
|
|
|
|
|
#include <simgear/misc/sg_path.hxx>
|
|
|
|
|
#include <simgear/props/props.hxx>
|
|
|
|
|
#include <simgear/props/condition.hxx>
|
|
|
|
|
|
|
|
|
|
#include "panel.hxx"
|
|
|
|
|
#include "panel_io.hxx"
|
|
|
|
|
#include "ApplicationProperties.hxx"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Read and construct a panel.
|
|
|
|
|
//
|
|
|
|
|
// The panel is specified as a regular property list, and each of the
|
|
|
|
|
// instruments is its own, separate property list (and thus, a separate
|
|
|
|
|
// XML document). The functions in this section read in the files
|
|
|
|
|
// as property lists, then extract properties to set up the panel
|
|
|
|
|
// itself.
|
|
|
|
|
//
|
|
|
|
|
// A panel contains zero or more instruments.
|
|
|
|
|
//
|
|
|
|
|
// An instrument contains one or more layers and zero or more actions.
|
|
|
|
|
//
|
|
|
|
|
// A layer contains zero or more transformations.
|
|
|
|
|
//
|
|
|
|
|
// Some special types of layers also contain other objects, such as
|
|
|
|
|
// chunks of text or other layers.
|
|
|
|
|
//
|
|
|
|
|
// There are currently four types of layers:
|
|
|
|
|
//
|
|
|
|
|
// 1. Textured Layer (type="texture"), the default
|
|
|
|
|
// 2. Text Layer (type="text")
|
|
|
|
|
// 3. Switch Layer (type="switch")
|
|
|
|
|
// 4. Built-in Layer (type="built-in", must also specify class)
|
|
|
|
|
//
|
|
|
|
|
// The only built-in layer so far is the ribbon for the magnetic compass
|
|
|
|
|
// (class="compass-ribbon").
|
|
|
|
|
//
|
|
|
|
|
// There are three types of actions:
|
|
|
|
|
//
|
|
|
|
|
// 1. Adjust (type="adjust"), the default
|
|
|
|
|
// 2. Swap (type="swap")
|
|
|
|
|
// 3. Toggle (type="toggle")
|
|
|
|
|
//
|
|
|
|
|
// There are three types of transformations:
|
|
|
|
|
//
|
|
|
|
|
// 1. X shift (type="x-shift"), the default
|
|
|
|
|
// 2. Y shift (type="y-shift")
|
|
|
|
|
// 3. Rotation (type="rotation")
|
|
|
|
|
//
|
|
|
|
|
// Each of these may be associated with a property, so that a needle
|
|
|
|
|
// will rotate with the airspeed, for example, or may have a fixed
|
|
|
|
|
// floating-point value.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read a cropped texture from the instrument's property list.
|
|
|
|
|
*
|
|
|
|
|
* The x1 and y1 properties give the starting position of the texture
|
|
|
|
|
* (between 0.0 and 1.0), and the the x2 and y2 properties give the
|
|
|
|
|
* ending position. For example, to use the bottom-left quarter of a
|
|
|
|
|
* texture, x1=0.0, y1=0.0, x2=0.5, y2=0.5.
|
|
|
|
|
*/
|
|
|
|
|
static FGCroppedTexture_ptr
|
|
|
|
|
readTexture (const SGPropertyNode * node)
|
|
|
|
|
{
|
|
|
|
|
return new FGCroppedTexture(node->getStringValue("path"),
|
|
|
|
|
node->getFloatValue("x1"),
|
|
|
|
|
node->getFloatValue("y1"),
|
|
|
|
|
node->getFloatValue("x2", 1.0),
|
|
|
|
|
node->getFloatValue("y2", 1.0));
|
|
|
|
|
SG_LOG(SG_COCKPIT, SG_DEBUG, "Read texture " << node->getName());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Test for a condition in the current node.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
// Read a condition and use it if necessary.
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
readConditions (SGConditional *component, const SGPropertyNode *node)
|
|
|
|
|
{
|
|
|
|
|
const SGPropertyNode * conditionNode = node->getChild("condition");
|
|
|
|
|
if (conditionNode != 0)
|
|
|
|
|
// The top level is implicitly AND
|
|
|
|
|
component->setCondition(sgReadCondition(ApplicationProperties::Properties,
|
|
|
|
|
conditionNode) );
|
|
|
|
|
;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read a transformation from the instrument's property list.
|
|
|
|
|
*
|
|
|
|
|
* The panel module uses the transformations to slide or spin needles,
|
|
|
|
|
* knobs, and other indicators, and to place layers in the correct
|
|
|
|
|
* positions. Every layer starts centered exactly on the x,y co-ordinate,
|
|
|
|
|
* and many layers need to be moved or rotated simply to display the
|
|
|
|
|
* instrument correctly.
|
|
|
|
|
*
|
|
|
|
|
* There are three types of transformations:
|
|
|
|
|
*
|
|
|
|
|
* "x-shift" - move the layer horizontally.
|
|
|
|
|
*
|
|
|
|
|
* "y-shift" - move the layer vertically.
|
|
|
|
|
*
|
|
|
|
|
* "rotation" - rotate the layer.
|
|
|
|
|
*
|
|
|
|
|
* Each transformation may have a fixed offset, and may also have
|
|
|
|
|
* a floating-point property value to add to the offset. The
|
|
|
|
|
* floating-point property may be clamped to a minimum and/or
|
|
|
|
|
* maximum range and scaled (after clamping).
|
|
|
|
|
*
|
|
|
|
|
* Note that because of the way OpenGL works, transformations will
|
|
|
|
|
* appear to be applied backwards.
|
|
|
|
|
*/
|
|
|
|
|
static FGPanelTransformation *
|
|
|
|
|
readTransformation (const SGPropertyNode * node, float w_scale, float h_scale)
|
|
|
|
|
{
|
|
|
|
|
FGPanelTransformation * t = new FGPanelTransformation;
|
|
|
|
|
|
|
|
|
|
string name = node->getName();
|
|
|
|
|
string type = node->getStringValue("type");
|
|
|
|
|
string propName = node->getStringValue("property", "");
|
|
|
|
|
const SGPropertyNode * target = 0;
|
|
|
|
|
|
|
|
|
|
if (type.empty()) {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO,
|
|
|
|
|
"No type supplied for transformation " << name
|
|
|
|
|
<< " assuming \"rotation\"" );
|
|
|
|
|
type = "rotation";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!propName.empty())
|
|
|
|
|
target = ApplicationProperties::Properties->getNode(propName.c_str(), true);
|
|
|
|
|
|
|
|
|
|
t->node = target;
|
|
|
|
|
t->min = node->getFloatValue("min", -9999999);
|
|
|
|
|
t->max = node->getFloatValue("max", 99999999);
|
|
|
|
|
t->has_mod = node->hasChild("modulator");
|
|
|
|
|
if (t->has_mod)
|
|
|
|
|
t->mod = node->getFloatValue("modulator");
|
|
|
|
|
t->factor = node->getFloatValue("scale", 1.0);
|
|
|
|
|
t->offset = node->getFloatValue("offset", 0.0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Check for an interpolation table
|
|
|
|
|
const SGPropertyNode * trans_table = node->getNode("interpolation");
|
|
|
|
|
if (trans_table != 0) {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Found interpolation table with "
|
|
|
|
|
<< trans_table->nChildren() << " children" );
|
|
|
|
|
t->table = new SGInterpTable();
|
|
|
|
|
for (int i = 0; i < trans_table->nChildren(); i++) {
|
|
|
|
|
const SGPropertyNode * node = trans_table->getChild(i);
|
|
|
|
|
if (!strcmp(node->getName(), "entry")) {
|
|
|
|
|
double ind = node->getDoubleValue("ind", 0.0);
|
|
|
|
|
double dep = node->getDoubleValue("dep", 0.0);
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Adding interpolation entry "
|
|
|
|
|
<< ind << "==>" << dep );
|
|
|
|
|
t->table->addEntry(ind, dep);
|
|
|
|
|
} else {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
|
|
|
|
|
<< " in interpolation" );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
t->table = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Move the layer horizontally.
|
|
|
|
|
if (type == "x-shift") {
|
|
|
|
|
t->type = FGPanelTransformation::XSHIFT;
|
|
|
|
|
// t->min *= w_scale; //removed by Martin Dressler
|
|
|
|
|
// t->max *= w_scale; //removed by Martin Dressler
|
|
|
|
|
t->offset *= w_scale;
|
|
|
|
|
t->factor *= w_scale; //Added by Martin Dressler
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Move the layer vertically.
|
|
|
|
|
else if (type == "y-shift") {
|
|
|
|
|
t->type = FGPanelTransformation::YSHIFT;
|
|
|
|
|
//t->min *= h_scale; //removed
|
|
|
|
|
//t->max *= h_scale; //removed
|
|
|
|
|
t->offset *= h_scale;
|
|
|
|
|
t->factor *= h_scale; //Added
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Rotate the layer. The rotation
|
|
|
|
|
// is in degrees, and does not need
|
|
|
|
|
// to scale with the instrument size.
|
|
|
|
|
else if (type == "rotation") {
|
|
|
|
|
t->type = FGPanelTransformation::ROTATION;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_ALERT, "Unrecognized transformation type " << type );
|
|
|
|
|
delete t;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
readConditions(t, node);
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_DEBUG, "Read transformation " << name );
|
|
|
|
|
return t;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read a chunk of text from the instrument's property list.
|
|
|
|
|
*
|
|
|
|
|
* A text layer consists of one or more chunks of text. All chunks
|
|
|
|
|
* share the same font size and color (and eventually, font), but
|
|
|
|
|
* each can come from a different source. There are three types of
|
|
|
|
|
* text chunks:
|
|
|
|
|
*
|
|
|
|
|
* "literal" - a literal text string (the default)
|
|
|
|
|
*
|
|
|
|
|
* "text-value" - the current value of a string property
|
|
|
|
|
*
|
|
|
|
|
* "number-value" - the current value of a floating-point property.
|
|
|
|
|
*
|
|
|
|
|
* All three may also include a printf-style format string.
|
|
|
|
|
*/
|
|
|
|
|
FGTextLayer::Chunk *
|
|
|
|
|
readTextChunk (const SGPropertyNode * node)
|
|
|
|
|
{
|
|
|
|
|
FGTextLayer::Chunk * chunk;
|
|
|
|
|
string name = node->getStringValue("name");
|
|
|
|
|
string type = node->getStringValue("type");
|
|
|
|
|
string format = node->getStringValue("format");
|
|
|
|
|
|
|
|
|
|
// Default to literal text.
|
|
|
|
|
if (type.empty()) {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "No type provided for text chunk " << name
|
|
|
|
|
<< " assuming \"literal\"");
|
|
|
|
|
type = "literal";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// A literal text string.
|
|
|
|
|
if (type == "literal") {
|
|
|
|
|
string text = node->getStringValue("text");
|
|
|
|
|
chunk = new FGTextLayer::Chunk(text, format);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The value of a string property.
|
|
|
|
|
else if (type == "text-value") {
|
|
|
|
|
SGPropertyNode * target =
|
|
|
|
|
ApplicationProperties::Properties->getNode( node->getStringValue("property"), true);
|
|
|
|
|
chunk = new FGTextLayer::Chunk(FGTextLayer::TEXT_VALUE, target, format);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// The value of a float property.
|
|
|
|
|
else if (type == "number-value") {
|
|
|
|
|
string propName = node->getStringValue("property");
|
|
|
|
|
float scale = node->getFloatValue("scale", 1.0);
|
|
|
|
|
float offset = node->getFloatValue("offset", 0.0);
|
|
|
|
|
bool truncation = node->getBoolValue("truncate", false);
|
|
|
|
|
SGPropertyNode * target = ApplicationProperties::Properties->getNode(propName.c_str(), true);
|
|
|
|
|
chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target,
|
|
|
|
|
format, scale, offset, truncation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Unknown type.
|
|
|
|
|
else {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_ALERT, "Unrecognized type " << type
|
|
|
|
|
<< " for text chunk " << name );
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
readConditions(chunk, node);
|
|
|
|
|
return chunk;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read a single layer from an instrument's property list.
|
|
|
|
|
*
|
|
|
|
|
* Each instrument consists of one or more layers stacked on top
|
|
|
|
|
* of each other; the lower layers show through only where the upper
|
|
|
|
|
* layers contain an alpha component. Each layer can be moved
|
|
|
|
|
* horizontally and vertically and rotated using transformations.
|
|
|
|
|
*
|
|
|
|
|
* This module currently recognizes four kinds of layers:
|
|
|
|
|
*
|
|
|
|
|
* "texture" - a layer containing a texture (the default)
|
|
|
|
|
*
|
|
|
|
|
* "text" - a layer containing text
|
|
|
|
|
*
|
|
|
|
|
* "switch" - a layer that switches between two other layers
|
|
|
|
|
* based on the current value of a boolean property.
|
|
|
|
|
*
|
|
|
|
|
* "built-in" - a hard-coded layer supported by C++ code in FlightGear.
|
|
|
|
|
*
|
|
|
|
|
* Currently, the only built-in layer class is "compass-ribbon".
|
|
|
|
|
*/
|
|
|
|
|
static FGInstrumentLayer *
|
|
|
|
|
readLayer (const SGPropertyNode * node, float w_scale, float h_scale)
|
|
|
|
|
{
|
|
|
|
|
FGInstrumentLayer * layer = NULL;
|
|
|
|
|
string name = node->getStringValue("name");
|
|
|
|
|
string type = node->getStringValue("type");
|
|
|
|
|
int w = node->getIntValue("w", -1);
|
|
|
|
|
int h = node->getIntValue("h", -1);
|
|
|
|
|
bool emissive = node->getBoolValue("emissive", false);
|
|
|
|
|
if (w != -1)
|
|
|
|
|
w = int(w * w_scale);
|
|
|
|
|
if (h != -1)
|
|
|
|
|
h = int(h * h_scale);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (type.empty()) {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO,
|
|
|
|
|
"No type supplied for layer " << name
|
|
|
|
|
<< " assuming \"texture\"" );
|
|
|
|
|
type = "texture";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// A textured instrument layer.
|
|
|
|
|
if (type == "texture") {
|
|
|
|
|
FGCroppedTexture_ptr texture = readTexture(node->getNode("texture"));
|
|
|
|
|
layer = new FGTexturedLayer(texture, w, h);
|
|
|
|
|
if (emissive) {
|
|
|
|
|
FGTexturedLayer *tl=(FGTexturedLayer*)layer;
|
|
|
|
|
tl->setEmissive(true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
// A group of sublayers.
|
|
|
|
|
else if (type == "group") {
|
|
|
|
|
layer = new FGGroupLayer();
|
|
|
|
|
for (int i = 0; i < node->nChildren(); i++) {
|
|
|
|
|
const SGPropertyNode * child = node->getChild(i);
|
|
|
|
|
if (!strcmp(child->getName(), "layer"))
|
|
|
|
|
((FGGroupLayer *)layer)->addLayer(readLayer(child, w_scale, h_scale));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// A textual instrument layer.
|
|
|
|
|
else if (type == "text") {
|
|
|
|
|
FGTextLayer * tlayer = new FGTextLayer(w, h); // FIXME
|
|
|
|
|
|
|
|
|
|
// Set the text color.
|
|
|
|
|
float red = node->getFloatValue("color/red", 0.0);
|
|
|
|
|
float green = node->getFloatValue("color/green", 0.0);
|
|
|
|
|
float blue = node->getFloatValue("color/blue", 0.0);
|
|
|
|
|
tlayer->setColor(red, green, blue);
|
|
|
|
|
|
|
|
|
|
// Set the point size.
|
|
|
|
|
float pointSize = node->getFloatValue("point-size", 10.0) * w_scale;
|
|
|
|
|
tlayer->setPointSize(pointSize);
|
|
|
|
|
|
|
|
|
|
// Set the font.
|
|
|
|
|
string fontName = node->getStringValue("font", "Helvetica");
|
|
|
|
|
tlayer->setFontName(fontName);
|
|
|
|
|
|
|
|
|
|
const SGPropertyNode * chunk_group = node->getNode("chunks");
|
|
|
|
|
if (chunk_group != 0) {
|
|
|
|
|
int nChunks = chunk_group->nChildren();
|
|
|
|
|
for (int i = 0; i < nChunks; i++) {
|
|
|
|
|
const SGPropertyNode * node = chunk_group->getChild(i);
|
|
|
|
|
if (!strcmp(node->getName(), "chunk")) {
|
|
|
|
|
FGTextLayer::Chunk * chunk = readTextChunk(node);
|
|
|
|
|
if (chunk != 0)
|
|
|
|
|
tlayer->addChunk(chunk);
|
|
|
|
|
} else {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
|
|
|
|
|
<< " in chunks" );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
layer = tlayer;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// A switch instrument layer.
|
|
|
|
|
else if (type == "switch") {
|
|
|
|
|
layer = new FGSwitchLayer();
|
|
|
|
|
for (int i = 0; i < node->nChildren(); i++) {
|
|
|
|
|
const SGPropertyNode * child = node->getChild(i);
|
|
|
|
|
if (!strcmp(child->getName(), "layer"))
|
|
|
|
|
((FGGroupLayer *)layer)->addLayer(readLayer(child, w_scale, h_scale));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// An unknown type.
|
|
|
|
|
else {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_ALERT, "Unrecognized layer type " << type );
|
|
|
|
|
delete layer;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Get the transformations for each layer.
|
|
|
|
|
//
|
|
|
|
|
const SGPropertyNode * trans_group = node->getNode("transformations");
|
|
|
|
|
if (trans_group != 0) {
|
|
|
|
|
int nTransformations = trans_group->nChildren();
|
|
|
|
|
for (int i = 0; i < nTransformations; i++) {
|
|
|
|
|
const SGPropertyNode * node = trans_group->getChild(i);
|
|
|
|
|
if (!strcmp(node->getName(), "transformation")) {
|
|
|
|
|
FGPanelTransformation * t = readTransformation(node, w_scale, h_scale);
|
|
|
|
|
if (t != 0)
|
|
|
|
|
layer->addTransformation(t);
|
|
|
|
|
} else {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
|
|
|
|
|
<< " in transformations" );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
readConditions(layer, node);
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_DEBUG, "Read layer " << name );
|
|
|
|
|
return layer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Read an instrument from a property list.
|
|
|
|
|
*
|
|
|
|
|
* The instrument consists of a preferred width and height
|
|
|
|
|
* (the panel may override these), together with a list of layers
|
|
|
|
|
* and a list of actions to be performed when the user clicks
|
|
|
|
|
* the mouse over the instrument. All co-ordinates are relative
|
|
|
|
|
* to the instrument's position, so instruments are fully relocatable;
|
|
|
|
|
* likewise, co-ordinates for actions and transformations will be
|
|
|
|
|
* scaled automatically if the instrument is not at its preferred size.
|
|
|
|
|
*/
|
|
|
|
|
static FGPanelInstrument *
|
|
|
|
|
readInstrument (const SGPropertyNode * node)
|
|
|
|
|
{
|
|
|
|
|
const string name = node->getStringValue("name");
|
|
|
|
|
int x = node->getIntValue("x", -1);
|
|
|
|
|
int y = node->getIntValue("y", -1);
|
|
|
|
|
int real_w = node->getIntValue("w", -1);
|
|
|
|
|
int real_h = node->getIntValue("h", -1);
|
|
|
|
|
int w = node->getIntValue("w-base", -1);
|
|
|
|
|
int h = node->getIntValue("h-base", -1);
|
|
|
|
|
|
|
|
|
|
if (x == -1 || y == -1) {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_ALERT,
|
|
|
|
|
"x and y positions must be specified and > 0" );
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float w_scale = 1.0;
|
|
|
|
|
float h_scale = 1.0;
|
|
|
|
|
if (real_w != -1) {
|
|
|
|
|
w_scale = float(real_w) / float(w);
|
|
|
|
|
w = real_w;
|
|
|
|
|
}
|
|
|
|
|
if (real_h != -1) {
|
|
|
|
|
h_scale = float(real_h) / float(h);
|
|
|
|
|
h = real_h;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_DEBUG, "Reading instrument " << name );
|
|
|
|
|
|
|
|
|
|
FGLayeredInstrument * instrument =
|
|
|
|
|
new FGLayeredInstrument(x, y, w, h);
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Get the layers for the instrument.
|
|
|
|
|
//
|
|
|
|
|
const SGPropertyNode * layer_group = node->getNode("layers");
|
|
|
|
|
if (layer_group != 0) {
|
|
|
|
|
int nLayers = layer_group->nChildren();
|
|
|
|
|
for (int i = 0; i < nLayers; i++) {
|
|
|
|
|
const SGPropertyNode * node = layer_group->getChild(i);
|
|
|
|
|
if (!strcmp(node->getName(), "layer")) {
|
|
|
|
|
FGInstrumentLayer * layer = readLayer(node, w_scale, h_scale);
|
|
|
|
|
if (layer != 0)
|
|
|
|
|
instrument->addLayer(layer);
|
|
|
|
|
} else {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
|
|
|
|
|
<< " in layers" );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
readConditions(instrument, node);
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_DEBUG, "Done reading instrument " << name );
|
|
|
|
|
return instrument;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Construct the panel from a property tree.
|
|
|
|
|
*/
|
|
|
|
|
SGSharedPtr<FGPanel>
|
|
|
|
|
FGReadablePanel::read(SGPropertyNode_ptr root)
|
|
|
|
|
{
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Reading properties for panel " <<
|
|
|
|
|
root->getStringValue("name", "[Unnamed Panel]") );
|
|
|
|
|
|
|
|
|
|
FGPanel * panel = new FGPanel(root);
|
|
|
|
|
panel->setWidth(root->getIntValue("w", 1024));
|
|
|
|
|
panel->setHeight(root->getIntValue("h", 443));
|
|
|
|
|
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Size=" << panel->getWidth() << "x" << panel->getHeight() );
|
|
|
|
|
|
|
|
|
|
// Assign the background texture, if any, or a bogus chequerboard.
|
|
|
|
|
//
|
|
|
|
|
string bgTexture = root->getStringValue("background");
|
|
|
|
|
if( !bgTexture.empty() )
|
|
|
|
|
panel->setBackground( new FGCroppedTexture( bgTexture ) );
|
|
|
|
|
panel->setBackgroundWidth( root->getDoubleValue( "background-width", 1.0 ) );
|
|
|
|
|
panel->setBackgroundHeight( root->getDoubleValue( "background-height", 1.0 ) );
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Set background texture to " << bgTexture );
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Get multibackground if any...
|
|
|
|
|
//
|
|
|
|
|
for( int i = 0; i < 8; i++ ) {
|
|
|
|
|
SGPropertyNode * mbgNode = root->getChild( "multibackground", i );
|
|
|
|
|
string mbgTexture;
|
|
|
|
|
if( mbgNode != NULL ) mbgTexture = mbgNode->getStringValue();
|
|
|
|
|
if( mbgTexture.empty() ) {
|
|
|
|
|
if( i == 0 ) break; // if first texture is missing, ignore the rest
|
|
|
|
|
else mbgTexture = "FOO"; // if others are missing - set default texture
|
|
|
|
|
}
|
|
|
|
|
panel->setMultiBackground( new FGCroppedTexture(mbgTexture), i );
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Set multi-background texture" << i << " to " << mbgTexture );
|
|
|
|
|
}
|
|
|
|
|
//
|
|
|
|
|
// Create each instrument.
|
|
|
|
|
//
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Reading panel instruments" );
|
|
|
|
|
const SGPropertyNode * instrument_group = root->getChild("instruments");
|
|
|
|
|
if (instrument_group != 0) {
|
|
|
|
|
int nInstruments = instrument_group->nChildren();
|
|
|
|
|
for (int i = 0; i < nInstruments; i++) {
|
|
|
|
|
const SGPropertyNode * node = instrument_group->getChild(i);
|
|
|
|
|
if (!strcmp(node->getName(), "instrument")) {
|
|
|
|
|
FGPanelInstrument * instrument = readInstrument(node);
|
|
|
|
|
if (instrument != 0)
|
|
|
|
|
panel->addInstrument(instrument);
|
|
|
|
|
} else {
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Skipping " << node->getName()
|
|
|
|
|
<< " in instruments section" );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
SG_LOG( SG_COCKPIT, SG_INFO, "Done reading panel instruments" );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// Return the new panel.
|
|
|
|
|
//
|
|
|
|
|
return panel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// end of panel_io.cxx
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|